GetPlayerSpeed -
Dripac - 01.03.2012
This is what i currently have
pawn Код:
stock GetPlayerSpeed(playerid,bool:kmh)
{
new Float:Vx,Float:Vy,Float:Vz,Float:rtn;
if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),Vx,Vy,Vz); else GetPlayerVelocity(playerid,Vx,Vy,Vz);
rtn = floatsqroot(floatabs(floatpower(Vx + Vy + Vz,2)));
return kmh?floatround(rtn * 100 * 1.61):floatround(rtn * 100);
}
What i want:
1: It should calculate in kmh, currently it's mph
2: It should count all numbers, for example 1 kmh, 2 kmh, 3 kmh etc (Currently if i press W it instantly shows 15kmh)
I will give +rep (4points) to the one who helps me!
Re: GetPlayerSpeed -
iTorran - 01.03.2012
pawn Код:
public OnPlayerUpdate(playerid) // You could use something better
{
GetPlayerSpeed(playerid, true);
return 1;
}
Re: GetPlayerSpeed -
Dripac - 01.03.2012
Quote:
Originally Posted by iTorran
pawn Код:
public OnPlayerUpdate(playerid) // You could use something better { GetPlayerSpeed(playerid, true); return 1; }
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It's still the same
Re: GetPlayerSpeed -
milanosie - 01.03.2012
pawn Код:
new vehicleid,Float:speed_x,Float:speed_y,Float:speed_z,Float:final_speed,speed_string[256],final_speed_int;
vehicleid = GetPlayerVehicleID(playerid);
if(vehicleid != 0)
{
GetVehicleVelocity(vehicleid,speed_x,speed_y,speed_z);
final_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*143.666667;
final_speed_int = floatround(final_speed,floatround_round);
format(speed_string,256,"Speed: %i Km/h",final_speed_int);
TextDrawSetString(SPEEDOS[playerid], speed_string);
}
}
Re: GetPlayerSpeed -
Dripac - 01.03.2012
Quote:
Originally Posted by milanosie
pawn Код:
new vehicleid,Float:speed_x,Float:speed_y,Float:speed_z,Float:final_speed,speed_string[256],final_speed_int; vehicleid = GetPlayerVehicleID(playerid); if(vehicleid != 0) { GetVehicleVelocity(vehicleid,speed_x,speed_y,speed_z); final_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*143.666667; final_speed_int = floatround(final_speed,floatround_round); format(speed_string,256,"Speed: %i Km/h",final_speed_int); TextDrawSetString(SPEEDOS[playerid], speed_string); } }
|
Your code is totally different
Re: GetPlayerSpeed -
Ballu Miaa - 01.03.2012
Quote:
Originally Posted by Dripac
This is what i currently have
pawn Код:
stock GetPlayerSpeed(playerid,bool:kmh) { new Float:Vx,Float:Vy,Float:Vz,Float:rtn; if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),Vx,Vy,Vz); else GetPlayerVelocity(playerid,Vx,Vy,Vz); rtn = floatsqroot(floatabs(floatpower(Vx + Vy + Vz,2))); return kmh?floatround(rtn * 100 * 1.61):floatround(rtn * 100); }
What i want:
1: It should calculate in kmh, currently it's mph
2: It should count all numbers, for example 1 kmh, 2 kmh, 3 kmh etc (Currently if i press W it instantly shows 15kmh)
I will give +rep (4points) to the one who helps me!
|
I am not that good at Maths. To Convert it from kph to mph. I hope you get it converted soon.
But i would like to use this function for my game mode? Can i? Will keep your credits?
Can you give me the correct usage for this function as well
Re: GetPlayerSpeed -
milanosie - 01.03.2012
pawn Код:
new vehicleid,Float:speed_x,Float:speed_y,Float:speed_z,Float:final_speed,speed_string[256],final_speed_int;
vehicleid = GetPlayerVehicleID(playerid);
if(vehicleid != 0)
{
GetVehicleVelocity(vehicleid,speed_x,speed_y,speed_z);
final_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*143.666667;
final_speed_int = floatround(final_speed,floatround_round);
format(speed_string,256,"Speed: %i Km/h",final_speed_int);
TextDrawSetString(SPEEDOS[playerid], speed_string);
}
}
Re: GetPlayerSpeed -
Ballu Miaa - 01.03.2012
Quote:
Originally Posted by milanosie
pawn Код:
new vehicleid,Float:speed_x,Float:speed_y,Float:speed_z,Float:final_speed,speed_string[256],final_speed_int; vehicleid = GetPlayerVehicleID(playerid); if(vehicleid != 0) { GetVehicleVelocity(vehicleid,speed_x,speed_y,speed_z); final_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*143.666667; final_speed_int = floatround(final_speed,floatround_round); format(speed_string,256,"Speed: %i Km/h",final_speed_int); TextDrawSetString(SPEEDOS[playerid], speed_string); } }
|
This is what the author of this thread said when you first pasted this here as a reply mate:
Quote:
Originally Posted by Dripac
Your code is totally different
|
Re: GetPlayerSpeed -
milanosie - 01.03.2012
Quote:
Originally Posted by Ballu Miaa
This is what the author of this thread said when you first pasted this here as a reply mate:
|
Didnt mean to double post,
Re: GetPlayerSpeed -
iPLEOMAX - 01.03.2012
Paste it on top of the script:
pawn Код:
stock Float:GetPlayerSpeed(playerid, bool:KMH)
{
new Float:Speed, Float:vX, Float:vY, Float:vZ;
if(!IsPlayerInAnyVehicle(playerid)) GetPlayerVelocity(playerid, vX, vY, vZ);
else GetVehicleVelocity(GetPlayerVehicleID(playerid), vX, vY, vZ);
Speed = floatsqroot(((vX*vX)+(vY*vY))+(vZ*vZ));
return KMH ? (Speed*100.0) : (Speed*62.1371);
}