[Include] [Include]SetSkinEfect - Printable Version
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+---- Thread: [Include] [Include]SetSkinEfect (
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[Include]SetSkinEfect -
LuisGraph - 05.02.2012
Good here I come to leave my first Include, Call SkinEfect.
What is
Nothing more and nothing less than to set starting / assign a skin with an explosion effect without affecting the blood.
How do I use?
Easy, just load the include
must first have it in your includes folder.
function
pawn Код:
SetSkinEfect(playerid, 45);//Generates an explosion effect to assign the skin
pawn Код:
SetPlayerSkin(playerid, 45); //Function native.
SetSkinEfect(playerid, 45);//Functionn Efect.
As you can see is used as the nativae
[
Video Test:
http://www.youtube.com/watch?v=hjFMb...ature=*********
Code used in Test
pawn Код:
CMD:fucion(playerid, params[])
{
new id;
if (sscanf(params, "i", id)) SendClientMessage(playerid, COLOR, "Use: /Fucion <skin>");
else if(id <= 259 && id >= 1)
{
SetSkinEfect(playerid, id);
}
else
{
SendClientMessage(playerid, -1, "ERROR:Choose a skin from 1 to 259.");
}
return 1;
}
Good night
Re: [Include]SetSkinEfect -
-ExG-VirusKiller - 05.02.2012
Nice.First Post xD
Edit: in the example you have given(the second one) you have typed SeSkinEffect in place of SetSkinEffect.Notice the "t"
Thanks.
Re: [Include]SetSkinEfect -
Ballu Miaa - 05.02.2012
Yeah good one!
Re: [Include]SetSkinEfect -
LuisGraph - 05.02.2012
Tankz
@ExG-VirusKiller
Ready hehe thanks for the observation
Re: [Include]SetSkinEfect -
skaTim - 07.02.2012
Nice one!
Re: [Include]SetSkinEfect -
Steven82 - 07.02.2012
Do i see MMO RPG server coming soon? With this, it could so easily be used as like a magic spell and stuff like that.
Respuesta: Re: [Include]SetSkinEfect -
LuisGraph - 08.02.2012
Quote:
Originally Posted by Steven82
Do i see MMO RPG server coming soon? With this, it could so easily be used as like a magic spell and stuff like that.
|
Jeje Yeah (Y)
Re: [Include]SetSkinEfect -
Niko_boy - 08.02.2012
woooh
Its Nice
Very well made and nice idea D: