AddPlayerClass(0,-1624.7889,661.7517,-5.2422,15.6977,0,0,0,0,0,0); // spawn cops 1
AddPlayerClass(0,-1598.7067,679.4637,-5.2422,1.2324,0,0,0,0,0,0); // spawn cops 2
AddPlayerClass(0,-1614.2136,732.3307,-5.2422,359.9951,0,0,0,0,0,0); // spawn cops 3
AddPlayerClass(0,-1620.7598,685.4606,7.1901,190.0825,0,0,0,0,0,0); // spawn cops 4
AddPlayerClass(0,-2051.7437,478.5006,35.1723,261.2405,0,0,0,0,0,0); // spawn civilian 1
AddPlayerClass(0,-2036.9413,1194.0226,45.4453,165.4971,0,0,0,0,0,0); // spawn civilian 2
AddPlayerClass(0,-1770.8910,1202.6089,25.1250,192.7926,0,0,0,0,0,0); // spawn civilian 3
AddPlayerClass(0,-1551.7037,1165.8408,7.1875,56.0145,0,0,0,0,0,0); // spawn civilian 4
new Float:RandomCopSpawns[][] =
{
{-1624.7889,661.7517,-5.2422,15.6977},
{-1598.7067,679.4637,-5.2422,1.2324},
{-1614.2136,732.3307,-5.2422,359.9951},
{-1620.7598,685.4606,7.1901,190.0825},
};
new Float:RandomCivilSpawns[][] =
{
{-2051.7437,478.5006,35.1723,261.2405},
{-2036.9413,1194.0226,45.4453,165.4971},
{-1770.8910,1202.6089,25.1250,192.7926},
{-1551.7037,1165.8408,7.1875,56.0145},
};
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_COP)
{
/* User RandomCopSpawns here */
}
else
{
/* Civil HEre */
}
return 1;
}
pawn Код:
|
new Float:SpawnsCivilian[][5] =
{
{-2051.7437,478.5006,35.1723,261.2405},
{-2036.9413,1194.0226,45.4453,165.4971},
{-1770.8910,1202.6089,25.1250,192.7926},
{-1551.7037,1165.8408,7.1875,56.0145}
};
new Float:SpawnsCops[][5] =
{
{-1624.7889,661.7517,-5.2422,15.6977},
{-1598.7067,679.4637,-5.2422,1.2324},
{-1614.2136,732.3307,-5.2422,359.9951},
{-1620.7598,685.4606,7.1901,190.0825}
};
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == Cop)
{
SetPlayerPos(playerid, SpawnsCops[rand][0], SpawnsCops[rand][1],SpawnsCops[rand][2]);SetPlayerFacingAngle(playerid, SpawnsCops[rand][3]);
}
else
{
SetPlayerPos(playerid, SpawnsCivilian[rand][0], SpawnsCivilian[rand][1],SpawnsCivilian[rand][2]);SetPlayerFacingAngle(playerid, SpawnsCivilian[rand][3]);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == Cop)
{
new rand = random(sizeof(BattleFieldSpawns));
SetPlayerPos(playerid, SpawnsCops[rand][0], SpawnsCops[rand][1],SpawnsCops[rand][2]);SetPlayerFacingAngle(playerid, SpawnsCops[rand][3]);
}
else
{
new rand = random(sizeof(BattleFieldSpawns));
SetPlayerPos(playerid, SpawnsCivilian[rand][0], SpawnsCivilian[rand][1],SpawnsCivilian[rand][2]);SetPlayerFacingAngle(playerid, SpawnsCivilian[rand][3]);
}
return 1;
}