How do I? -
seanny - 05.02.2012
Hello, I have been getting a few problems with OnPlayerConnect not being called, Why is this?
Is there an error with the following code? This error is really getting on my nerves.
pawn Код:
public OnPlayerConnect(playerid)
{
gPlayerLogged[playerid] == 0;
TogglePlayerControllable(playerid,0);
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
}
return 1;
}
Re: How do I? -
Vince - 05.02.2012
For one, you should get an error along the lines of 'invalid function or declaration'.
pawn Код:
gPlayerLogged[playerid] == 0;
Single equation symbol means assignment, double equation symbol means comparison.
Re: How do I? -
seanny - 05.02.2012
Quote:
Originally Posted by Vince
For one, you should get an error along the lines of 'invalid function or declaration'.
pawn Код:
gPlayerLogged[playerid] == 0;
Single equation symbol means assignment, double equation symbol means comparison.
|
But everytime I try to login to my Test server using this script, OnPlayerConnect is like ignored by the server, I am asking why that is?
Re: How do I? -
Vince - 05.02.2012
Read my post again. Especially the last line! General rule of thumb is: do NOT run a script if it compiled with warnings! (There are about two warnings that can be safely ignored, but that's irrelevant here.)
Re: How do I? -
seanny - 05.02.2012
Quote:
Originally Posted by Vince
Read my post again. Especially the last line! General rule of thumb is: do NOT run a script if it compiled with warnings! (There are about two warnings that can be safely ignored, but that's irrelevant here.)
|
I did as you said, But OnPlayerConnect is still not getting called by the Server, I am asking why?
Re: How do I? -
Cameltoe - 05.02.2012
Quote:
Originally Posted by seanny
I did as you said, But OnPlayerConnect is still not getting called by the Server, I am asking why?
|
Let us see the server.cfg
Re: How do I? -
seanny - 05.02.2012
Quote:
Originally Posted by Cameltoe
Let us see the server.cfg
|
Код:
echo Executing Server Config...
lanmode 0
rcon_password ******
maxplayers 5
port 7777
hostname Sean_Mcelholm's Localhost
gamemode0 san-rp 1
filterscripts ls_elevator
plugins streamer sscanf
announce 1
query 1
weburl www.sa-mp.com
onfoot_rate 40
incar_rate 40
weapon_rate 40
stream_distance 300.0
stream_rate 1000
maxnpc 70
Re: How do I? -
Cameltoe - 05.02.2012
Try removing the filterscript.
And do test's like :
pawn Код:
public OnPlayerConnect(playerid)
{
print("OnPlayerConnect part 1 : Called");
gPlayerLogged[playerid] == 0;
print("OnPlayerConnect part 2 : Called");
TogglePlayerControllable(playerid,0);
print("OnPlayerConnect part 3 : Called");
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
print("OnPlayerConnect part UserCheckExists : Called");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
print("OnPlayerConnect part UserCheckNotExists : Called");
}
print("OnPlayerConnect part 4 : Called");
return 1;
}
And tell us what the server console outputs.
Re: How do I? -
seanny - 05.02.2012
Quote:
Originally Posted by Cameltoe
Try removing the filterscript.
And do test's like :
pawn Код:
public OnPlayerConnect(playerid) {
print("OnPlayerConnect part 1 : Called"); gPlayerLogged[playerid] == 0; print("OnPlayerConnect part 2 : Called"); TogglePlayerControllable(playerid,0); print("OnPlayerConnect part 3 : Called"); if(fexist(UserPath(playerid))) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit"); print("OnPlayerConnect part UserCheckExists : Called"); } else { ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit"); print("OnPlayerConnect part UserCheckNotExists : Called"); } print("OnPlayerConnect part 4 : Called"); return 1; }
And tell us what the server console outputs.
|
Did that, It just outputs the same as before.

OnPlayerConnect does not get called
Re: How do I? -
Cameltoe - 05.02.2012
Then im not sure, as far as i can see .. i may be blind, but it should work properly. Try re-downloading the latest source of sa-mp and overwriting existing ones. Perhaps there is something with your includes etc?