Errors in crashdetect "Array index out of bounds" - Printable Version
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+--- Thread: Errors in crashdetect "Array index out of bounds" (
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Errors in crashdetect "Array index out of bounds" -
tal_peretz - 29.02.2012
I used this -
https://sampforum.blast.hk/showthread.php?tid=262796
when I do something that what show in the server_log -
PHP код:
[03:17:34] [debug] Run time error 4: "Array index out of bounds"
[03:17:34] [debug] Accessing element at index 50 past array upper bound 121
[03:17:34] [debug] Backtrace (most recent call first):
[03:17:34] [debug] #0 public OnPlayerObjectMoved()+0x1c1fac from TalDmMod.amx
[03:17:34] [debug] Run time error 4: "Array index out of bounds"
[03:17:34] [debug] Accessing element at index 50 past array upper bound 121
[03:17:34] [debug] Backtrace (most recent call first):
What's wrong in that code ?
PHP код:
public OnPlayerObjectMoved(playerid,objectid)
{
for ( new i = 0; i <MAX_OBJECTS; i++ )
{
if ( objectid == A_Objects[ i ][playerid] )
{
if ( IsValidPlayerObject( playerid, A_Objects[ i ][playerid] ) )
{
DestroyPlayerObject( playerid, A_Objects[ i ][playerid] );
PlayerObjects[playerid]--;
if ( PlayerObjects[playerid] == 0 && Objects_Hit2[playerid] != 200)
{
Objects_Missed[playerid] = 200 - Objects_Hit2[playerid];
MoveObjectsForPlayerAgain( playerid );
}
}
}
}
return 1;
}
Thanks Alot
Re: Errors in crashdetect "Array index out of bounds" -
JamesC - 29.02.2012
Show us your definition of 'A_Objects'. It could be that you've defined it as A_Objects[MAX_PLAYERS][MAX_OBJECTS] and are using A_Objects[MAX_OBJECTS][MAX_PLAYERS].
Re: Errors in crashdetect "Array index out of bounds" -
tal_peretz - 29.02.2012
PHP код:
A_Objects[ 50 ][ MAX_PLAYERS ],
Re: Errors in crashdetect "Array index out of bounds" -
tal_peretz - 29.02.2012
I think it's create more than 50 objects .. maybe because of that ?
Re: Errors in crashdetect "Array index out of bounds" -
Psymetrix - 29.02.2012
Change it to
pawn Код:
A_Objects[ MAX_OBJECTS ][ MAX_PLAYERS ]
Re: Errors in crashdetect "Array index out of bounds" -
tal_peretz - 29.02.2012
Fixed thank you
!