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Detecting Explosions - - Printable Version

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Detecting Explosions - - Kyle - 28.02.2012

Hi, To detect explosions I do this in my onplayerdeath:

Код:
if(reason == 51 && !IsPlayerConnected(killerid)
{
     // the player died NO KILLER FOUND
}
else
{
    // THE KILLER ID IS FOUND FOR THE EXPLOSIVES
}
But the else statement never gets entered - like it could not find the killer id. Why :/

Thanks


Re: Detecting Explosions - - KingHual - 28.02.2012

you are missing a bracket after isplayerconnected lol


Re: Detecting Explosions - - T0pAz - 28.02.2012

Quote:
Originally Posted by king_hual
Посмотреть сообщение
you are missing a bracket after isplayerconnected lol
I think he only made an example.