public OnPlayerCommandText(playerid, cmdtext[]) |
if(!strcmp(cmd, "/flip", true) || !strcmp(cmd, "/voltearauto",true)) { if(!IsPlayerInAnyVehicle(playerid) || (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)) return SendClientMessage(playerid,-1,"ERROR: Necesitas coche o estar de conductor para voltear el vehiculo"); new VehicleID, Float:Angle, Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); VehicleID = GetPlayerVehicleID(playerid); GetVehicleZAngle(VehicleID, Angle); SetVehiclePos(VehicleID, X, Y, Z); SetVehicleZAngle(VehicleID, Angle); new vid = GetPlayerVehicleID(playerid); if(vid) RepairVehicle(vid); SendClientMessage(playerid,-1,"Tъ auto ha sido flipeado y reparado, ЎDisfruta!"); return 1; } |
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp("/repair", cmdtext))
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "You are not in a vehicle!");
RepairVehicle(GetPlayerVehicleID(playerid));
SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been successfully repaired!");
return 1;
}
}
if(strcmp(cmdtext, "/flip", true) == 0)
{
new currentveh;
new Float:angle;
currentveh = GetPlayerVehicleID(playerid);
GetVehicleZAngle(currentveh, angle);
SetVehicleZAngle(currentveh, angle);
SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been flipped.");
return 1;
}
if(!strcmp(cmd, "/flip", true) || !strcmp(cmd, "/voltearauto",true))
{
if(!IsPlayerInAnyVehicle(playerid) || (GetPlayerState(playerid) != PLAYER_STATE_DRIVER))
{
new veh;
new Float:angle;
veh = GetPlayerVehicleID(playerid);
GetVehicleZAngle(veh, angle);
SetVehicleZAngle(veh, angle);
new vid = GetPlayerVehicleID(playerid);
RepairVehicle(vid);
SendClientMessage(playerid,-1,"Tъ auto ha sido flipeado y reparado, ЎDisfruta!");
}
else
{
SendClientMessage(playerid,-1,"ERROR: Necesitas coche o estar de conductor para voltear el vehiculo");
}
return 1;
}