else if(GetPlayerTeam(playerid) == TEAM_VIP)
{
if(GetPlayerScore(playerid) < 100) return SetPlayerHealth(playerid, 0);
{
SendClientMessage(playerid, COLOR_BLUE, "<!>You must have 50 score to join this team");
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
SetPlayerPos(playerid,-1391.1643,496.9996,18.2344);//VIP
SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>You've made decision. You are now part of Team VIP. Use /teamhelp to see commands! Enjoy!");
}
}
if(classid == 3)
{
gTeam[playerid] = TEAM_VIP;
SetPlayerTeam(playerid,TEAM_VIP);
GameTextForPlayer(playerid,"~r~VIP",2000,3);
}
if(GetPlayerScore(playerid) < 100) return SetPlayerHealth(playerid, 0); { SendClientMessage(playerid, COLOR_BLUE, "<!>You must have 50 score to join this team"); SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); SetPlayerPos(playerid,-1391.1643,496.9996,18.2344);//VIP SendClientMessage(playerid, COLOR_LIGHTBLUE, "<!>You've made decision. You are now part of Team VIP. Use /teamhelp to see commands! Enjoy!"); } return 0; } |
public OnPlayerRequestSpawn(playerid)
{
if(GetPlayerSkin(MySkin)) //A skin or gTeam or whatever you want
{
if(GetPlayerScore(playerid) < 100)
{
SendClientMessage(playerid, 0xCC0000AA, "You can't spawn as this class!");
return 0;
}
}
return 1;
}