vskin help -
Champ - 22.02.2012
i have made a vskin script but when vip spawn the skin will restore with its normal skin. help !! how i make that if a vip choose his skin. the skin not restore
Re: vskin help -
AstonDA-G - 22.02.2012
https://sampwiki.blast.hk/wiki/SetSpawnInfo
You can change the skin, and more, that a player will spawn with. Put this line(with your skin id, spawn etc) with your SetPlayerSkin function
Hope I helped
Re: vskin help -
Champ - 24.02.2012
i need this command for vip and when player die he will spawn with his vipskin again please check and make for me.
pawn Код:
dcmd_skin( playerid, params[ ] )
{
new
skin;
if( sscanf( params, "i", skin ) ) return SendClientMessage( playerid, -1, "Usage: /skin <ID>" );
if( skin > 299 || skin < 1 ) return SendClientMessage( playerid, -1, "Invalid ID. Available Skin IDs are 1 to 299!" );
new
string[ 128 ];
format( string, sizeof( string ), "You have changed your skin to %d", skin );
SendClientMessage( playerid, -1, string );
SetPlayerSkin( playerid, skin );
return 1;
}
pawn Код:
if(PlayerInfo[playerid][vip] >= 1){
Re: vskin help -
Champ - 24.02.2012
reply
Re: vskin help -
AstonDA-G - 01.03.2012
Sorry for delay D:
I think the easiest way is to set another pInfo or PVarInt with the player's skin id, then when he respawns, set his skin again to whatever the value is. I will code it with PVarInt:
So we will set it to -1 when the player connects, because this isnt a real skin id.
put on OnPlayerConnect:
pawn Код:
SetPVarInt(playerid, "Skin", -1);
ok now we need to reset the player's skin if it's not the default one. If it's at -1, we won't change the skin at all. put at OnPlayerSpawn:
pawn Код:
if(GetPVarInt(playerid,"Skin") != -1) SetPlayerSkin(playerid, GetPVarInt(playerid, "Skin"));
This will check if the players PVar is -1, and if it isn't, then set his skin to whatever it is set to.
Now we can add the cmd, and you want it for VIP only.
pawn Код:
dcmd_skin( playerid, params[ ] )
{
new skin;
if(PlayerInfo[playerid][vip] >= 1) { //if the player is VIP, continue
if( sscanf( params, "i", skin ) ) return SendClientMessage( playerid, -1, "Usage: /skin <ID>" );
if( skin > 299 || skin < 1 ) return SendClientMessage( playerid, -1, "Invalid ID. Available Skin IDs are 1 to 299!" );
new string[ 128 ];
format( string, sizeof( string ), "You have changed your skin to %d", skin);
SendClientMessage( playerid, -1, string );
SetPlayerSkin(playerid, skin);
SetPVarInt(playerid, "Skin", skin); //we also set the PVar to the skin id that he entered, so it will reset next time the player spawns.
}
else SendClientMessage(playerid, YOUR COLOUR, "You are not a VIP. You cannot use this command.");
return 1;
}
Sorry if it's badly explained, i've never been good at explaining stuff, but I hope i helped you somehow.
PS. If you want to use PlayerInfo, just change the PVarInt bits, so something like
pawn Код:
if(PlayerInfo[playerid][Skin] != -1) SetPlayerSkin......
-Aston