In-Game Editor? - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: In-Game Editor? (
/showthread.php?tid=316269)
In-Game Editor? -
TheMightyEddy - 06.02.2012
So is there an in-game object editor?
For example if my admins or me want to make an event, can I spawn objects in-game while everyone else is playing and move them to different places?
If there is a mod for like, please link me to it. Thanks!
AW: In-Game Editor? -
Tigerkiller - 06.02.2012
just search.
there are alot of ingame editors
Re: In-Game Editor? -
D3m0H - 06.02.2012
And I have to put a fence with a command, if you can give a link?
Re: In-Game Editor? - T0pAz - 06.02.2012
Quote:
Originally Posted by D3m0H
And I have to put a fence with a command, if you can give a link?
|
Use the
SEARCH feature provided by SA-MP Forum.
Re: In-Game Editor? -
D3m0H - 06.02.2012
I can not find, can you link?
Re: In-Game Editor? -
Konstantinos - 06.02.2012
Here!
Or it's not easy for you even choose one of them..
Re: In-Game Editor? -
EncikBuyer - 17.08.2015
Lol,it hard to make script like that.
Re: In-Game Editor? -
ZToPMaN - 17.08.2015
try this :
///////////////////////////INCLUDES
#include <a_samp>
#include <sscanf>
#include <zcmd>
////News
new id, Float:X, Float:Y, Float:Z, Float:A;
///////////////////////////////Commands
CMD:cobject(playerid,params[]) ///To creat the object.
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,-1," You arenot admin to use this command. ");
if(sscanf(params, "i",id)) return SendClientMessage(playerid, -1,"Usage: /Object <id of the object>");
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
CreateObject(id, X+2, Y+2, Z, 0.0, 0.0, A);
return 1;
}
CMD:eobject(playerid,params[]) ///To edit object.
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,-1," You arenot admin to use this command. ");
if(sscanf(params, "i",id)) return SendClientMessage(playerid, -1,"Usage: /editobject <id>");
if(!IsValidObject(id)) return SendClientMessage(playerid,-1, "Error: Invalid object!");
GetObjectPos(id,X,Y,Z);
if(!IsPlayerInRangeOfPoint(playerid, 20.0,X,Y,Z)) return SendClientMessage(playerid,-1, "Error: You must go close of the object. try /gotoobject");
EditObject(playerid, id);
return 1;
}