toll system wierd - Printable Version
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+--- Thread: toll system wierd (
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toll system wierd -
[LHT]Bally - 19.02.2012
when i try to add a new toll to my system it dont work or show up :S
im sure i have missed something
also how do i use the is player in range of point twicew because the tolls are in diffrent placesz
pawn Код:
#include <a_samp>
#include <streamer>
#include <foreach>
#define red 0xFF0000AA
new toll1;
new toll2;
forward Tolls();
forward Timer_TollsClose(tollid);
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("ToLLz By BaLLy For TLF [V1.0] Loaded");
print("--------------------------------------\n");
toll1 = CreateDynamicObject(3578, 1792.5, 663.29998779297, 16.89999961853, 9.4991760253906, 359.23846435547, 169.36804199219);
toll2 = CreateDynamicObject(3578, 1768.9000244141, 669, 17.10000038147, 9.4976806640625, 359.23645019531, 169.365234375);
SetTimer("Tolls", 1500, true);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public Tolls()
{
foreach(Player, playerid)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 1792.5, 663.29998779297, 16.89999961853))
{
MoveDynamicObject(toll1, 1792.5, 663.29998779297, 15.699999809265, 2.5);
GivePlayerMoney(playerid, -5);
GameTextForPlayer(playerid, "~y~WELL HELLO THERE GOOD SIR~n~THANK YOU~n~~r~$10", 3000, 3);
SetTimerEx("Timer_TollsClose",5000,false,"i", 0);
}
}
}
public Timer_TollsClose(tollid)
{
switch(tollid)
{
case 0: MoveDynamicObject(toll1, 1792.5, 663.29998779297, 16.89999961853, 9.4991760253906, 2.5);
case 1: MoveDynamicObject(toll2, 1768.9000244141, 669, 17.10000038147, 9.4976806640625, 2.5);
}
}
Re: toll system wierd -
aRoach - 19.02.2012
Use
OnPlayerUpdate...
Re: toll system wierd -
FuTuяe - 19.02.2012
pawn Код:
enum tolldata { Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ }
#define TOTAL_TOLLS 2
new Tolls[TOTAL_TOLLS][tolldata] = {
{1792.5, 663.29998779297, 16.89999961853, 9.4991760253906, 359.23846435547, 169.36804199219},
{1768.9000244141, 669.0, 17.10000038147, 9.4976806640625, 359.23645019531, 169.365234375}
};
public OnFilterScriptInit()
{
SetTimer("CheckPlayersNearToll", 1000, true);
for(new toll = 0; toll < TOTAL_TOLLS; toll ++) {
CreateDynamicObject(3578, Tolls[toll][X], Tolls[toll][Y], Tolls[toll][Z], Tolls[toll][rX], Tolls[toll][rY], Tolls[toll][rZ]);
}
}
forward CheckPlayersNearToll();
public CheckPlayersNearToll() {
for(new i = 0; i < MAX_PLAYERS; i ++) {
if(!IsPlayerConnected(i)) continue;
for(new toll = 0; toll < TOTAL_TOLLS; toll ++) {
if(IsPlayerInRangeOfPoint(i, 5.0, Tolls[toll][X], Tolls[toll][Y], Tolls[toll][Z])) {
//Do your code
SetTimerEx("CloseToll", 5000, false, "i", toll);
}
}
}
}
forward CloseToll(tollid);
public CloseToll(tollid) {
//Close your toll gate here.
}
Have fun editting to your own preferences
Re: toll system wierd -
[LHT]Bally - 19.02.2012
ty for help but aroach is helping me out now
Re: toll system wierd -
FuTuяe - 19.02.2012
Using OnPlayerUpdate for this is really inefficient.
Re: toll system wierd -
[LHT]Bally - 19.02.2012
i wanted to make it so it was dynamic but i dont have a clue on that stuff