Very simple Car-Parking System with saving tuning and all other attributes. New Parking add to cmd. For compile you need this include:
pawn Код:
#include <a_samp>
#include <mxINI05>
// Car Parking by O.K.Style™
#define COLOR_BODY 0xFDE39DFF
enum vInfo {
vModel,
Float:vCoordX,
Float:vCoordY,
Float:vCoordZ,
Float:vCoordA,
vPaintJob,
vColor1,
vColor2,
vModSlot0,
vModSlot1,
vModSlot2,
vModSlot3,
vModSlot4,
vModSlot5,
vModSlot6,
vModSlot7,
vModSlot8,
vModSlot9,
vModSlot10,
vModSlot11,
vModSlot12,
vModSlot13
};
new VehicleInfo[MAX_VEHICLES][vInfo];
public OnVehicleSpawn(vehicleid)
{
new string[64];
format(string, sizeof(string), "parking_%d.ini", vehicleid);
if(!fexist(string)) return 1;
new vFile = ini_openFile(string);
ini_getInteger(vFile, "vModel", VehicleInfo[vehicleid][vModel]);
ini_getFloat(vFile, "vCoordX", VehicleInfo[vehicleid][vCoordX]);
ini_getFloat(vFile, "vCoordY", VehicleInfo[vehicleid][vCoordY]);
ini_getFloat(vFile, "vCoordZ", VehicleInfo[vehicleid][vCoordZ]);
ini_getFloat(vFile, "vCoordA", VehicleInfo[vehicleid][vCoordA]);
ini_getInteger(vFile, "vPaintJob", VehicleInfo[vehicleid][vPaintJob]);
ini_getInteger(vFile, "vColor1", VehicleInfo[vehicleid][vColor1]);
ini_getInteger(vFile, "vColor2", VehicleInfo[vehicleid][vColor2]);
ini_getInteger(vFile, "vModSlot0", VehicleInfo[vehicleid][vModSlot0]);
ini_getInteger(vFile, "vModSlot1", VehicleInfo[vehicleid][vModSlot1]);
ini_getInteger(vFile, "vModSlot2", VehicleInfo[vehicleid][vModSlot2]);
ini_getInteger(vFile, "vModSlot3", VehicleInfo[vehicleid][vModSlot3]);
ini_getInteger(vFile, "vModSlot4", VehicleInfo[vehicleid][vModSlot4]);
ini_getInteger(vFile, "vModSlot5", VehicleInfo[vehicleid][vModSlot5]);
ini_getInteger(vFile, "vModSlot6", VehicleInfo[vehicleid][vModSlot6]);
ini_getInteger(vFile, "vModSlot7", VehicleInfo[vehicleid][vModSlot7]);
ini_getInteger(vFile, "vModSlot8", VehicleInfo[vehicleid][vModSlot8]);
ini_getInteger(vFile, "vModSlot9", VehicleInfo[vehicleid][vModSlot9]);
ini_getInteger(vFile, "vModSlot10", VehicleInfo[vehicleid][vModSlot10]);
ini_getInteger(vFile, "vModSlot11", VehicleInfo[vehicleid][vModSlot11]);
ini_getInteger(vFile, "vModSlot12", VehicleInfo[vehicleid][vModSlot12]);
ini_getInteger(vFile, "vModSlot13", VehicleInfo[vehicleid][vModSlot13]);
ini_closeFile(vFile);
SetVehiclePos(vehicleid, VehicleInfo[vehicleid][vCoordX], VehicleInfo[vehicleid][vCoordY], VehicleInfo[vehicleid][vCoordZ]);
SetVehicleZAngle(vehicleid, VehicleInfo[vehicleid][vCoordA]);
ChangeVehiclePaintjob(vehicleid, VehicleInfo[vehicleid][vPaintJob]);
if(VehicleInfo[vehicleid][vColor1] == 0) VehicleInfo[vehicleid][vColor1] = -1;
if(VehicleInfo[vehicleid][vColor2] == 0) VehicleInfo[vehicleid][vColor2] = -1;
ChangeVehicleColor(vehicleid, VehicleInfo[vehicleid][vColor1], VehicleInfo[vehicleid][vColor2]);
if(VehicleInfo[vehicleid][vModSlot0] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot0]);
if(VehicleInfo[vehicleid][vModSlot1] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot1]);
if(VehicleInfo[vehicleid][vModSlot2] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot2]);
if(VehicleInfo[vehicleid][vModSlot3] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot3]);
if(VehicleInfo[vehicleid][vModSlot4] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot4]);
if(VehicleInfo[vehicleid][vModSlot5] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot5]);
if(VehicleInfo[vehicleid][vModSlot6] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot6]);
if(VehicleInfo[vehicleid][vModSlot7] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot7]);
if(VehicleInfo[vehicleid][vModSlot8] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot8]);
if(VehicleInfo[vehicleid][vModSlot9] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot9]);
if(VehicleInfo[vehicleid][vModSlot10] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot10]);
if(VehicleInfo[vehicleid][vModSlot11] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot11]);
if(VehicleInfo[vehicleid][vModSlot12] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot12]);
if(VehicleInfo[vehicleid][vModSlot13] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot13]);
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
VehicleInfo[vehicleid][vColor1] = color1;
VehicleInfo[vehicleid][vColor2] = color2;
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
VehicleInfo[vehicleid][vPaintJob] = paintjobid;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/park", true) == 0)
{
if(!IsPlayerInRangeOfPoint(playerid, 25.0, 1082.1635, -1755.7603, 13.5)) return SendClientMessage(playerid, COLOR_BODY, "You are not on the parking.");
new vehicleid = GetPlayerVehicleID(playerid);
if(GetVehicleModel(vehicleid) == 0) return SendClientMessage(playerid, COLOR_BODY, "You must be in the vehicle.");
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_BODY, "You are not a driver.");
VehicleInfo[vehicleid][vModel] = GetVehicleModel(vehicleid);
GetVehiclePos(vehicleid, VehicleInfo[vehicleid][vCoordX], VehicleInfo[vehicleid][vCoordY], VehicleInfo[vehicleid][vCoordZ]);
GetVehicleZAngle(vehicleid, VehicleInfo[vehicleid][vCoordA]);
VehicleInfo[vehicleid][vModSlot0] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_SPOILER);
VehicleInfo[vehicleid][vModSlot1] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_HOOD);
VehicleInfo[vehicleid][vModSlot2] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_ROOF);
VehicleInfo[vehicleid][vModSlot3] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_SIDESKIRT);
VehicleInfo[vehicleid][vModSlot4] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_LAMPS);
VehicleInfo[vehicleid][vModSlot5] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_NITRO);
VehicleInfo[vehicleid][vModSlot6] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_EXHAUST);
VehicleInfo[vehicleid][vModSlot7] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_WHEELS);
VehicleInfo[vehicleid][vModSlot8] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_STEREO);
VehicleInfo[vehicleid][vModSlot9] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_HYDRAULICS);
VehicleInfo[vehicleid][vModSlot10] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_FRONT_BUMPER);
VehicleInfo[vehicleid][vModSlot11] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_REAR_BUMPER);
VehicleInfo[vehicleid][vModSlot12] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_VENT_RIGHT);
VehicleInfo[vehicleid][vModSlot13] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_VENT_LEFT);
new string[64];
format(string, sizeof(string), "parking_%d.ini", vehicleid);
new vFile = ini_createFile(string);
if(vFile < 0) vFile = ini_openFile(string);
if(vFile >= 0)
{
ini_setInteger(vFile, "vModel", VehicleInfo[vehicleid][vModel]);
ini_setFloat(vFile, "vCoordX", VehicleInfo[vehicleid][vCoordX]);
ini_setFloat(vFile, "vCoordY", VehicleInfo[vehicleid][vCoordY]);
ini_setFloat(vFile, "vCoordZ", VehicleInfo[vehicleid][vCoordZ]);
ini_setFloat(vFile, "vCoordA", VehicleInfo[vehicleid][vCoordA]);
ini_setInteger(vFile, "vPaintJob", VehicleInfo[vehicleid][vPaintJob]);
ini_setInteger(vFile, "vColor1", VehicleInfo[vehicleid][vColor1]);
ini_setInteger(vFile, "vColor2", VehicleInfo[vehicleid][vColor2]);
ini_setInteger(vFile, "vModSlot0", VehicleInfo[vehicleid][vModSlot0]);
ini_setInteger(vFile, "vModSlot1", VehicleInfo[vehicleid][vModSlot1]);
ini_setInteger(vFile, "vModSlot2", VehicleInfo[vehicleid][vModSlot2]);
ini_setInteger(vFile, "vModSlot3", VehicleInfo[vehicleid][vModSlot3]);
ini_setInteger(vFile, "vModSlot4", VehicleInfo[vehicleid][vModSlot4]);
ini_setInteger(vFile, "vModSlot5", VehicleInfo[vehicleid][vModSlot5]);
ini_setInteger(vFile, "vModSlot6", VehicleInfo[vehicleid][vModSlot6]);
ini_setInteger(vFile, "vModSlot7", VehicleInfo[vehicleid][vModSlot7]);
ini_setInteger(vFile, "vModSlot8", VehicleInfo[vehicleid][vModSlot8]);
ini_setInteger(vFile, "vModSlot9", VehicleInfo[vehicleid][vModSlot9]);
ini_setInteger(vFile, "vModSlot10", VehicleInfo[vehicleid][vModSlot10]);
ini_setInteger(vFile, "vModSlot11", VehicleInfo[vehicleid][vModSlot11]);
ini_setInteger(vFile, "vModSlot12", VehicleInfo[vehicleid][vModSlot12]);
ini_setInteger(vFile, "vModSlot13", VehicleInfo[vehicleid][vModSlot13]);
ini_closeFile(vFile);
SendClientMessage(playerid, COLOR_BODY, "You are parked your vehicle.");
SetVehicleToRespawn(vehicleid);
}
else print("Can't open ini-file.");
return 1;
}
return 0;
}
And some other pararmetrs like open doors, hoods etc. May be in next versions i'm add it.
Hmm, interesting script. Useful for pawner's to make script faster. Good job bro