public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/test", cmdtext, true, 10) == 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "Test OK"); // Do something here return 1; } return 0; }
Hey guys,
i'm actually making my own gamemode and i don't know why but when i type a commande it does nothing Example : Код:
public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/test", cmdtext, true, 10) == 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "Test OK"); // Do something here return 1; } return 0; } Thanks for your help |
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/help", true))
{
SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: This is the /help command!");
return 1;
// Returning 1 informs the server that the command has been processed.
// OnPlayerCommandText won't be called in other scripts.
}
return 0;
// Returning 0 informs the server that the command hasn't been processed by this script.
// OnPlayerCommandText will be called in other scripts until one returns 1.
// If no scripts return 1, the 'SERVER: Unknown Command' message will be shown.
}
//#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 //#include <zcmd>
Thanks for your reply
It still doesn't work And ZCMD is not used Код:
//#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 //#include <zcmd> ((BTW : If i use ZCMD how to use the givemoney for exemple if it isn't /givemoney ? )) |
GivePlayerMoney(playerid, 10000); // 10000 is the amount of money.
public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/help", true)) { SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: This is the /help command!"); return 1; // Returning 1 informs the server that the command has been processed. // OnPlayerCommandText won't be called in other scripts. } return 0; // Returning 0 informs the server that the command hasn't been processed by this script. // OnPlayerCommandText will be called in other scripts until one returns 1. // If no scripts return 1, the 'SERVER: Unknown Command' message will be shown. }