public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
SendCilentMessage("1.No teamKilling
return 1;
}
return 0;
CMD:rules(playerid, params[]) {
SendClientMessage(playerid, COLOR, "TEXTT");
return 1;
}
if(strcmp("/rules",cmdtext,true, 10) == 0)
{
SendClientMessage(playerid,-1,"Put Your Message Here");
SendClientMessage(playerid,-1,"Put Your Message Here");
SendClientMessage(playerid,-1,"Put Your Message Here");
SendClientMessage(playerid,-1,"Put Your Message Here");
return 1;
}
CMD:rules(playerid,params[])
{
SendClientMessage(playerid,-1,"No team kill ect...");
//-1 change this to your color code
//change message here " "
return true;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/mycmd"))
{
SendClientMessage(playerid, 0xFFFFFFFF, "Hello Player!");
return 1;
}
return 0;
}
|
public OnPlayerCommandText(playerid, cmdtext[])
{ if (strcmp("/rules", cmdtext, true, 10) == 0) { SendCilentMessage(playerid, AnyColor, "1.No teamKilling"); SendCilentMessage(playerid, AnyColor, "2.Other Rules"); SendCilentMessage(playerid, AnyColor, "3.Other Rules"); SendCilentMessage(playerid, AnyColor, "4.Other Rules"); return 1; } return 0; } *By anycolor you have to define a color usualy for rules people use yellow but its your choice Here is a list of somoe colors #define COLOR_BLUE 0x375FFFFF #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_MEDBLUE 0x0091FFFF |
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Код:
if(strcmp("/rules",cmdtext,true, 10) == 0)
{
SendClientMessage(playerid,-1,"Put Your Message Here");
SendClientMessage(playerid,-1,"Put Your Message Here");
SendClientMessage(playerid,-1,"Put Your Message Here");
SendClientMessage(playerid,-1,"Put Your Message Here");
return 1;
}
|
public OnPlayerCommandText( playerid, cmdtext[ ] )
{
if( !strcmp( cmdtext, "/rules", true ) )
{
SendClientMessage( playerid, -1, "My first rule!");
return 1;
}
// Rest of Commands.
return 0;
}
CMD:rules( playerid, params[ ] )
{
SendClientMessage( playerid, -1, "My first rule!");
return 1;
}