if(strcmp(cmd, "/pay", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /pay [playerid/PartOfName] [amount]");
return 1;
}
//giveplayerid = strval(tmp);
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /pay [playerid/PartOfName] [amount]");
return 1;
}
moneys = strval(tmp);
if(moneys > 1000 && PlayerInfo[playerid][pLevel] < 3)
{
SendClientMessage(playerid, COLOR_GRAD1, "You must be level 3 to pay over 1000");
return 1;
}
if(moneys < 1 || moneys > 99999)
{
SendClientMessage(playerid, COLOR_GRAD1, "Dont go below 1, or above 99999 at once.");
return 1;
}
if (IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PlayerInfo[giveplayerid][pLocal] == 106)
{
SendClientMessage(playerid, COLOR_GRAD1, "Command not allowed in this location");
return 1;
}
if (ProxDetectorS(5.0, playerid, giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
playermoney = GetPlayerMoney(playerid);
if (moneys > 0 && playermoney >= moneys)
{
ConsumingMoney[giveplayerid] = 1;
GivePlayerMoney(playerid, (0 - moneys));
GivePlayerMoney(giveplayerid, moneys);
format(string, sizeof(string), " You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_GRAD1, string);
format(string, sizeof(string), " You have recieved $%d from %s(player: %d).", moneys, sendername, playerid);
SendClientMessage(giveplayerid, COLOR_GRAD1, string);
format(string, sizeof(string), "%s has paid $%d to %s", sendername, moneys, giveplayer);
PayLog(string);
if(moneys >= 1000000)
{
ABroadCast(COLOR_YELLOW,string,1);
}
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "* %s takes out some cash, and hands it to %s.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Invalid transaction amount.");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Your too far away.");
}
}//invalid id
}
else
{
format(string, sizeof(string), " %d is not an active player.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
return 1;
}
CMD:pay(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
new giveplayerid, moneys;
if(sscanf(params, "ui", giveplayerid, moneys)) return SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /pay [playerid/partofname] [money]");
if(moneys > 1000 && PlayerInfo[playerid][pLevel] < 3) return SendClientMessage(playerid, COLOR_GRAD1, "You must be level 3 to pay over 1000");
if(moneys < 1 || moneys > 99999) return SendClientMessage(playerid, COLOR_GRAD1, "Dont go below 1, or above 99999 at once.");
if(giveplayerid != INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GRAD1, "That player is not an active one.");
if(PlayerInfo[giveplayerid][pLocal] == 106) return SendClientMessage(playerid, COLOR_GRAD1, "Command not allowed in this location");
if (ProxDetectorS(5.0, playerid, giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
playermoney = GetPlayerMoney(playerid);
if (moneys > 0 && playermoney >= moneys)
{
ConsumingMoney[giveplayerid] = 1;
GivePlayerMoney(playerid, (0 - moneys));
GivePlayerMoney(giveplayerid, moneys);
format(string, sizeof(string), " You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_GRAD1, string);
format(string, sizeof(string), " You have recieved $%d from %s(player: %d).", moneys, sendername, playerid);
SendClientMessage(giveplayerid, COLOR_GRAD1, string);
format(string, sizeof(string), "%s has paid $%d to %s", sendername, moneys, giveplayer);
PayLog(string);
if(moneys >= 1000000)
{
ABroadCast(COLOR_YELLOW,string,1);
}
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "* %s takes out some cash, and hands it to %s.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
else return SendClientMessage(playerid, COLOR_GRAD1, " Invalid transaction amount.");
}
else return SendClientMessage(playerid, COLOR_GRAD1, " Your too far away.");
}
return 1;
}
if(giveplayerid != INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GRAD1, "That player is not an active one.");
CMD:pay( playerid, params[ ] )
{
new giveplayerid, moneys, giveplayerid[ MAX_PLAYER_NAME ], sendername[ MAX_PLAYER_NAME ], string[ 128 ];
GetPlayerName( giveplayerid, giveplayer, sizeof( giveplayer ) );
GetPlayerName( playerid, sendername, sizeof( sendername ) );
if( isnull( params ) ) return SendClientMessage( playerid, COLOR_GRAD1, "USAGE: /pay [playerid/PartOfName] [amount]" );
if( moneys < 1000 && PlayerInfo[ playerid ][ pLevel ] < 3 ) return SendClientMessage( playerid, COLOR_GRAD1, "You must be level 3 to pay over 1000" );
if( moneys < 1 || moneys > 99999 ) return SendClientMessage( playerid, COLOR_GRAD1, "Dont go below 1, or above 99999 at once." );
if( giveplayerid == INVALID_PLAYER_ID ) return format( string, sizeof( string ), "%d is not an active player.", giveplayerid ), SendClientMessage( playerid, COLOR_GRAD1, string );
if( PlayerInfo[ giveplayerid ][ pLocal ] == 106 ) return SendClientMessage( playerid, COLOR_GRAD1, "Command not allowed in this location" );
if( ProxDetectorS( 5.0, playerid, giveplayerid ) )
{
playermoney = GetPlayerMoney( playerid );
if( moneys < 0 && playermoney < moneys ) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid transaction amount.");
ConsumingMoney[giveplayerid] = 1;
GivePlayerMoney(playerid, (0 - moneys));
GivePlayerMoney(giveplayerid, moneys);
format(string, sizeof(string), " You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_GRAD1, string);
format(string, sizeof(string), " You have recieved $%d from %s(player: %d).", moneys, sendername, playerid);
SendClientMessage(giveplayerid, COLOR_GRAD1, string);
format(string, sizeof(string), "%s has paid $%d to %s", sendername, moneys, giveplayer);
PayLog(string);
if(moneys >= 1000000) {
ABroadCast(COLOR_YELLOW,string,1);
}
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "* %s takes out some cash, and hands it to %s.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else SendClientMessage(playerid, COLOR_GRAD1, "Your too far away.");
return 1;
}
|
So basically what did you change? + rep both of you for helping
|
if(giveplayerid != INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GRAD1, "That player is not an active one.");