Ajutori Skinuri -
BlAcK.AnGeL - 17.02.2012
Stie cineva unde pot modifica skinurile de la factiuni dupa rankuri ca nu stiu nu am gasit nimica si nu merge nush unde le schimb skinurile.
Aveam factiunile Corleone,Stracci,Cuneo,Paterno etc si am schimbat in VLA,LSV,TT,THE MAFIA,Ballas groove etc si nu stiu unde le schimb skinurile ma ajuta cineva va rog
Re: Ajutori Skinuri -
gabitzu4ever - 17.02.2012
vezi /giverank
Re: Ajutori Skinuri -
BlAcK.AnGeL - 17.02.2012
nu gaseste asa ceva /giverank e doar sa dai rank MA AJUTATI va rog
Re: Ajutori Skinuri -
Nathaniel - 17.02.2012
Nu stiu e GM folosesti sa te pot ajuta. Cel mai probabil este la /giverank sau la /invite.
Re: Ajutori Skinuri -
BlAcK.AnGeL - 17.02.2012
pai folosesc B-Zone serveru vechi
Re: Ajutori Skinuri -
BlAcK.AnGeL - 17.02.2012
if(strcmp(cmd, "/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");
return 1;
}
new para1;
new ftext[20];
para1 = ReturnUser(tmp);
if (PlayerInfo[playerid][pLeader] >= 1 || PlayerInfo[playerid][pRank] == 6)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255 || PlayerInfo[para1][pLeader] == 0)
{
if(PlayerInfo[para1][pJob] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Can't invite him, player has a Job !");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); }
else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }
else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); }
else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Firemen/Ambulance"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); }
else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "The Mafia"; ChosenSkin[para1] = 126; SetPlayerSkin(para1, 126); }
else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Groove"; ChosenSkin[para1] = 105; SetPlayerSkin(para1, 105); }
else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
else if(PlayerInfo[playerid][pLeader] ==
{ PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); }
else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "CNN Studio"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 14
; }
else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); }
else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "School Instructors"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Ballas"; ChosenSkin[para1] = 103; SetPlayerSkin(para1, 103); }
else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "The Triads"; ChosenSkin[para1] = 121; SetPlayerSkin(para1, 121); }
else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Los Santos Vagos"; ChosenSkin[para1] = 47; SetPlayerSkin(para1, 47); }
else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Varios Los Astecas"; ChosenSkin[para1] = 173; SetPlayerSkin(para1, 173); }
else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Tow Car Company"; ChosenSkin[para1] = 50; SetPlayerSkin(para1, 50); }
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
PlayerInfo[para1][pRank] = 1;
printf("%s has invited %s to join %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), " You have Joined the %s, you were invited by Leader %s", ftext, sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " You have Invited %s to join the %s.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SetPlayerInterior(para1,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(para1, 0);
SelectChar[para1] = 255;
SelectCharID[para1] = PlayerInfo[para1][pMember];
SelectCharPlace[para1] = 1;
PlayerInfo[para1][pModel] = ChosenSkin[para1];
PlayerInfo[para1][pChar] = ChosenSkin[para1];
SendClientMessage(para1, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use.");
SendClientMessage(para1, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'.");
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is currently Wanted / a Different Team / or already a Family Member.");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(leaders only)!");
}
}
return 1;
}