#error doesn't appear on compile - Printable Version
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+--- Thread: #error doesn't appear on compile (
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#error doesn't appear on compile -
BrandyPenguin - 15.02.2012
I added to my include:
pawn Code:
#if !defined _Script_Init
#define _Script_Init
#else
#error Double Include
//#endinput
#endif
And for check it i add my GameMode:
pawn Code:
#include "Scripts/init.pwn"
#include "Scripts/init.pwn"
And i Will not get error when i compile.
What is wrong with this?
Re: #error doesn't appear on compile -
[MG]Dimi - 15.02.2012
instead of
Re: #error doesn't appear on compile -
BrandyPenguin - 15.02.2012
What you mean with that?
When i add it on my include i get: Scripts/init.pwn(5) : error 017: undefined symbol "included"
Re: #error doesn't appear on compile -
iPLEOMAX - 15.02.2012
No need to do that, just use:
pawn Code:
#if defined _Script_Init
#endinput
#endif
Now, if you do:
pawn Code:
#include "Scripts/init.pwn"
#include "Scripts/init.pwn"
#include "Scripts/init.pwn"
#include "Scripts/init.pwn"
#include "Scripts/init.pwn"
Nothing will go wrong.