Проподают обьекты, проподают действия на вход обьектов. Плиз помогите
Код:
new string[64];
new vehicle = GetPlayerVehicleID(playerid);
new model = GetVehicleModel(vehicle);
if (pickupid == VSkladPickup && PlayerJob[playerid] != 0)
{
DestroyPickup(VSkladPickup);
SetTimer("CreateVSkladPickup",8000,0);
if(FermaStatus == 1 && PlayerJob[playerid] == 3 && model == 478) // Водитель берет зерно
{
if(!VSeeds[vehicle])
{
SendClientMessage(playerid, COLOR_GREEN, "Вы загрузили свой богажник вы можете пойти получить зарплату");
SendClientMessage(playerid, COLOR_GREEN, "Или простой выйти из машины и снова зайти, так вы продолжите свою работу");
new rand = random(sizeof(travka));
SetPlayerCheckpoint(playerid,travka[rand][0],travka[rand][1],travka[rand][2],5.0);
FermaStatus = 1;
UpdateSklad();
PlayerInfo[playerid][pCrashfarm] += 500;
format(string, sizeof(string), "~b~+%d",DRIVERPRICE);
GameTextForPlayer(playerid, string, 3000, 1);
GivePlayerMoney(playerid, DRIVERPRICE);
fBalance-=DRIVERPRICE;
VehSkl[vehicle][ArtAll] = 0;
VehSkl[playerid][ArtAll] = 0;
UpdateSklad();
}
}
//}
else if(FermaStatus == 3 && PlayerJob[playerid] == 3 && model == 478) // Водитель разгружает урожай
{
if(VehSkl[vehicle][ArtAll]<MAX_VFINISHED) return 1;
fFinished += VehSkl[vehicle][ArtAll];
VehSkl[vehicle][ArtAll] = 0;
UpdateSklad();
SendClientMessage(playerid, COLOR_GREEN, "Вы разгрузили урожай на склад");
new Float: X,Float: Y;
SetPlayerCheckpoint(playerid,X+random(4),Y+random(4),129.21875,1.0);
CP[playerid] = 1;
format(string, sizeof(string), "~b~+%d",DRIVERPRICE);
GameTextForPlayer(playerid, string, 3000, 1);
GivePlayerMoney(playerid, DRIVERPRICE);
fBalance-=DRIVERPRICE;
UpdateSklad();
}
if(PlayerJob[playerid] == 4 && model == 456)
{
DisablePlayerCheckpoint(playerid);
if(VSeeds[vehicle])
{
fSeeds += VSeeds[vehicle];
VSeeds[vehicle] = 0;
UpdateSklad();
SendClientMessage(playerid, COLOR_GREEN, "Вы разгрузили зерна на склад");
format(string, sizeof(string), "~b~+%d",DOSTAVKAPRICE);
GameTextForPlayer(playerid, string, 3000, 1);
GivePlayerMoney(playerid, DOSTAVKAPRICE);
fBalance-=DOSTAVKAPRICE;
UpdateSklad();
}
else
{
if(fFinished>500) return 1;
if(VehSkl[vehicle][ArtAll]) return 1;
fFinished -= 20;
UpdateSklad();
SendClientMessage(playerid, COLOR_GREEN, "Везите урожай на городской склад");
SetPlayerCheckpoint(playerid,POINT_PSKLAD,5.0);
}
}
return 1;
}
if (pickupid == PSkladPickup && PlayerJob[playerid] != 0)
{
DestroyPickup(PSkladPickup);
SetTimer("CreatePSkladPickup",8000,0);
DisablePlayerCheckpoint(playerid);
if(PlayerJob[playerid] == 4 && model == 456)
{
if(VehSkl[vehicle][ArtAll])
{
VehSkl[vehicle][ArtAll] = 0;
SendClientMessage(playerid, COLOR_GREEN, "Вы продали урожай на склад");
format(string, sizeof(string), "~b~+%d",DOSTAVKAPRICE);
GameTextForPlayer(playerid, string, 3000, 1);
GivePlayerMoney(playerid, DOSTAVKAPRICE);
fBalance-=DOSTAVKAPRICE;
fBalance+=FINISHEDPRICE*20;
UpdateSklad();
}
else
{
SetPlayerCheckpoint(playerid,POINT_VSKLAD,5.0);
VSeeds[vehicle] = 500;
SendClientMessage(playerid, COLOR_RED, "Везите зерно на склад");
fBalance-=SEEDPRICE*20;
UpdateSklad();
}
}
return 1;
}
if (pickupid == PSkladPickupe)
{
ShowPlayerDialog(playerid,8601,DIALOG_STYLE_MSGBOX,"Информация о работе","Здесь вы можете подработать сборщиком урожая\n\nЧто бы начать работу найдите фермера,\nон все вам объкснит.\n\nНеподалеку находится раздевалка, там же получать деньги.\n\nЧто бы начать работу необходимо переодется в робу,\nДалее вам укажут, где брать груз.\n\nКак только вы захотите завершить рабочий день,\nприходите к раздевалке. ","Скрыть","");
return 1;
}
if (pickupid == SkladPickup)
{
ShowPlayerDialog(playerid,8600,DIALOG_STYLE_MSGBOX,"Раздевалка","Вы хотите начать или закончить работу?","Начать","Закончить");
return 1;
}
for(new i=0; i<24; i++)
{
if(pickupid == SeedPickup[i] && pickupid != 0)
{
// if(!PlayerSeeds[playerid]) return SendClientMessage(playerid, COLOR_RED, "У вас нету семян, возьмите их в машине");
// PlayerSeeds[playerid]--;
DestroyPickup(SeedPickup[i]);
SetTimerEx("Posadka", 3000, 0, "dd", playerid,i);
TogglePlayerControllable(playerid, 0);
SetPlayerAttachedObject(playerid, 3, 2247, 6, -0.003353, 0.093383, 0.176903, 0.000000, 0.000000, 0.000000, 0.788097, 1.000000, 0.991011); //RemovePlayerAttachedObject(playerid,2);
ApplyAnimation(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,0,0);
SeedCount++;
SeedPickup[i] = -1;
if(SeedCount >= 24)
{
SendClientMessage(playerid, COLOR_YELLOW, "Вы посадили все растения");
SeedCount = 0;
SeedTimer = SetTimer("UpdateSeed",100,1);
return 1;
}
return 1;
}
}
for(new i=0; i<24; i++)
{
if(pickupid == SeedPickup2[i] && pickupid != 0) // PlayerJob[playerid] == 4
{
if(model != 532)
{
// SeedPickup2[i] = CreatePickup(1239,14,travka[i][0],travka[i][1],129.21875,-1); // для машины
return 1;
}
DestroyPickup(SeedPickup2[i]);
DestroyObject(SeedObject[i]);
SeedCount++;
SeedPickup2[i] = -1;
format(string, sizeof(string), "~b~+%d",COMBAINERPRICE);
GameTextForPlayer(playerid, string, 3000, 1);
GivePlayerMoney(playerid, COMBAINERPRICE);
fBalance-=COMBAINERPRICE;
UpdateSklad();
if(SeedCount >= 24)
{
for(new x=0; x<MAX_PLAYERS; x++) if(IsPlayerConnected(x))
{
if(PlayerJob[x]>0) SendClientMessage(x, COLOR_GREEN, "Урожай скошен");
}
FermaStatus = 3;
SeedCount = 0;
return 1;
}
return 1;
}
}
new nearveh = GetNearestVehicle(playerid);
if (pickupid == JobPickup1[nearveh] && PlayerJob[playerid] != 0)
{
if(VehSkl[vehicle][ArtAll] == MAX_VSEEDS)
{
RemovePlayerAttachedObject(playerid,2);
RemovePlayerAttachedObject(playerid,3);
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_RED, "Багажник заполнен");
// SetPlayerRaceCheckpoint(playerid,1,-382.0170,-1439.0886,25.7266,0.0,0.0,0.0,3);
if(PlayerJob[playerid] == 3) return SetPlayerRaceCheckpoint(playerid,1,POINT_VSKLAD,0.0,0.0,0.0,3);
return 1;
}
if(!PlayerSeeds[playerid])
{
// if(!VSeeds[nearveh]) return SendClientMessage(playerid, COLOR_RED, "Зерна кончились");
// VSeeds[nearveh]--;
SetPlayerCheckpoint(playerid,Xues+random(4),Yues+random(4),129.21875,1.0);
CP[playerid] = 1;
// SetPlayerCheckpoint(vehicle,X+random(10),Y+random(10),Z+random(10), 2.0);
format(string, sizeof(string), "{7fc7ff}Загруженно\n{ffffff}%d / 500",VehSkl[vehicle][ArtAll]);
Update3DTextLabelText(JobText1[nearveh], COLOR_SPRINGGREEN, string);
// PlayerSeeds[playerid] = 0;
RemovePlayerAttachedObject(playerid,2);
RemovePlayerAttachedObject(playerid,3);
return 1;
}
}
if (pickupid == JobPickup2[nearveh] && PlayerJob[playerid] != 0)
{
if(VehSkl[nearveh][ArtAll] >= MAX_VSEEDS && !FermerStatus[playerid]) return 1;
// new rand = random(sizeof(travka));
SetPlayerCheckpoint(playerid,Xues+random(4),Yues+random(4),129.21875,1.0);
CP[playerid] = 1;
if(FermerStatus[playerid])
{
// if(VehSkl[nearveh][ArtAll] >= MAX_VFINISHED) return SendClientMessage(playerid, COLOR_RED, "Багажник заполнен");
PlayerInfo[vehicle][MeneyCraft] += 25;
format(string, sizeof(string), "~b~cost ~w~+%d",PlayerInfo[vehicle][MeneyCraft]);
DisablePlayerCheckpoint(playerid);
GameTextForPlayer(playerid, string, 3000, 1);
fBalance-=PlayerInfo[vehicle][MeneyCraft];
format(string, sizeof(string), "{7fc7ff}Загруженно\n{ffffff}%d / 500",VehSkl[nearveh][ArtAll]);
FermerStatus[playerid] = 0;
if(IsPlayerAttachedObjectSlotUsed(playerid,2)) SetPlayerAttachedObject(playerid, 3, 2247, 6, -0.003353, 0.093383, 0.176903, 0.000000, 0.000000, 0.000000, 0.788097, 1.000000, 0.991011); //RemovePlayerAttachedObject(playerid,2);
ApplyAnimation(playerid,"PED","IDLE_tired",4.1,0,1,1,0,1);
if(VehSkl[nearveh][ArtAll] >= MAX_VFINISHED) return DisablePlayerCheckpoint(playerid);
UpdateSklad();
return 1;
}
}