CMD:search(playerid, params[])
{
if (hung_IsPlayerAthunger (playerid))
{
if (isfilling[playerid]) return SendClientMessage(playerid,0xFFC800FF,"You are already eating!");
if (hungers[playerid]>80) return SCM(playerid, red,"You are not hungry!");
TogglePlayerControllable(playerid,0);
isfilling[playerid] = 1;
timerfill[playerid] = SetTimerEx("timer_fill",5500,true,"i",playerid); //setting refueltimer
}
return 1;
}
CMD:searchammu(playerid, params[])
{
if (isfilling[playerid]) return SendClientMessage(playerid,0xFFC800FF,"You are already searching!");
if (!ammu_IsPlayerAtammu (playerid)) return SendClientMessage(playerid, red,"You are not at a ammunation!");
{
TogglePlayerControllable(playerid,0);
timerammu[playerid] = SetTimerEx("timer_ammu",5000,true,"i",playerid); //setting refueltimer
isfilling[playerid] = 1;//resetting anti-spam thingy :3
}
return 1;
}
CMD:searchbase(playerid, params[])
{
if (isfilling[playerid]) return SendClientMessage(playerid,0xFFC800FF,"You are already searching!");
if (!base_IsPlayerAtme (playerid)) return SendClientMessage(playerid, red,"You are not at the base!");
{
TogglePlayerControllable(playerid,0);
isfilling[playerid] = 1;//resetting anti-spam thingy :3
timerbase[playerid] = SetTimerEx("timer_base",5000,true,"i",playerid); //setting refueltimer
}
return 1;
}
/search
// Displays About Food
// OR
/search <Ammu/Base>
// --
/search ammu
// Displays About Ammunation
/search base
// Displays About Bases
CMD:search( playerid, params[ ] )
{
if( isnull( params ) )
{
if( hung_IsPlayerAthunger( playerid ) )
{
if( isfilling[ playerid ] ) return SendClientMessage( playerid, 0xFFC800FF, "You are already eating!" );
if( hungers[ playerid ] > 80 ) return SCM( playerid, red, "You are not hungry!" );
TogglePlayerControllable( playerid, 0 );
isfilling[ playerid ] = 1;
timerfill[ playerid ] = SetTimerEx( "timer_fill", 5500, true, "i", playerid ); //setting refueltimer
}
}
if( !strcmp( params, "ammu", true ) )
{
if( isfilling[ playerid ] ) return SendClientMessage( playerid, 0xFFC800FF, "You are already searching!" );
if( !ammu_IsPlayerAtammu( playerid ) ) return SendClientMessage( playerid, red, "You are not at a ammunation!" );
TogglePlayerControllable( playerid, 0 );
timerammu[ playerid ] = SetTimerEx( "timer_ammu", 5000, true, "i", playerid ); //setting refueltimer
isfilling[ playerid ] = 1; //resetting anti-spam thingy :3
}
else if( !strcmp( params, "base", true ) )
{
if( isfilling[ playerid ] ) return SendClientMessage( playerid, 0xFFC800FF, "You are already searching!" );
if( !base_IsPlayerAtme( playerid ) ) return SendClientMessage( playerid, red, "You are not at the base!" );
TogglePlayerControllable(p layerid, 0 );
isfilling[ playerid ] = 1; //resetting anti-spam thingy :3
timerbase[ playerid ] = SetTimerEx( "timer_base", 5000, true, "i", playerid ); //setting refueltimer
}
else SendClientMessage( playerid, -1, "Usage: /search OR /search <Ammu/Base>" );
return 1;
}
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CMD:search( playerid, params[ ] )
{
if( hung_IsPlayerAthunger( playerid ) )
{
if( isfilling[ playerid ] ) return SendClientMessage( playerid, 0xFFC800FF, "You are already eating/searching!" );
if( hungers[ playerid ] > 80 ) return SCM( playerid, red, "You are not hungry!" );
TogglePlayerControllable( playerid, 0 );
isfilling[ playerid ] = 1;
timerfill[ playerid ] = SetTimerEx( "timer_fill", 5500, true, "i", playerid ); //setting refueltimer
if( !ammu_IsPlayerAtammu( playerid ) ) return SendClientMessage( playerid, red, "You are not at a ammunation!" );
timerammu[ playerid ] = SetTimerEx( "timer_ammu", 5000, true, "i", playerid ); //setting refueltimer
if( !base_IsPlayerAtme( playerid ) ) return SendClientMessage( playerid, red, "You are not at the base!" );
timerbase[ playerid ] = SetTimerEx( "timer_base", 5000, true, "i", playerid ); //setting refueltimer
}
return 1;
}
CMD:searchtest( playerid, params[ ] )
{
if( hung_IsPlayerAthunger( playerid ) )
{
if( isfilling[ playerid ] ) return SendClientMessage( playerid, 0xFFC800FF, "You are already eating/searching!" );
if( hungers[ playerid ] > 80 ) return SCM( playerid, red, "You are not hungry!" );
TogglePlayerControllable( playerid, 0 );
isfilling[ playerid ] = 1;
timerfill[ playerid ] = SetTimerEx( "timer_fill", 5500, true, "i", playerid ); //setting refueltimer
}
if(ammu_IsPlayerAtammu( playerid ) )
{
timerammu[ playerid ] = SetTimerEx( "timer_ammu", 5000, true, "i", playerid ); //setting refueltimer
}
if( !base_IsPlayerAtme( playerid ) )
{
timerbase[ playerid ] = SetTimerEx( "timer_base", 5000, true, "i", playerid ); //setting refueltimer
}
return 1;
}