if (!strcmp("/PoliceLS", cmdtext, true))
{
if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]);
new Float:X,Float:Y,Float:Z,Float:ROT;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle (playerid,ROT);
SpawnedVehicles[playerid] = CreateVehicle(596,X,Y,Z,ROT,-1,-1,60);
PutPlayerInVehicle(playerid,SpawnedVehicles[playerid],0);
GameTextForPlayer(playerid,"~h~~w~Police LS~n~~h~~w~ID:~h~~r~596",2500,1);
return 1;
}
if (!strcmp("/PoliceLS", cmdtext, true)) { if(IsPlayerInAnyVehicle(playerid)) { DestroyVehicle(GetPlayerVehicleID(playerid)); } new Float:X,Float:Y,Float:Z,Float:ROT; new PoliceLSv; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle (playerid,ROT); PoliceLSv = CreateVehicle(596,X,Y,Z,ROT,-1,-1,60); PutPlayerInVehicle(playerid,PoliceLSv,0); GameTextForPlayer(playerid,"~h~~w~Police LS~n~~h~~w~ID:~h~~r~596",2500,1); return 1; }
#undef MAX_PLAYERS #define MAX_PLAYERS 100 //change this to ur maximum players slots new SpawnedVehicles[MAX_PLAYERS];
if (!strcmp("/PoliceLS", cmdtext, true)) { if(SpawnedVehicles[playerid] != 0) {DestroyVehicle(SpawnedVehicles[playerid]);} if(IsPlayerInAnyVehicle(playerid)) { DestroyVehicle(GetPlayerVehicleID(playerid)); } new Float:X,Float:Y,Float:Z,Float:ROT; new PoliceLSv; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle (playerid,ROT); PoliceLSv = CreateVehicle(596,X,Y,Z,ROT,-1,-1,60); PutPlayerInVehicle(playerid,PoliceLSv,0); GameTextForPlayer(playerid,"~h~~w~Police LS~n~~h~~w~ID:~h~~r~596",2500,1); SpawnedVehicles[playerid] = CreateVehicle(596,X,Y,Z,ROT,-1,-1,60); return 1; }
#undef MAX_PLAYERS #define MAX_PLAYERS 100 //change this to ur maximum players slots new SpawnedVehicles[MAX_PLAYERS];
if (!strcmp("/PoliceLS", cmdtext, true)) { if(IsPlayerInAnyVehicle(playerid)) { DestroyVehicle(GetPlayerVehicleID(playerid)); } new Float:X,Float:Y,Float:Z,Float:ROT; new PoliceLSv; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle (playerid,ROT); PoliceLSv = CreateVehicle(596,X,Y,Z,ROT,-1,-1,60); PutPlayerInVehicle(playerid,PoliceLSv,0); GameTextForPlayer(playerid,"~h~~w~Police LS~n~~h~~w~ID:~h~~r~596",2500,1); return 1; }
if (!strcmp("/PoliceLS", cmdtext, true))
{
if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]);
new Float[4]
GetPlayerPos(playerid,Float[0],Float[1],Float[2]);
GetPlayerFacingAngle (playerid,Float[3]);
SpawnedVehicles[playerid] = CreateVehicle(596,Float[0],Float[1],Float[2],Float[3],-1,-1,60);
PutPlayerInVehicle(playerid,SpawnedVehicles[playerid],0);
GameTextForPlayer(playerid,"~h~~w~Police LS~n~~h~~w~ID:~h~~r~596",2500,1);
return 1;
}
pawn Код:
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new Float[4]
GetPlayerPos(playerid,Float[0],Float[1],Float[2]);
GetPlayerFacingAngle (playerid,Float[3]);