Hi, i mapped something, added it to my server and it only shows the self mapped parts when i spawn there, the navigation map (circle in the left bottom) is transparant and under the self made parts, the map is gray and blue.
pawn Код:
CreateObject(13607,309.50000000,2503.89990234,32.29999924,0.00000000,0.00000000,0.00000000); //object(ringwalls) (1)
CreateObject(1634,347.10000610,2495.89990234,29.60000038,0.00000000,0.00000000,264.00000000); //object(landjump2) (1)
CreateObject(1634,311.00000000,2536.50000000,30.10000038,0.00000000,0.00000000,0.00000000); //object(landjump2) (2)
CreateObject(1634,346.70001221,2492.10009766,29.60000038,0.00000000,0.00000000,263.99597168); //object(landjump2) (3)
CreateObject(1634,347.50000000,2499.59960938,29.60000038,0.00000000,0.00000000,263.99597168); //object(landjump2) (4)
CreateObject(1634,347.09960938,2495.89941406,29.60000038,0.00000000,0.00000000,263.99597168); //object(landjump2) (5)
CreateObject(13607,423.79980469,2489.69921875,39.79999924,0.00000000,0.00000000,0.00000000); //object(ringwalls) (2)
CreateObject(1634,307.00000000,2536.50000000,30.10000038,0.00000000,0.00000000,0.00000000); //object(landjump2) (6)
CreateObject(1634,315.00000000,2536.50000000,30.10000038,0.00000000,0.00000000,0.00000000); //object(landjump2) (7)
CreateObject(1634,311.00000000,2541.00000000,35.00000000,44.99450684,0.00000000,0.00000000); //object(landjump2) (8)
CreateObject(1634,311.00000000,2542.19995117,39.00000000,67.50000000,0.00000000,0.00000000); //object(landjump2) (14)
CreateObject(1634,307.00000000,2536.50000000,30.10000038,0.00000000,0.00000000,0.00000000); //object(landjump2) (17)
CreateObject(1633,272.10000610,2506.00000000,30.10000038,0.00000000,0.00000000,90.00000000); //object(landjump) (1)
CreateObject(1634,311.00000000,2541.69995117,43.25000000,90.00000000,180.00000000,180.00000000); //object(landjump2) (21)
CreateObject(1634,396.60000610,2519.50000000,36.79999924,0.00000000,0.00000000,90.00000000); //object(landjump2) (23)
CreateObject(1634,311.00000000,2536.50000000,49.50000000,45.00000000,180.00000000,180.00000000); //object(landjump2) (25)
CreateObject(1634,311.00000000,2539.85009766,46.79999924,67.49450684,179.99450684,179.99450684); //object(landjump2) (26)
CreateObject(2931,210.50000000,2510.00000000,29.50000000,0.00000000,0.00000000,48.00000000); //object(kmb_jump1) (1)
CreateObject(1634,396.60000610,2515.80004883,36.79999924,0.00000000,0.00000000,90.00000000); //object(landjump2) (27)
CreateObject(1634,396.60000610,2512.00000000,36.79999924,0.00000000,0.00000000,90.00000000); //object(landjump2) (28)
CreateObject(13607,217.39999390,2506.80004883,33.00000000,0.00000000,0.00000000,0.00000000); //object(ringwalls) (3)
CreateObject(1634,307.00000000,2540.00000000,33.25000000,22.50000000,0.00000000,0.00000000); //object(landjump2) (31)
CreateObject(1634,315.00000000,2540.00000000,33.25000000,22.50000000,0.00000000,0.00000000); //object(landjump2) (32)
CreateObject(1634,307.00000000,2541.00000000,35.00000000,44.99450684,0.00000000,0.00000000); //object(landjump2) (33)
CreateObject(1634,315.00000000,2541.00000000,35.00000000,44.99450684,0.00000000,0.00000000); //object(landjump2) (35)
CreateObject(1634,311.00000000,2540.00000000,33.25000000,22.50000000,0.00000000,0.00000000); //object(landjump2) (36)
CreateObject(1633,272.10000610,2510.10009766,30.10000038,0.00000000,0.00000000,90.00000000); //object(landjump) (2)
CreateObject(1634,315.00000000,2542.19921875,39.00000000,67.49450684,0.00000000,0.00000000); //object(landjump2) (37)
CreateObject(1634,307.00000000,2542.19921875,39.00000000,67.49450684,0.00000000,0.00000000); //object(landjump2) (38)
CreateObject(1633,250.30000305,2489.69995117,30.79999924,0.00000000,0.00000000,270.00000000); //object(landjump) (3)
CreateObject(1633,250.30000305,2493.60009766,30.79999924,0.00000000,0.00000000,270.00000000); //object(landjump) (4)
CreateObject(1634,307.00000000,2541.69921875,43.25000000,90.00000000,179.99450684,179.99450684); //object(landjump2) (39)
CreateObject(1634,315.00000000,2541.69921875,43.25000000,90.00000000,179.99450684,179.99450684); //object(landjump2) (40)
CreateObject(1634,307.00000000,2539.84960938,46.79999924,67.49450684,179.99450684,179.99450684); //object(landjump2) (42)
CreateObject(1634,315.00000000,2539.84960938,46.79999924,67.49450684,179.99450684,179.99450684); //object(landjump2) (43)
CreateObject(1634,307.00000000,2536.50000000,49.50000000,44.99450684,179.99450684,179.99450684); //object(landjump2) (44)
CreateObject(1634,315.00000000,2536.50000000,49.50000000,44.99450684,179.99450684,179.99450684); //object(landjump2) (45)
1. Why are you wasting memory on an array for a single
2. Show the teleport command. Sounds like the player is in the wrong interior.
I know it looks for 4 coцrdinates, but i deleted the fourth cause it's just the angel where you look at after spawn.