[HELP]DestroyPlayerObject -
xRandomGuy - 03.02.2012
Hey, I'm trying to create an object for any player that is not admin level 5+ when he spawns and to delete it if he is (when he spawns), its the first time I'm using player objects and I really didn't know how this works, I tried to do this my way;
Код HTML:
new hadalwall;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerInfo[i][pAdmin] < 5)
{
DestroyPlayerObject(i, hadalwall);
hadalwall = CreatePlayerObject(i,2395, 548.61, 2567.65, 348.70, 0.00, 270.00, 180.00);
}
else if(PlayerInfo[i][pAdmin] >= 5)
{
DestroyPlayerObject(i, hadalwall);
}
}
And I tried another way after searching online and it still didn't work;
Код HTML:
new hadalwall[MAX_PLAYERS];
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerInfo[i][pAdmin] < 5)
{
DestroyPlayerObject(i, hadalwall[playerid]);
hadalwall[i] = CreatePlayerObject(i,2395, 548.61, 2567.65, 348.70, 0.00, 270.00, 180.00);
}
else if(PlayerInfo[i][pAdmin] >= 5)
{
DestroyPlayerObject(i, hadalwall[playerid]);
}
}
It created the object if the player is not a level 5+ admin, but it does not destroy it when he spawns again as a level 5 administrator. HELP please.
AW: [HELP]DestroyPlayerObject -
Drebin - 03.02.2012
pawn Код:
new hadalwall[MAX_PLAYERS];
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerInfo[i][pAdmin] < 5)
{
hadalwall[i] = CreatePlayerObject(i,2395, 548.61, 2567.65, 348.70, 0.00, 270.00, 180.00);
}
}
If the player's level is below 5, the object is being created, if he's 5 or above, it's not. No need to first create it and then destroy it again.
Re: [HELP]DestroyPlayerObject -
xRandomGuy - 03.02.2012
Yeah okay, but I did this for a reason, I want it so if I promote someone to a level five admin, it will automatically update it when he spawns and he'll be able to do what he can't if the object is still there.
Plus, if I won't add DestroyPlayerObject before it creates it, the object will be created everytime the player spawn.
AW: [HELP]DestroyPlayerObject -
Drebin - 03.02.2012
pawn Код:
new hadalwall[MAX_PLAYERS];
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerInfo[i][pAdmin] < 5)
{
hadalwall[i] = CreatePlayerObject(i,2395, 548.61, 2567.65, 348.70, 0.00, 270.00, 180.00);
}
if(PlayerInfo[i][pAdmin] >= 5)
{
if(IsValidPlayerObject(playerid,hadalwall[i])
{
DestroyPlayerObject(playerid,hadalwall[i])
}
}
}
Re: [HELP]DestroyPlayerObject -
xRandomGuy - 03.02.2012
It still do not destroy the object when I spawn back again as a level 5 admin :\
AW: [HELP]DestroyPlayerObject -
Drebin - 03.02.2012
You mean when you promote a player ingame?
Then put this into the piece of code where you promote the player:
pawn Код:
if(PlayerInfo[playerid][pAdmin] >= 5)
{
if(IsValidPlayerObject(playerid,hadalwall[playerid])
{
DestroyPlayerObject(playerid,hadalwall[playerid]);
}
}
If the player you promoted is level 5 and above and the playerobject hadalwall is created it's been destroyed for the player.
Also, under which callback did you have the original code you showed?
Re: [HELP]DestroyPlayerObject -
xRandomGuy - 03.02.2012
1. Thanks, I'll try.
2. OnPlayerSpawn and I did re-spawn every time to check it works and it didnt.