OnPlayerConnect [HELP] - Printable Version
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+--- Thread: OnPlayerConnect [HELP] (
/showthread.php?tid=312946)
OnPlayerConnect [HELP] -
Sting. - 23.01.2012
I want a ShowPlayerDialog thing coming up when OnPlayerConnect, saying the rules. Now about the dialog response, for accept, he continues to the OnPlayerRequestClass. Now how to do when player chooses disagree, he get's kicked... how do I do that?
Re: OnPlayerConnect [HELP] -
viper_viper - 23.01.2012
pawn Код:
public OnPlayerConnect(playerid)
{
ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"The Rules","(enter your rules here)","Accept","Decline");
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if (dialogid == 0)
{
if (response == 0)
{
SendClientMessage(playerid,0xFF0000AA,"You must agree to our rules to play on this server");
Kick(playerid);
}
}
}
Re: OnPlayerConnect [HELP] -
lordturhan - 23.01.2012
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define DIALOG_RULES 350
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnPlayerConnect(playerid)
{
ShowPlayerDialog(playerid,DIALOG_RULES,DIALOG_STYLE_MSGBOX,"Rules","YOUR RULES HERE","Accept","Deny");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_RULES)
{
if(!response) return Kick(playerid);
return 1;
}
return 0;
}
Note
ont know if it works.
Re: OnPlayerConnect [HELP] -
MAVERICKS - 23.01.2012
here you are my friend:
https://sampwiki.blast.hk/wiki/ShowPlayerDialog
Re: OnPlayerConnect [HELP] -
Sting. - 23.01.2012
Thank You Guy's.