Save car last position [REP+] -
zaf13 - 27.01.2012
Hello, I want to save car position if the server restart.Like, if i drive one car and left it somewhere if the server restart i want to save the car in the last position.Thanks
Re: Save car last position [REP+] -
milanosie - 27.01.2012
Impossible with static vehicles
Re: Save car last position [REP+] -
henry jiggy - 27.01.2012
Unless you create your own function to restart the server with the proper RCON command below all the fuckload of code that is going to be necessary for saving vehicles, it won't work, AND even if you do this, it wont save if a crash occurs...
Re: Save car last position [REP+] -
zaf13 - 27.01.2012
Ok thanks for your answers.So i want this for impound cars.I want to impound cars and when do /impound (i have that command) to save the vehicle at position if the server restart.Understand? Thanks
Re: Save car last position [REP+] -
henry jiggy - 27.01.2012
hmmmm...
With the risk of asking a terribly dumb question, do you want the positions to be loaded at the start?
If yes then you'll need an entire system for that. i recommend using Y_INI...took me a while to get it but now it's easy.
This might help:
pawn Код:
CMD:impound(playerid, params[])
{
new CarID = GetPlayerVehicleID(playerid);
if(CarID == 0) return SendClientMessage(playerid,COLOR_WHITE,"Dude, You arent in a car.");
else
{
new float:X;
new float:Y;
new float:Z;
new float:CarAngle;
GetVehiclePos(CarID,X,Y,Z);
GetVehicleZAngle(CarID,CarAngle);
//Do your saving magic here
Bored to write full code...
P.S: will need ZCMD to work
"I pushed you, now fly!" - Mama Bird
Re: Save car last position [REP+] -
zaf13 - 27.01.2012
Thanks dude

.So i add this to my script and ready?
Re: Save car last position [REP+] -
milanosie - 27.01.2012
Quote:
Originally Posted by zaf13
Thanks dude  .So i add this to my script and ready?
|
no you need to finish it
Re: Save car last position [REP+] -
zaf13 - 27.01.2012
Can you tell me how please?If u can.
Thanks
Re: Save car last position [REP+] -
papedo - 27.01.2012
I tryed this, but sometimes GetVehiclePos returns spawn coordinates of the vehicle instead of current vehicle position.
Re: Save car last position [REP+] -
henry jiggy - 27.01.2012
Oh wow that's lame.
in this case use GetPlayerPos instead, because the player has to be inside a vehicle to do /impound command