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Need help with Converting! [ ZCMD to STRCMP ] - Printable Version

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+--- Thread: Need help with Converting! [ ZCMD to STRCMP ] (/showthread.php?tid=319940)



Need help with Converting! [ ZCMD to STRCMP ] - Genuine Life Roleplay - 20.02.2012

I need this converted to STRCMP.
Код:
CMD:ddedit(playerid, params[])
{
	if(PlayerInfo[playerid][pAdmin] < 4)
	{
		SendClientMessage(playerid, COLOR_GRAD2, "You are not authorized to use that command!");
		return 1;
	}

	new string[128], choice[32], doorid, amount;
	if(sscanf(params, "s[32]dD", choice, doorid, amount))
	{
		SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ddedit [name] [doorid] [amount]");
		SendClientMessage(playerid, COLOR_GREY, "Available names: Exterior, Interior, CustomInterior, CustomExterior, VIP");
		SendClientMessage(playerid, COLOR_GREY, "Family, Faction, Wanted, Admin, VehicleAble, Color, PickupModel, Delete");
		return 1;
	}

	if(doorid >= MAX_DDOORS)
	{
		SendClientMessage( playerid, COLOR_WHITE, "Invalid Door ID!");
		return 1;
	}

	if(strcmp(choice, "interior", true) == 0)
	{
		GetPlayerPos(playerid, DDoorsInfo[doorid][ddInteriorX], DDoorsInfo[doorid][ddInteriorY], DDoorsInfo[doorid][ddInteriorZ]);
		GetPlayerFacingAngle(playerid, DDoorsInfo[doorid][ddInteriorA]);
		DDoorsInfo[doorid][ddInteriorInt] = GetPlayerInterior(playerid);
		DDoorsInfo[doorid][ddInteriorVW] = GetPlayerVirtualWorld(playerid);
		SendClientMessage(playerid, COLOR_WHITE, "You have changed the interior!");
		SaveDynamicDoors();
		format(string, sizeof(string), "%s has edited DoorID %d's Interior.", GetPlayerNameEx(playerid), doorid);
		return 1;
	}
	else if(strcmp(choice, "custominterior", true) == 0)
	{
		if(DDoorsInfo[doorid][ddCustomInterior] == 0)
		{
			DDoorsInfo[doorid][ddCustomInterior] = 1;
			SendClientMessage(playerid, COLOR_WHITE, "Door set to custom interior!");
		}
		else
		{
			DDoorsInfo[doorid][ddCustomInterior] = 0;
			SendClientMessage(playerid, COLOR_WHITE, "Door set to normal (not custom) interior!");
		}
		SaveDynamicDoors();
		format(string, sizeof(string), "%s has edited DoorID %d's CustomInterior.", GetPlayerNameEx(playerid), doorid);
		return 1;
	}
	else if(strcmp(choice, "customexterior", true) == 0)
	{
		if(DDoorsInfo[doorid][ddCustomExterior] == 0)
		{
			DDoorsInfo[doorid][ddCustomExterior] = 1;
			SendClientMessage(playerid, COLOR_WHITE, "Door set to custom exterior!");
		}
		else
		{
			DDoorsInfo[doorid][ddCustomExterior] = 0;
			SendClientMessage(playerid, COLOR_WHITE, "Door set to normal (not custom) exterior!");
		}
		SaveDynamicDoors();
		format(string, sizeof(string), "%s has edited DoorID %d's CustomExterior.", GetPlayerNameEx(playerid), doorid);
		return 1;
	}
	else if(strcmp(choice, "exterior", true) == 0)
	{
		GetPlayerPos(playerid, DDoorsInfo[doorid][ddExteriorX], DDoorsInfo[doorid][ddExteriorY], DDoorsInfo[doorid][ddExteriorZ]);
		GetPlayerFacingAngle(playerid, DDoorsInfo[doorid][ddExteriorA]);
		DDoorsInfo[doorid][ddExteriorVW] = GetPlayerVirtualWorld(playerid);
		DDoorsInfo[doorid][ddExteriorInt] = GetPlayerInterior(playerid);
		SendClientMessage(playerid, COLOR_WHITE, "You have changed the exterior!");
		if(IsValidDynamicPickup(DDoorsInfo[doorid][ddPickupID])) DestroyDynamicPickup(DDoorsInfo[doorid][ddPickupID]);
		if(IsValidDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID])) DestroyDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID]);
		CreateDynamicDoor(doorid);
		SaveDynamicDoors();
		format(string, sizeof(string), "%s has edited DoorID %d's Exterior.", GetPlayerNameEx(playerid), doorid);
	}
	else if(strcmp(choice, "vip", true) == 0)
	{
		DDoorsInfo[doorid][ddVIP] = amount;

		format(string, sizeof(string), "You have changed the VIP Level to %d.", amount);
		SendClientMessage(playerid, COLOR_WHITE, string);

		SaveDynamicDoors();
		format(string, sizeof(string), "%s has edited DoorID %d's VIP Level.", GetPlayerNameEx(playerid), doorid);
		return 1;
	}
	else if(strcmp(choice, "family", true) == 0)
	{
		DDoorsInfo[doorid][ddFamily] = amount;

		format(string, sizeof(string), "You have changed the Family to %d.", amount);
		SendClientMessage(playerid, COLOR_WHITE, string);

		SaveDynamicDoors();
		format(string, sizeof(string), "%s has edited DoorID %d's Family.", GetPlayerNameEx(playerid), doorid);
		return 1;
	}
	else if(strcmp(choice, "faction", true) == 0)
	{
		DDoorsInfo[doorid][ddFaction] = amount;

		format(string, sizeof(string), "You have changed the Faction to %d.", amount);
		SendClientMessage(playerid, COLOR_WHITE, string);

		SaveDynamicDoors();
		format(string, sizeof(string), "%s has edited DoorID %d's Faction.", GetPlayerNameEx(playerid), doorid);
		return 1;
	}
	else if(strcmp(choice, "admin", true) == 0)
	{
		DDoorsInfo[doorid][ddAdmin] = amount;

		format(string, sizeof(string), "You have changed the Admin Level to %d.", amount);
		SendClientMessage(playerid, COLOR_WHITE, string);

		SaveDynamicDoors();
		format(string, sizeof(string), "%s has edited DoorID %d's Admin Level.", GetPlayerNameEx(playerid), doorid);
		return 1;
	}
	else if(strcmp(choice, "wanted", true) == 0)
	{
		DDoorsInfo[doorid][ddWanted] = amount;

		format(string, sizeof(string), "You have changed the Wanted to %d.", amount);
		SendClientMessage(playerid, COLOR_WHITE, string);

		SaveDynamicDoors();
		format(string, sizeof(string), "%s has edited DoorID %d's Wanted.", GetPlayerNameEx(playerid), doorid);
		return 1;
	}
	else if(strcmp(choice, "vehicleable", true) == 0)
	{
		DDoorsInfo[doorid][ddVehicleAble] = amount;

		format(string, sizeof(string), "You have changed the VehicleAble to %d.", amount);
		SendClientMessage(playerid, COLOR_WHITE, string);

		SaveDynamicDoors();
		format(string, sizeof(string), "%s has edited DoorID %d's VehicleAble.", GetPlayerNameEx(playerid), doorid);
		return 1;
	}
	else if(strcmp(choice, "color", true) == 0)
	{
		DDoorsInfo[doorid][ddColor] = amount;

		format(string, sizeof(string), "You have changed the Color to %d.", amount);
		SendClientMessage(playerid, COLOR_WHITE, string);

		if(IsValidDynamicPickup(DDoorsInfo[doorid][ddPickupID])) DestroyDynamicPickup(DDoorsInfo[doorid][ddPickupID]);
		if(IsValidDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID])) DestroyDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID]);
		CreateDynamicDoor(doorid);

		SaveDynamicDoors();
		format(string, sizeof(string), "%s has edited DoorID %d's Color.", GetPlayerNameEx(playerid), doorid);
		return 1;
	}
	else if(strcmp(choice, "pickupmodel", true) == 0)
	{
		DDoorsInfo[doorid][ddPickupModel] = amount;

		format(string, sizeof(string), "You have changed the PickupModel to %d.", amount);
		SendClientMessage(playerid, COLOR_WHITE, string);

		if(IsValidDynamicPickup(DDoorsInfo[doorid][ddPickupID])) DestroyDynamicPickup(DDoorsInfo[doorid][ddPickupID]);
		if(IsValidDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID])) DestroyDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID]);
		CreateDynamicDoor(doorid);

		SaveDynamicDoors();
		format(string, sizeof(string), "%s has edited DoorID %d's PickupModel.", GetPlayerNameEx(playerid), doorid);
		return 1;
	}
	else if(strcmp(choice, "delete", true) == 0)
	{
	    if (DDoorsInfo[doorid][ddDescription] == 0) {
	        format(string, sizeof(string), "DoorID %d does not exist.", doorid);
			SendClientMessage(playerid, COLOR_WHITE, string);
			return 1;
	    }
    	if(IsValidDynamicPickup(DDoorsInfo[doorid][ddPickupID])) DestroyDynamicPickup(DDoorsInfo[doorid][ddPickupID]);
	    DestroyDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID]);
		DDoorsInfo[doorid][ddDescription] = 0;
		DDoorsInfo[doorid][ddCustomInterior] = 0;
		DDoorsInfo[doorid][ddExteriorVW] = 0;
		DDoorsInfo[doorid][ddExteriorInt] = 0;
		DDoorsInfo[doorid][ddInteriorVW] = 0;
		DDoorsInfo[doorid][ddInteriorInt] = 0;
		DDoorsInfo[doorid][ddExteriorX] = 0;
		DDoorsInfo[doorid][ddExteriorY] = 0;
		DDoorsInfo[doorid][ddExteriorZ] = 0;
		DDoorsInfo[doorid][ddExteriorA] = 0;
		DDoorsInfo[doorid][ddInteriorX] = 0;
		DDoorsInfo[doorid][ddInteriorY] = 0;
		DDoorsInfo[doorid][ddInteriorZ] = 0;
		DDoorsInfo[doorid][ddInteriorA] = 0;
		DDoorsInfo[doorid][ddCustomExterior] = 0;
		DDoorsInfo[doorid][ddVIP] = 0;
		DDoorsInfo[doorid][ddFamily] = 0;
		DDoorsInfo[doorid][ddFaction] = 0;
		DDoorsInfo[doorid][ddAdmin] = 0;
		DDoorsInfo[doorid][ddWanted] = 0;
		DDoorsInfo[doorid][ddVehicleAble] = 0;
		DDoorsInfo[doorid][ddColor] = 0;
		DDoorsInfo[doorid][dPass] = 0;
		DDoorsInfo[doorid][dLocked] = 0;
		SaveDynamicDoors();
		format(string, sizeof(string), "You have deleted DoorID %d.", doorid);
		SendClientMessage(playerid, COLOR_WHITE, string);
		format(string, sizeof(string), "%s has deleted DoorID %d.", GetPlayerNameEx(playerid), doorid);
		return 1;
	}
	return 1;
}



Re: Need help with Converting! [ ZCMD to STRCMP ] - Genuine Life Roleplay - 20.02.2012

Bump Anyone?


Re: Need help with Converting! [ ZCMD to STRCMP ] - ReneG - 20.02.2012

This looks like NGRP's script.....again.


Re: Need help with Converting! [ ZCMD to STRCMP ] - Genuine Life Roleplay - 20.02.2012

Indeed, I Just converted the doors over to my custom script, i really hope that someone can help me.


Re: Need help with Converting! [ ZCMD to STRCMP ] - chrism11 - 21.02.2012

http://pastebin.com/HbndySqQ

fixed just use this and +rep thx


Re: Need help with Converting! [ ZCMD to STRCMP ] - JhnzRep - 21.02.2012

Now why in the world would you want to go from Strcmp to ZCMD? In the long run Strcmp will cause bigass lag.


Re: Need help with Converting! [ ZCMD to STRCMP ] - Steven82 - 21.02.2012

Thats like buying Windows 98 and using it on a PC meant for gaming and Windows 7.


Re: Need help with Converting! [ ZCMD to STRCMP ] - ReneG - 21.02.2012

Quote:
Originally Posted by Steven82
Посмотреть сообщение
Thats like buying Windows 98 and using it on a PC meant for gaming and Windows 7.
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