SA-MP Forums Archive
[Tool/Web/Other] [Editor] PawnEdit IDE (Development preview) - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (https://sampforum.blast.hk/forumdisplay.php?fid=17)
+---- Forum: Tools and Files (https://sampforum.blast.hk/forumdisplay.php?fid=82)
+---- Thread: [Tool/Web/Other] [Editor] PawnEdit IDE (Development preview) (/showthread.php?tid=313591)



[Editor] PawnEdit IDE (Development preview) - luby - 26.01.2012

Hello and welcome everyone.

I got already bored by old pawno and decided to build
my own, modern, more flexible
Pawn Editor

After doing all stuff I've found it's good and decided to show it all.



And here's the link for PawnEdit Development Preview 1:

http://luby.acech24.pl/files/pawnedit1.rar

Cheers and have fun with new programming style :>
Luby


Re: [Editor] PawnEdit IDE (Development preview) - Kirollos - 26.01.2012

nice Development will test it now.

Hold on.


Re: [Editor] PawnEdit IDE (Development preview) - luby - 26.01.2012

Quote:
Originally Posted by kirollos
View Post
nice Development will test it now.

Hold on.
Okay Don't forget to give your results and/or suggestions :>


Re: [Editor] PawnEdit IDE (Development preview) - Kirollos - 26.01.2012

Tested and it's 100% works. keep up the good work

i loved the compline color box, if it don't have errors = green box and if there are errors = red box :P


Re: [Editor] PawnEdit IDE (Development preview) - Kaperstone - 26.01.2012

looks & sounds good
will test & maybe use.
thanks for the release.


Re: [Editor] PawnEdit IDE (Development preview) - Psymetrix - 26.01.2012

I love the fact that it's so clean looking.

May I suggest adding a vertical edge at line 80.


Re: [Editor] PawnEdit IDE (Development preview) - T0pAz - 26.01.2012

Where is the function list box? It looks nice btw.


Re: [Editor] PawnEdit IDE (Development preview) - Universal - 26.01.2012

Add that you can open more than one script at once (in tabs, like notepad++) !


Re: [Editor] PawnEdit IDE (Development preview) - Epic_Mickey - 26.01.2012

Looks cool, but what's the difference?


Re: [Editor] PawnEdit IDE (Development preview) - luby - 26.01.2012

Quote:
Originally Posted by T0pAz
View Post
Where is the function list box? It looks nice btw.
Don't worry it will come with new version the development is going on!
I also love the minimalistic clean looklike You don't need to focus on editor, but just code
Vertical line is good idea too, I will add it.


Re: [Editor] PawnEdit IDE (Development preview) - Psymetrix - 26.01.2012

You can Ctrl + Z further back than what you edited leading to a blank file.

Suggestions:

- Tabs.
- Double clicking to select tab spaces.
- Click and dragging text should highlight as you drag, not after.
- Optional functions list.
- Tabs should NOT be changed to spaces.


Re: [Editor] PawnEdit IDE (Development preview) - [HK]Ryder[AN] - 27.01.2012

Really cool.


Re: [Editor] PawnEdit IDE (Development preview) - CarbonFiberSpoon - 29.01.2012

You should most definitely add "-;+ -(+" to compiler(pawncc.exe)'s launch line, as it has become a fashion in PAWN scripts floating around about SAMP.

Currently your program's compile/run feature allows the next code:
Code:
SendClientMessage(playerid, COLOR_LIGHTBLUE, "k");
to also be written as:
Code:
SendClientMessage(playerid, COLOR_LIGHTBLUE, "k")
or even:
Code:
SendClientMessage playerid, COLOR_LIGHTBLUE, "k"
This difference in parameters will actually make it incompatible for some scripts(like YSI), and I personally would consider it incredibly bad practise to write such code(one that does not use ')' nor ';' in it).

Also, unfortunately, it is a SAMP forum rule that you must make the source code available.

I must say, I do like the compiler green for flawless script.

Edit: also the text highlighting fails at multi-line comments and it seems to mess about with the indentation of the code a lot. Also a huge dislike goes towards replacing the \t with spaces.