if(strcmp(cmd, "/pay", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /pay [playerid/PartOfName] [amount]"); return 1; } //giveplayerid = strval(tmp); giveplayerid = ReturnUser(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /pay [playerid/PartOfName] [amount]"); return 1; } moneys = strval(tmp); if(moneys > 1000 && PlayerInfo[playerid][pLevel] < 3) { SendClientMessage(playerid, COLOR_GRAD1, "You must be level 3 to pay over 1000"); return 1; } if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GRAD1, "Dont go below 1, or above 99999 at once."); return 1; } if (IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(PlayerInfo[giveplayerid][pLocal] == 106) { SendClientMessage(playerid, COLOR_GRAD1, "Command not allowed in this location"); return 1; } if (ProxDetectorS(5.0, playerid, giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); playermoney = GetPlayerMoney(playerid); if (moneys > 0 && playermoney >= moneys) { ConsumingMoney[giveplayerid] = 1; GivePlayerMoney(playerid, (0 - moneys)); GivePlayerMoney(giveplayerid, moneys); format(string, sizeof(string), " You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD1, string); format(string, sizeof(string), " You have recieved $%d from %s(player: %d).", moneys, sendername, playerid); SendClientMessage(giveplayerid, COLOR_GRAD1, string); format(string, sizeof(string), "%s has paid $%d to %s", sendername, moneys, giveplayer); PayLog(string); if(moneys >= 1000000) { ABroadCast(COLOR_YELLOW,string,1); } PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "* %s takes out some cash, and hands it to %s.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { SendClientMessage(playerid, COLOR_GRAD1, " Invalid transaction amount."); } } else { SendClientMessage(playerid, COLOR_GRAD1, " Your too far away."); } }//invalid id } else { format(string, sizeof(string), " %d is not an active player.", giveplayerid); SendClientMessage(playerid, COLOR_GRAD1, string); } } return 1; }
CMD:pay(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
new giveplayerid, moneys;
if(sscanf(params, "ui", giveplayerid, moneys)) return SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /pay [playerid/partofname] [money]");
if(moneys > 1000 && PlayerInfo[playerid][pLevel] < 3) return SendClientMessage(playerid, COLOR_GRAD1, "You must be level 3 to pay over 1000");
if(moneys < 1 || moneys > 99999) return SendClientMessage(playerid, COLOR_GRAD1, "Dont go below 1, or above 99999 at once.");
if(giveplayerid != INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GRAD1, "That player is not an active one.");
if(PlayerInfo[giveplayerid][pLocal] == 106) return SendClientMessage(playerid, COLOR_GRAD1, "Command not allowed in this location");
if (ProxDetectorS(5.0, playerid, giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
playermoney = GetPlayerMoney(playerid);
if (moneys > 0 && playermoney >= moneys)
{
ConsumingMoney[giveplayerid] = 1;
GivePlayerMoney(playerid, (0 - moneys));
GivePlayerMoney(giveplayerid, moneys);
format(string, sizeof(string), " You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_GRAD1, string);
format(string, sizeof(string), " You have recieved $%d from %s(player: %d).", moneys, sendername, playerid);
SendClientMessage(giveplayerid, COLOR_GRAD1, string);
format(string, sizeof(string), "%s has paid $%d to %s", sendername, moneys, giveplayer);
PayLog(string);
if(moneys >= 1000000)
{
ABroadCast(COLOR_YELLOW,string,1);
}
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "* %s takes out some cash, and hands it to %s.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
else return SendClientMessage(playerid, COLOR_GRAD1, " Invalid transaction amount.");
}
else return SendClientMessage(playerid, COLOR_GRAD1, " Your too far away.");
}
return 1;
}
if(giveplayerid != INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GRAD1, "That player is not an active one.");
CMD:pay( playerid, params[ ] )
{
new giveplayerid, moneys, giveplayerid[ MAX_PLAYER_NAME ], sendername[ MAX_PLAYER_NAME ], string[ 128 ];
GetPlayerName( giveplayerid, giveplayer, sizeof( giveplayer ) );
GetPlayerName( playerid, sendername, sizeof( sendername ) );
if( isnull( params ) ) return SendClientMessage( playerid, COLOR_GRAD1, "USAGE: /pay [playerid/PartOfName] [amount]" );
if( moneys < 1000 && PlayerInfo[ playerid ][ pLevel ] < 3 ) return SendClientMessage( playerid, COLOR_GRAD1, "You must be level 3 to pay over 1000" );
if( moneys < 1 || moneys > 99999 ) return SendClientMessage( playerid, COLOR_GRAD1, "Dont go below 1, or above 99999 at once." );
if( giveplayerid == INVALID_PLAYER_ID ) return format( string, sizeof( string ), "%d is not an active player.", giveplayerid ), SendClientMessage( playerid, COLOR_GRAD1, string );
if( PlayerInfo[ giveplayerid ][ pLocal ] == 106 ) return SendClientMessage( playerid, COLOR_GRAD1, "Command not allowed in this location" );
if( ProxDetectorS( 5.0, playerid, giveplayerid ) )
{
playermoney = GetPlayerMoney( playerid );
if( moneys < 0 && playermoney < moneys ) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid transaction amount.");
ConsumingMoney[giveplayerid] = 1;
GivePlayerMoney(playerid, (0 - moneys));
GivePlayerMoney(giveplayerid, moneys);
format(string, sizeof(string), " You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_GRAD1, string);
format(string, sizeof(string), " You have recieved $%d from %s(player: %d).", moneys, sendername, playerid);
SendClientMessage(giveplayerid, COLOR_GRAD1, string);
format(string, sizeof(string), "%s has paid $%d to %s", sendername, moneys, giveplayer);
PayLog(string);
if(moneys >= 1000000) {
ABroadCast(COLOR_YELLOW,string,1);
}
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "* %s takes out some cash, and hands it to %s.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else SendClientMessage(playerid, COLOR_GRAD1, "Your too far away.");
return 1;
}
So basically what did you change? + rep both of you for helping
|
if(giveplayerid != INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GRAD1, "That player is not an active one.");