SetPlayerVelocity - Printable Version
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+--- Thread: SetPlayerVelocity (
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SetPlayerVelocity -
Universal - 04.02.2012
Hi, the question is how should I use this function to charge player towards his facing direction?
I've tried it myself, but it requires some advanced math and stuff, so I couldnt make it.
Really looking forward!
+ Rep if you'll help me.
Re: SetPlayerVelocity -
[XST]O_x - 04.02.2012
pawn Код:
GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance) //An important function
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
GetPlayerFacingAngle(playerid, a);
if (GetPlayerVehicleID(playerid))
{
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}
#define VELOCITY 3.2 //The velocity you want to add
new Float:p_Vel[3];
GetVehicleVelocity(GetPlayerVehicleID(playerid),p_Vel[0],p_Vel[1],p_Vel[2]);
GetXYInfrontOfPlayer(playerid,p_Vel[0],p_Vel[1],VELOCITY);
SetVehicleVelocity(GetPlayerVehicleID(playerid,p_Vel[0],p_Vel[1],p_Vel[2]);
No idea if it'll work...
Re: SetPlayerVelocity -
Universal - 04.02.2012
Fixed the problem. Thanks for help, but that didnt helped. All I needed was to do this: