public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("[GNF]Mod v1.0");
ShowPlayerMarkers(0);
ShowNameTags(0);
EnableStuntBonusForAll(0);
// Player Class's
AddPlayerClass(29,2066.2820,-991.9121,48.7995,339.0341,24,999,25,9999,30,9999);
AddPlayerClass(28,2203.3721,-993.2136,63.9297,158.2657,24,999,25,9999,30,9999);
AddPlayerClass(285,2219.4712,-1170.2731,25.7266,358.1601,24,9999,25,9999,31,9999);
UsePlayerPedAnims();
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
return 1;
}
Originally Posted by LucasTotola
public OnPlayerRequestClass(playerid, classid)
{ SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 270.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); return 1; } |
//OnPlayerSpawn
SetPlayerInterior(playerid,0);
Bom, atй funcionou, mas ai o cara n fica mais no guarda roupa la, ele fica tipo q voando, mas ta de boa, vlw ai =)
|
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
return 1;
}
ublic OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid, 0);
return 1;
}