IsPlayerAttachedObjectSlotUsed +rep! - Printable Version
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+--- Thread: IsPlayerAttachedObjectSlotUsed +rep! (
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IsPlayerAttachedObjectSlotUsed +rep! -
PawnoQ - 17.02.2012
hi,
how could i loop trough all object slots/indexes and check how many objects a player has attached?
pawn Код:
IsPlayerAttachedObjectSlotUsed();
please help
Re: IsPlayerAttachedObjectSlotUsed +rep! -
Jefff - 18.02.2012
pawn Код:
stock AttachedObjects(playerid)
{
new Objects;
for(new d; d < MAX_PLAYER_ATTACHED_OBJECTS; d++)
if(IsPlayerAttachedObjectSlotUsed(playerid, d);
Objects++;
return Objects;
}
Re: IsPlayerAttachedObjectSlotUsed +rep! -
PawnoQ - 18.02.2012
so i could use this like
?
pawn Код:
if(Objects>1)return //...ERROR: only 1 object possible
Re: IsPlayerAttachedObjectSlotUsed +rep! -
Jefff - 18.02.2012
if(AttachedObjects(playerid) > 1)
Re: IsPlayerAttachedObjectSlotUsed +rep! -
Rob_Maate - 18.02.2012
Ye - Calling the AttachedObjects stock from above would return the number attached to that player.
So if you wanted to use it externally:
pawn Код:
new Variable;
Variable = AttachedObjects(playerid);
if(Variable>1)
{
//Do things if there is more than one object attached
}