You can find the uninstall sobiet in your main GTA folder.
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public OnPlayerDeath(playerid, killerid, reason) { pgxmorto = 1; PlayerInfo[playerid][pInvWeapon] = 0; PlayerInfo[playerid][pInvAmmo] = 0; new string[256]; for(new n = 0; n < sizeof(GangZoneInfo); n++) { if(PlayerToPoint(25, playerid,GangZoneInfo[n][EnterX], GangZoneInfo[n][EnterY], GangZoneInfo[n][EnterZ])) { if(CapoGang[playerid] == GangZoneInfo[n][gzOwned] && InizioGangWar[playerid] == 1) { format(string, sizeof(string), "%s ti ha ucciso, hai perso il tuo territorio",GetPlayerNameEx(killerid)); SendClientMessage(playerid,COLOR_LIGHTBLUE, string); GangZoneInfo[n][gzOwned] = PlayerInfo[killerid][pClan]; strmid(GangZoneInfo[n][gzOwner],Clan[PlayerInfo[killerid][pClan]][cName], 0, strlen(Clan[PlayerInfo[killerid][pClan]][cName]), 999); format(string, sizeof(string), "%s ha ucciso %s il capo clan della gang, Avete vinto la gang war!",GetPlayerNameEx(killerid),GetPlayerNameEx(playerid)); SendClanMessage(PlayerInfo[killerid][pClan],COLOR_LIGHTBLUE, string); SaveGangZones(); } else if(CapoGang[playerid] == PlayerInfo[playerid][pClan] && InizioGangWar[playerid] == 1) { format(string, sizeof(string), "%s ti ha ucciso, hai perso l'attacco al territorio",GetPlayerNameEx(killerid)); SendClientMessage(playerid,COLOR_LIGHTBLUE, string); format(string, sizeof(string), "%s ha ucciso %s il capo clan della gang, Avete vinto la gang war!",GetPlayerNameEx(killerid),GetPlayerNameEx(playerid)); SendClanMessage(PlayerInfo[killerid][pClan],COLOR_LIGHTBLUE, string); } else if(Difendere[playerid] == playerid || Attaccare[playerid] == playerid && InizioGangWar[playerid] == 1) { format(string, sizeof(string), "%s и stato annientato!",GetPlayerNameEx(playerid)); SendClanMessage(PlayerInfo[playerid][pClan],COLOR_WHITE, string); Difendere[playerid] = 0; Attaccare[playerid] = 0; } CapoGang[playerid] = 255; } } if(IDContratto == playerid) { if(PlayerInfo[killerid][pFaction] == 8) { GivePlayerCash(killerid, SoldiContratto); for(new i=0; i<MAX_PLAYERS; i++) { if(PlayerInfo[i][pFaction] == 8) { SendClientMessage(i,BLUE, "[INFO:] Contratto sciolto motivo: Contrattato morto"); return 1; } } } IDKiller = 999; IDContratto = 999; SoldiContratto = 0; } if(Rapinatorec == playerid) { new f = maxobjm+1; for(new a = 0; a < sizeof(ObjSCoords); a++) { if(ObjSCoords[a][0] == 0.0) f = a; } if(f == maxobjm+1) return SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERRORE:]Non puoi gettare la tua sacca a terra"); else { if(Bottino[playerid] > 0) { RemovePlayerAttachedObject(playerid, 3); GetPlayerPos(playerid, ObjSCoords[f][0], ObjSCoords[f][1], ObjSCoords[f][2]); objectsacca[f] = CreateDynamicObject(1550,ObjSCoords[f][0],ObjSCoords[f][1],ObjSCoords[f][2]-1,93.7,120.0,120.0); SaccaDropped[f] = Bottino[playerid]; } Rapinatorec = 255; CasJobTime = -1; Bottino[playerid] = 0; TextDrawHideForPlayer(playerid, Textdraw14); } } if(Rapinatore == playerid) { new f = maxobjm+1; for(new a = 0; a < sizeof(ObjSCoords); a++) { if(ObjSCoords[a][0] == 0.0) f = a; } if(f == maxobjm+1) return SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERRORE:]Non puoi gettare la tua sacca a terra"); else { if(Bottino[playerid] > 0) { SaccaDropped[f] = Bottino[playerid]; RemovePlayerAttachedObject(playerid, 3); GetPlayerPos(playerid, ObjSCoords[f][0], ObjSCoords[f][1], ObjSCoords[f][2]); objectsacca[f] = CreateDynamicObject(1550,ObjSCoords[f][0],ObjSCoords[f][1],ObjSCoords[f][2]-1,93.7,120.0,120.0); } Rapinatore = 255; BankJobTime = -1; Bottino[playerid] = 0; TextDrawHideForPlayer(playerid, Textdraw14); } } RespawnOspedale[playerid] = 1; //GETTA L'ARMA ALLA MORTE new gunID = GetPlayerWeapon(playerid); new gunAmmo = GetPlayerAmmo(playerid); if(gunID != 0 && gunAmmo != 0) { new f = maxobj+1; for(new a = 0; a < sizeof(ObjCoords); a++) { if(ObjCoords[a][0] == 0.0) f = a; } if(f == maxobj+1) return SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERRORE:]Non puoi gettare armi a terra, prova piщ tardi!!"); else { RemovePlayerWeapon(playerid, gunID); ObjectID[f][0] = gunID; ObjectID[f][1] = gunAmmo; GetPlayerPos(playerid, ObjCoords[f][0], ObjCoords[f][1], ObjCoords[f][2]); object[f] = CreateDynamicObject(GunObjects[gunID][0],ObjCoords[f][0],ObjCoords[f][1],ObjCoords[f][2]-1,93.7,120.0,120.0); } } return 1; }