CMD:v(playerid, params[])
{
new /*col1, col2,*/ vehid;
new Float:x,Float:y,Float:z,Float:a;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
if(sscanf(params, "u",vehid)) return SendClientMessage(playerid, -1, "Usage: /v [modelid]");
ID = GetPlayerVehicleID(playerid);
ID = CreateVehicle(vehid, x + 2, y, z, a + 90, -1, -1, 10);
PutPlayerInVehicle(playerid, ID, 0);
return 1;
}
PlayerInfo[playerid][pIP] = GetPlayerIp(playerid, PlayerInfo[playerid][pIP], 16);
GetPlayerName(playerid, pname, sizeof(pname));
format(str, sizeof(str), "%s(%d) has joined the server. Ip: %s", pname, playerid, PlayerInfo[playerid][pIP]);
CMD:v(playerid, params[])
{
new /*col1, col2,*/ vehid;
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
if(sscanf(params, "i", vehid)) return SendClientMessage(playerid, -1, "Usage: /v [modelid]"); // I prefer using "i" instead of "u" when you want to get vehicle ID, "u" if for players
// ID = GetPlayerVehicleID(playerid); // you don't need this line, why do you want to get player's vehicle ID if he doesn't have a vehicle
ID = CreateVehicle(vehid, x + 2.0, y, z, a + 90.0, -1, -1, 10);
PutPlayerInVehicle(playerid, ID, 0);
return 1;
}
GetPlayerIp(playerid, PlayerInfo[playerid][pIP], 16); // the function itself give the value of PlayerInfo[playerid][pIP]
GetPlayerName(playerid, pname, sizeof(pname));
format(str, sizeof(str), "%s(%d) has joined the server. Ip: %s", pname, playerid, PlayerInfo[playerid][pIP]);
new
ID;
CMD:v( playerid, params[ ] )
{
new /*col1, col2,*/ vehid;
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos( playerid, x, y, z );
GetPlayerFacingAngle( playerid, a );
if( sscanf( params, "i", vehid ) ) return SendClientMessage( playerid, -1, "Usage: /v [modelid]" );
// Note: Only integer. Ex: /v 411 (infernus)
ID = CreateVehicle( vehid, x + 2, y, z, a + 90, -1, -1, 10 );
PutPlayerInVehicle( playerid, ID, 0 );
return 1;
}
new IP[ 16 ];
GetPlayerIp( playerid, IP, 16 );
GetPlayerName( playerid, pname, sizeof( pname ) );
PlayerInfo[ playerid][ pIP ] = IP;
format(str, sizeof(str), "%s(%d) has joined the server. Ip: %s", pname, playerid, PlayerInfo[playerid][pIP]);
enum playerinfo {
ip[16]
};
new VehicleNames[][]= {
{"Landstalker"}, {"Bravura"}, {"Buffalo"}, {"Linerunner"}, {"Perrenial"},
{"Sentinel"}, {"Dumper"}, {"Firetruck"}, {"Trashmaster"}, {"Stretch"},
{"Manana"}, {"Infernus"}, {"Voodoo"}, {"Pony"}, {"Mule"}, {"Cheetah"},
{"Ambulance"}, {"Leviathan"}, {"Moonbeam"}, {"Esperanto"}, {"Taxi"},
{"Washington"}, {"Bobcat"}, {"Mr Whoopee"}, {"BF Injection"}, {"Hunter"},
{"Premier"}, {"Enforcer"}, {"Securicar"}, {"Banshee"}, {"Predator"},
{"Bus"}, {"Rhino"}, {"Barracks"}, {"Hotknife"}, {"Trailer 1"}, {"Previon"},
{"Coach"}, {"Cabbie"}, {"Stallion"}, {"Rumpo"}, {"RC Bandit"}, {"Romero"},
{"Packer"}, {"Monster"}, {"Admiral"}, {"Squalo"}, {"Sparrow"},
{"Pizzaboy"}, {"Tram"}, {"Trailer 2"}, {"Turismo"}, {"Speeder"}, {"Reefer"},
{"Tropic"}, {"Flatbed"}, {"Yankee"}, {"Caddy"}, {"Solair"},
{"Berkley's RC Van"}, {"Skimmer"}, {"PCJ-600"}, {"Faggio"}, {"Freeway"},
{"RC Baron"}, {"RC Raider"}, {"Glendale"}, {"Oceanic"}, {"Sanchez"},
{"Seasparrow"}, {"Patriot"}, {"Quad"}, {"Coastguard"}, {"Dinghy"}, {"Hermes"},
{"Sabre"}, {"Rustler"}, {"ZR-350"}, {"Walton"}, {"Regina"}, {"Comet"},
{"BMX"}, {"Burrito"}, {"Camper"}, {"Marquis"}, {"Baggage"}, {"Dozer"},
{"Maverick"}, {"News Maverick"}, {"Rancher"}, {"FBI Rancher"}, {"Virgo"},
{"Greenwood"}, {"Jetmax"}, {"Hotring"}, {"Sandking"}, {"Blista Compact"},
{"Police Maverick"}, {"Boxville"}, {"Benson"}, {"Mesa"},{"RC Goblin"},
{"Hotring Racer A"}, {"Hotring Racer B"}, {"Bloodring Banger"}, {"Rancher"},
{"Super GT"}, {"Elegant"}, {"Journey"}, {"Bike"}, {"Mountain Bike"},
{"Beagle"}, {"Cropdust"}, {"Stunt"}, {"Tanker"}, {"Roadtrain"}, {"Nebula"},
{"Majestic"}, {"Buccaneer"}, {"Shamal"}, {"Hydra"}, {"FCR-900"},
{"NRG-500"}, {"HPV1000"}, {"Cement Truck"}, {"Tow Truck"}, {"Fortune"},
{"Cadrona"}, {"FBI Truck"}, {"Willard"}, {"Forklift"}, {"Tractor"},
{"Combine"}, {"Feltzer"}, {"Remington"}, {"Slamvan"}, {"Blade"},
{"Freight"}, {"Brownstreak"}, {"Vortex"},{"Vincent"}, {"Bullet"}, {"Clover"},
{"Sadler"}, {"Ladder Firetruck"}, {"Hustler"}, {"Intruder"}, {"Primo"},
{"Cargobob"}, {"Tampa"}, {"Sunrise"}, {"Merit"}, {"Utility"}, {"Nevada"},
{"Yosemite"}, {"Windsor"}, {"Monster A"}, {"Monster B"}, {"Uranus"},
{"Jester"}, {"Sultan"}, {"Stratum"}, {"Elegy"}, {"Raindance"}, {"RC Tiger"},
{"Flash"}, {"Tahoma"}, {"Savanna"}, {"Bandito"}, {"Freight Flat"},
{"Streak Carriage"}, {"Kart"}, {"Mower"}, {"Dune"}, {"Sweeper"},
{"Broadway"}, {"Tornado"}, {"AT-400"}, {"DFT-30"}, {"Huntley"},
{"Stafford"}, {"BF-400"}, {"Newsvan"}, {"Tug"}, {"Trailer 3"}, {"Emperor"},
{"Wayfarer"}, {"Euros"}, {"Hotdog"}, {"Club"}, {"Freight Carriage"},
{"Trailer 4"}, {"Andromada"}, {"Dodo"}, {"RC Cam"}, {"Launch"},
{"Police Car (LSPD)"}, {"Police Car (SFPD)"}, {"Police Car (LVPD)"},
{"Police Ranger"}, {"Picador"}, {"S.W.A.T. Van"}, {"Alpha"}, {"Phoenix"},
{"Old Glendale"}, {"Old Sadler"}, {"Luggage Trailer A"}, {"Luggage Trailer B"},
{"Stair Trailer"}, {"Boxville"}, {"Farm Plow"}, {"Utility Trailer"};
new i, model;
for (i = 0; i < sizeof(VehicleNames); i++) {
if (strcmp(VehicleNames[i], "the vehicle's name", false) == 0) break;// if the names are the same
}
model = i + 400;// because vehicle models are from 400
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As for the vehicle names: take a look at sscanf's new 'k' specifier.
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if(vehid == 520 || vehid == 425 || vehid == 432 || vehid == 430 && PlayerInfo[playerid][pAdmin] <=2) return SendClientMessage(playerid, red, "You cannot spawn this vehicle");
vid = CreateVehicle(vehid, x + 2, y, z, a + 90, col1, col2, 0);
LinkVehicleToInterior(vid, GetPlayerInterior(playerid));
SetVehicleVirtualWorld(vid, GetPlayerVirtualWorld(playerid));
PutPlayerInVehicle(playerid, vid, 0);