new Float:SpawnsCivilian[][5] =
{
{-2051.7437,478.5006,35.1723,261.2405},
{-2036.9413,1194.0226,45.4453,165.4971},
{-1770.8910,1202.6089,25.1250,192.7926},
{-1551.7037,1165.8408,7.1875,56.0145}
};
new Float:SpawnsCops[][5] =
{
{-1624.7889,661.7517,-5.2422,15.6977},
{-1598.7067,679.4637,-5.2422,1.2324},
{-1614.2136,732.3307,-5.2422,359.9951},
{-1620.7598,685.4606,7.1901,190.0825}
};
if(gTeam[playerid] == COP)
{
SetPlayerPos(playerid, SpawnsCops[rand][0], SpawnsCops[rand][1],SpawnsCops[rand][2]);SetPlayerFacingAngle(playerid, SpawnsCops[rand][3]);
}
if(gTeam[playerid] == CIV)
{
SetPlayerPos(playerid, SpawnsCivilian[rand][0], SpawnsCivilian[rand][1],SpawnsCivilian[rand][2]);SetPlayerFacingAngle(playerid, SpawnsCivilian[rand][3]);
}
// At The Top
new Float:SpawnsCivilian[ ][ 4 ] =
{
{-2051.7437,478.5006,35.1723,261.2405},
{-2036.9413,1194.0226,45.4453,165.4971},
{-1770.8910,1202.6089,25.1250,192.7926},
{-1551.7037,1165.8408,7.1875,56.0145}
};
new Float:SpawnsCops[ ][ 4 ] =
{
{-1624.7889,661.7517,-5.2422,15.6977},
{-1598.7067,679.4637,-5.2422,1.2324},
{-1614.2136,732.3307,-5.2422,359.9951},
{-1620.7598,685.4606,7.1901,190.0825}
};
public OnPlayerSpawn( playerid )
{
new
rand = random( sizeof( SpawnsCivilian) ),
rand2 = random( sizeof( SpawnsCops) );
if( gTeam[ playerid ] == COP )
{
SetPlayerPos( playerid, SpawnsCops[ rand ][ 0 ], SpawnsCops[ rand ][ 1 ],SpawnsCops[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, SpawnsCops[ rand ][ 3 ] );
}
if( gTeam[ playerid ] == CIV )
{
SetPlayerPos( playerid, SpawnsCivilian[ rand2 ][ 0 ], SpawnsCivilian[ rand2 ][ 1 ], SpawnsCivilian[ rand2 ][ 2 ] );
SetPlayerFacingAngle( playerid, SpawnsCivilian[ rand ][ 3 ] );
}
return 1;
}
new rand = random( /* howmutch spawn locations do you have in the variables */ );
if( a == b )
public OnPlayerSpawn(playerid)
{
new rand = random(4);
if(gTeam[playerid] == COP) { SetPlayerPos(playerid,SpawnCops[rand][0],SpawnCops[rand][1],SpawnCops[rand][2]); SetPlayerFacingAngle(playerid,SpawnCops[rand][3]);}
else
{
rand = random(4);
SetPlayerPos(playerid,SpawnCivillian[rand][0],SpawnCivillian[rand][1],SpawnCivillian[rand][2]);
SetPlayerFacingAngle(playerid,SpawnCivillian[rand][3]);
}
return 1;
}
new rand = random(4);
// At The Top
new Float:SpawnsCivilian[ ][ 4 ] =
{
{-2051.7437,478.5006,35.1723,261.2405},
{-2036.9413,1194.0226,45.4453,165.4971},
{-1770.8910,1202.6089,25.1250,192.7926},
{-1551.7037,1165.8408,7.1875,56.0145}
};
new Float:SpawnsCops[ ][ 4 ] =
{
{-1624.7889,661.7517,-5.2422,15.6977},
{-1598.7067,679.4637,-5.2422,1.2324},
{-1614.2136,732.3307,-5.2422,359.9951},
{-1620.7598,685.4606,7.1901,190.0825}
};
public OnPlayerSpawn( playerid )
{
new
rand = random( sizeof( SpawnsCivilian) ),
rand2 = random( sizeof( SpawnsCops) );
if( gTeam[ playerid ] == COP )
{
SetPlayerPos( playerid, SpawnsCops[ rand ][ 0 ], SpawnsCops[ rand ][ 1 ],SpawnsCops[ rand ][ 2 ] );
SetPlayerFacingAngle( playerid, SpawnsCops[ rand ][ 3 ] );
}
if( gTeam[ playerid ] == CIV )
{
SetPlayerPos( playerid, SpawnsCivilian[ rand2 ][ 0 ], SpawnsCivilian[ rand2 ][ 1 ], SpawnsCivilian[ rand2 ][ 2 ] );
SetPlayerFacingAngle( playerid, SpawnsCivilian[ rand ][ 3 ] );
}
return 1;
}
This works. I tested it on localhost. However, your compiler crashed because you used random from the Spawns that they were 5 and you used 4.
Also, random 4 in what? pawn Код:
pawn Код:
|
Also, random 4 in what? |