if(!strcmp(text, "i love you xenia", true))
{
if(!strcmp(pname, "Heinz", true))
{
format(string, sizeof(string), "Server-Owner %s has tell xenia i love you", pname);
SendClientMessageToAll(COLOR_GREEN, string);
printf(string);
GameTextForPlayer(playerid, "~g~Sweet!", 2000, 3);
}
else
{
format(string, sizeof(string), "%s(ID: %d) has been banned for telling xenia i love you", pname, playerid);
SendClientMessageToAll(COLOR_RED, string);
GameTextForPlayer(playerid, "~r~Shutup!", 2000, 3);
BanEx(playerid, "Fuck-off");
}
return 0;
}
If(IsPlayerIsConnected)
if(IsPlayerConnected(ReturnUser("xenia")))
That should work just fine. |
i mean i want to check if xenia is online. and it is not possible to use IsPlayerConnected to check if she is online
|
C:\DOCUME~1\Heinz\MYDOCU~1\Heinz\GAMEMO~1\HE.pwn(1451) : error 017: undefined symbol "ReturnUser" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
#include <utils>
ReturnUser(text[], playerid = INVALID_PLAYER_ID)
{
new pos = 0;
while (text[pos] < 0x21) // Strip out leading spaces
{
if (text[pos] == 0) return INVALID_PLAYER_ID; // No passed text
pos++;
}
new userid = INVALID_PLAYER_ID;
if (IsNumeric(text[pos])) // Check whole passed string
{
// If they have a numeric name you have a problem (although names are checked on id failure)
userid = strval(text[pos]);
if (userid >=0 && userid < MAX_PLAYERS)
{
if(!IsPlayerConnected(userid))
{
/*if (playerid != INVALID_PLAYER_ID)
{
SendClientMessage(playerid, 0xFF0000AA, "User not connected");
}*/
userid = INVALID_PLAYER_ID;
}
else
{
return userid; // A player was found
}
}
/*else
{
if (playerid != INVALID_PLAYER_ID)
{
SendClientMessage(playerid, 0xFF0000AA, "Invalid user ID");
}
userid = INVALID_PLAYER_ID;
}
return userid;*/
// Removed for fallthrough code
}
// They entered [part of] a name or the id search failed (check names just incase)
new len = strlen(text[pos]);
new count = 0;
new name[MAX_PLAYER_NAME];
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
GetPlayerName(i, name, sizeof (name));
if (strcmp(name, text[pos], true, len) == 0) // Check segment of name
{
if (len == strlen(name)) // Exact match
{
return i; // Return the exact player on an exact match
// Otherwise if there are two players:
// Me and MeYou any time you entered Me it would find both
// And never be able to return just Me's id
}
else // Partial match
{
count++;
userid = i;
}
}
}
}
if (count != 1)
{
if (playerid != INVALID_PLAYER_ID)
{
if (count)
{
SendClientMessage(playerid, 0xFF0000AA, "Multiple users found, please narrow earch");
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "No matching user found");
}
}
userid = INVALID_PLAYER_ID;
}
return userid; // INVALID_USER_ID for bad return
}
Xenia is not in the server! Heinz: i love you xenia
if(!strcmp(text, "i love you xenia", true))
{
if(!strcmp(pname, "Heinz", true))
{
if(IsPlayerConnected(ReturnUser("Xenia")))
{
format(string, sizeof(string), "Server-Owner %s has tell xenia i love you", pname);
SendClientMessageToAll(COLOR_GREEN, string);
printf(string);
GameTextForPlayer(playerid, "~g~Sweet!", 2000, 3);
}
else return SendClientMessage(playerid, COLOR_RED, "Xenia is not in the server!");
return 0;
}
else
{
format(string, sizeof(string), "%s(ID: %d) has been banned for telling xenia i love you", pname, playerid);
SendClientMessageToAll(COLOR_RED, string);
GameTextForPlayer(playerid, "~r~Shutup!", 2000, 3);
BanEx(playerid, "Fuck-off");
}
return 0;
}