Galera alguem tem um sistema que a cor do nick muda pra azul e depois muda pra verde e depois pra azul e dpois pra verde e asim vai indo por favor darei mais REP
|
new playerColors[100] = {
0xFF8C13AA,0xC715FFAA,0x20B2AAAA,0xDC143CAA,0x6495EDAA,0xf0e68cAA,0x778899AA,0xFF1493AA,0xF4A460AA,0xEE82EEAA,0xFFD720AA,
0x8b4513AA,0x4949A0AA,0x148b8bAA,0x14ff7fAA,0x556b2fAA,0x0FD9FAAA,0x10DC29AA,0x534081AA,0x0495CDAA,0xEF6CE8AA,0xBD34DAAA,
0x247C1BAA,0x0C8E5DAA,0x635B03AA,0xCB7ED3AA,0x65ADEBAA,0x5C1ACCAA,0xF2F853AA,0x11F891AA,0x7B39AAAA,0x53EB10AA,0x54137DAA,
0x275222AA,0xF09F5BAA,0x3D0A4FAA,0x22F767AA,0xD63034AA,0x9A6980AA,0xDFB935AA,0x3793FAAA,0x90239DAA,0xE9AB2FAA,0xAF2FF3AA,
0x057F94AA,0xB98519AA,0x388EEAAA,0x028151AA,0xA55043AA,0x0DE018AA,0x93AB1CAA,0x95BAF0AA,0x369976AA,0x18F71FAA,0x4B8987AA,
0x491B9EAA,0x829DC7AA,0xBCE635AA,0xCEA6DFAA,0x20D4ADAA,0x2D74FDAA,0x3C1C0DAA,0x12D6D4AA,0x48C000AA,0x2A51E2AA,0xE3AC12AA,
0xFC42A8AA,0x2FC827AA,0x1A30BFAA,0xB740C2AA,0x42ACF5AA,0x2FD9DEAA,0xFAFB71AA,0x05D1CDAA,0xC471BDAA,0x94436EAA,0xC1F7ECAA,
0xCE79EEAA,0xBD1EF2AA,0x93B7E4AA,0x3214AAAA,0x184D3BAA,0xAE4B99AA,0x7E49D7AA,0x4C436EAA,0xFA24CCAA,0xCE76BEAA,0xA04E0AAA,
0x9F945CAA,0xDCDE3DAA,0x10C9C5AA,0x70524DAA,0x0BE472AA,0x8A2CD7AA,0x6152C2AA,0xCF72A9AA,0xE59338AA,0xEEDC2DAA,0xD8C762AA,
0x3FE65CAA
};
//topogm
new QualCor[MAX_PLAYERS];
//onplayerupdate
if(QualCor[playerid] == 0)
{
SetPlayerColor(playerid,0x00FF00FF);
QualCor[playerid] = 1;
}else{
SetPlayerColor(playerid,0x0000FFFF);
QualCor[playerid] = 0;
}
pawn Код:
|
//topo do gm:
new color[MAX_PLAYERS];
forward ChangeColor(playerid);
#define VERDE 1
#define AZUL 2
//em OnPlayerConnect(playerid):
SetTimerEx("ChangeColor", 1500, true, "d", playerid);
color[playerid] = 0;
//Final do GM, fora de qualquer public:
public ChangeColor(playerid)
{
if(color[playerid] == VERDE) //Setar azul(tem cor verde)
{
SetPlayerColor(playerid, 0x0000FFFF); //seta cor azul
color[playerid] = AZUL; //diz que tem cor azul
}
if(color[playerid] == AZUL) //Setar verde(tem cor azul)
{
SetPlayerColor(playerid, 0x00FF00FF); //seta cor verde
color[playerid] = VERDE; //diz que tem cor verde
}
return 1;
}
#define VERDE 1
#define AZUL 2
forward ChangeColor();
new color[MAX_PLAYERS char];
//em OnPlayerConnect(playerid):
color{playerid} = 0;
// OnGameModeInit
SetTimer("ChangeColor", 1500, true);
//Final do GM, fora de qualquer public:
public ChangeColor()
{
for(new i, e = GetMaxPlayers(); i != e; ++i)
{
if(IsPlayerConnected(i))
{
if(color[i] == VERDE) //Setar azul(tem cor verde)
{
SetPlayerColor(i, 0x0000FFFF); //seta cor azul
color{i} = AZUL; //diz que tem cor azul
}
if(color[i] == AZUL) //Setar verde(tem cor azul)
{
SetPlayerColor(i, 0x00FF00FF); //seta cor verde
color{i} = VERDE; //diz que tem cor verde
}
}
}
return 1;
}