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Cant Get 3dtextlabel to show - Printable Version

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+--- Thread: Cant Get 3dtextlabel to show (/showthread.php?tid=313709)



Cant Get 3dtextlabel to show - Buzzbomb - 27.01.2012

I dont know if that is right or not But it wont show any label to the fire i have each One of the FMOS1 thru 12 It wont show a Label for them Can anyone help me please

pawn Code:
public FireSourceCheck(playerid, Health)
{
    new Float:ObjX[12],Float:ObjY[12],Float:ObjZ[12],obj;
    for(new i = 1; i < 13; i++)
    {
        if(i == 1) { obj = FMOS1; }
        else if(i == 2) { obj = FMOS2; }
        else if(i == 3) { obj = FMOS3; }
        else if(i == 4) { obj = FMOS4; }
        else if(i == 5) { obj = FMOS5; }
        else if(i == 6) { obj = FMOS6; }
        else if(i == 7) { obj = FMOS7; }
        else if(i == 8) { obj = FMOS8; }
        else if(i == 9) { obj = FMOS9; }
        else if(i == 10) { obj = FMOS10; }
        else if(i == 11) { obj = FMOS11; }
        else if(i == 12) { obj = FMOS12; }
        GetObjectPos(obj,ObjX[i],ObjY[i],ObjZ[i]);
        TotalFires++;
        new ID = TotalFires;
        FirePos[ID][0] = ObjX[i], FirePos[ID][1] = ObjY[i], FirePos[ID][2] = ObjZ[i];
        FireHealth[ID] = Health;
        FireHealthMax[ID] = Health;
        new string[128];
        format(string, sizeof(string), "~r~Fire Source Intergity~n~~w~%d/%d", FireHealth[ID], FireHealthMax[ID]);
        FireText[ID] = Create3DTextLabel(string, 0xFFFFFFFFF, ObjX[i],ObjY[i],ObjZ[i], 20, 0);
        if(IsPlayerInRangeOfPoint(playerid,5.0,ObjX[i],ObjY[i],ObjZ[i]))
        {
       
        }
    }
    return 1;
}



Re: Cant Get 3dtextlabel to show - Stigg - 27.01.2012

Maybe your setting the wrong virtual world

https://sampwiki.blast.hk/wiki/Create3DTextLabel


Re: Cant Get 3dtextlabel to show - Buzzbomb - 27.01.2012

Quote:
Originally Posted by Stigg
View Post
Maybe your setting the wrong virtual world

https://sampwiki.blast.hk/wiki/Create3DTextLabel
Oop's haha thanks..


Re: Cant Get 3dtextlabel to show - Buzzbomb - 27.01.2012

Nope Still Did Not Work..