/*
• Function: CreateRentVehicle(modelid, Float: X, Float: Y, Float: Z, Float: A, Color1, Color2, Respawn_Delay, Price)
• Usage: Creating rent vehicle!
• Parameters:
modelid: ID of vehicle
X, Y, Z, A: position of vehicle
Color1, Color2: color of vehicle
Respawn_Delay: respawn delay of vehicle
Price: price which player must pay when he enter rent vehicle (and every minute)
• Example: CreateRentVehicle(411, 996.4219,-1856.0022,12.8203,276.0259, 3, 0, 60, 5000);
*/
/*
• Function: DestroyRentVehicle(vehicleid)
• Usage: Destroying rent vehicle!
• Parameters:
vehicleid: ID of vehicle
• Example: DestroyRentVehicle(1);
*/
/*
• Function: GetTotalRentVehicles()
• Usage: Getting total created rent vehicles!
• Parameters:
vehicleid: ID of vehicle
• Example: printf("Total rent vehicles loaded: %d", GetTotalRentVehicle());
*/
/*
• Function: IsRentVehicle(vehicleid)
• Usage: Checking is vehicle rent vehicle!
• Parameters:
vehicleid: ID of vehicle
• Example: if(IsRentVehicle(1)) printf("Vehicle ID 1 is rent vehicle!");
*/
/*
• Function: GetRentModelID(vehicleid)
• Usage: Getting vehicle model of rent vehicle!
• Parameters:
vehicleid: ID of vehicle
• Example: printf("Vehicle model of vehicle ID 1 is: %d", GetRentModelID(1));
*/
/*
• Function: GetRentPos(vehicleid, &Float: X, &Float: Y, &Float: Z)
• Usage: Getting position of rent vehicle!
• Parameters:
vehicleid: ID of vehicle
X, Y, Z: Parameters in which variables will be stored values
• Example:
new Float: Position[3];
GetRentPos(1, Position[0], Position[1], Position[2]);
printf("X: %f Y: %f Z: %f", Position[0], Position[1], Position[2]);
*/
/*
• Function: GetRentZAngle(vehicleid, &Float: A)
• Usage: Getting Z angle of rent vehicle!
• Parameters:
vehicleid: ID of vehicle
A: Parameter in which variable will be stored value
• Example:
new Float: Position[1];
GetRentZAngle(1, Position[0]);
printf("A: %f", Position[0]);
*/
/*
• Function: GetRentColor(vehicleid, &C1, &C2)
• Usage: Getting color 1 & color 2 of rent vehicle!
• Parameters:
vehicleid: ID of vehicle
C1, C2: Parameters in which variables will be stored values
• Example:
new Float: Color[2];
GetRentColor(vehicleid, Color[0], Color[1]):
printf("Color 1: %d Color 2: %d", Color[0], Color[1]);
*/
/*
• Function: GetRentRespawnDelay(vehicleid)
• Usage: Getting respawn delay of rent vehicle!
• Parameters:
vehicleid: ID of vehicle
• Example: printf("Respawn Delay: %d", GetRentRespawnDelay(1));
*/
/*
• Function: GetRentPrice(vehicleid)
• Usage: Getting price of rent vehicle!
• Parameters:
vehicleid: ID of vehicle
• Example: printf("Price: %d", GetRentPrice(1));
*/
/*
• Function: GetPlayerRentID(playerid)
• Usage: Getting ID of rent vehicle in which is player!
• Parameters:
playerid: ID of player
• Example: printf("ID: %d", GetPlayerRentID(playerid));
*/
/*
• Function: IsPlayerInRentVehicle(playerid, vehicleid)
• Usage: Checking is player in specific rent vehicle!
• Parameters:
playerid: ID of player
vehicleid: ID of vehicle
• Example: if(IsPlayerInRentVehicle(playerid, 1)) SendClientMessage(playerid, -1, "You are in rent vehicle 1");
*/
/*
• Function: IsPlayerInAnyRentVehicle(playerid)
• Usage: Checking is player in any rent vehicle!
• Parameters:
playerid: ID of player
• Example: if(IsPlayerInAnyRentVehicle(playerid)) SendClientMessage(playerid, -1, "You are in some rent vehicle");
*/
I stopped reading at ", fuck that," being professional will really help you.
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I would like to second this. Being professional makes you...look better as a person as well.
Other than that, pretty well documented and explained. Didn't test it out, but looks good. Good job. |
"Forget that" still sounds unprofessional. Just try "This rent system is different than the others - when you rent a vehicle, you must pay a specific price every minute."
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