script problem - Printable Version
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script problem -
ConnorP - 20.02.2012
if the answer you give me is of good assistance, I won't hesitate giving you a well deserved reputation point.
the test server worked okay earlier but now it's being annoying. it connects for a split second, restarts, connects for a split second, bla bla, then fails to connect repeatedly
I've no idea what's causing this but any help will be greatly appreciated
thanks
Connor
AW: SCRIPT PROBLEM - CAUSING THE SERVER TO RESTART -
Drebin - 20.02.2012
Which code are you using? Show the OnGameModeInit() part.
Any filterscript?
Re: SCRIPT PROBLEM - CAUSING THE SERVER TO RESTART -
ConnorP - 20.02.2012
public OnGameModeInit() is all it shows, but it's the (pretty much) default Godfather script.
No filter scripts.
If it helps:
Code:
[20:05:09] Loaded 0 filterscripts.
[20:05:09] EnableTirePopping() function is removed.
[20:05:09] Warning: EnableZoneNames() is removed since 0.3
[20:05:09] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
[20:05:09] Pickups Max = 100, Current Pickups = 80
[20:05:09]
[20:05:09]
[20:05:09] The Godfather: LS/SF
[20:05:09] _____________________
[20:05:09] By: Fear & parts of Astro
[20:05:09]
[20:05:09] Number of vehicle models: 40
Re: SCRIPT PROBLEM - CAUSING THE SERVER TO RESTART -
Rob_Maate - 20.02.2012
Use 127.0.0.1:7777 instead of localhost:7777
DNS + SA-MP = dodgy, even on a good day
Re: SCRIPT PROBLEM - CAUSING THE SERVER TO RESTART -
ConnorP - 20.02.2012
Something else I've forgotten to mention sorry:
On a script like lvdm, it works fine. But just this script doesn't.
Also, a few days ago, it was fine running the GF script but then the server randomly crashed and I was unable to do it again....