Help please....SSCANF issue. -
Dokins - 22.01.2012
Alright what happens is.... when i type /housestore it says the first sscanf call "Usage: /housestore [function]"
When I type /housestore money it says /housestore money [amount] when I type the amount it shows the same message!
Can anyone advise me on this?
pawn Code:
CMD:housestore(playerid, params[])
{
if(LoggedIn[playerid] == 0) return SendClientMessage(playerid, COLOUR_GREY, "You must be logged in to use this command.");
new cashamount, string[128],function[16], sum;
new houseid = GetPlayerHouseID(playerid);
if(sscanf(params, "s[16]D", function, cashamount)) return SendClientMessage(playerid, COLOUR_GREY, "Usage: /housestore [function] Available functions: weapon(coming soon), money");
if(strcmp(function, "money", true) == 0)
{
if(sscanf(function, "d", cashamount)) return SendClientMessage(playerid, COLOUR_GREY, "Usage: /housestore money [amount]");
if(cashamount < 1 || cashamount > 500000) return SendClientMessage(playerid, COLOUR_GREY, "The amount must be between $0 and $500,000.");
if(cashamount > PlayerMoney[playerid]) return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much to store.");
if(HouseOwned[playerid] == houseid)
{
printf("House Owned: %d", HouseOwned[playerid]);
sum = HouseMoney[houseid] += cashamount;
HouseSQLID[houseid] = MySQL_GetValue(HouseSQLID[houseid], "id", "houses");
MySQL_SetInteger(HouseSQLID[houseid], "HouseMoney", sum, "houses");
GivePlayerMoney(playerid, -cashamount);
printf("Cash amount %d", cashamount);
format(string, sizeof(string), "You have stored $%d in your house.", cashamount);
SendClientMessage(playerid, COLOUR_ORANGE, string);
}
}
return 1;
}
Re: Help please....SSCANF issue. -
2KY - 22.01.2012
Sure can! Take a look at my /give command as a reference.
pawn Code:
CMD:give(playerid, params[])
{
new
user,
string[128],
weaponname[32],
amount,
Float:Pos[3]
;
if(isnull(params))
{
SendClientMessage(playerid, COLOR_WHITE, "[AVAILABLE ITEM NAMES]");
//Items
if(GetPlayerCash(playerid) > 0) { SendClientMessage(playerid, COLOR_LIME, "* Money"); }
if(GetPlayerWeapon(playerid) != 0) { SendClientMessage(playerid, COLOR_LIME, "* Weapon"); }
if(UserInfo[playerid][Sunglasses] == 1 && UserInfo[playerid][SunglassesType] != 0) { SendClientMessage(playerid, COLOR_LIME, "* Sunglasses"); }
//Food
if(UserInfo[playerid][Pizza] > 0) { SendClientMessage(playerid, COLOR_LIME, "* Pizza Slice"); }
if(UserInfo[playerid][Soda] > 0) { SendClientMessage(playerid, COLOR_LIME, "* Soda"); }
if(UserInfo[playerid][Doughnuts] > 0) { SendClientMessage(playerid, COLOR_LIME, "* Doughnut"); }
//Ammo
if(UserInfo[playerid][ExplosiveAmmo] > 0) { SendClientMessage(playerid, COLOR_LIME, "* ExplosiveAmmo"); }
if(UserInfo[playerid][TazerDarts] > 0) { SendClientMessage(playerid, COLOR_LIME, "* TazerDart"); }
SendClientMessage(playerid, COLOR_CMD, "Correct Usage: /Give [Item Name] [Player ID] [Amount]");
return 1;
}
if(strcmp(params, "money", true, 5) == 0) {
strdel(params, 0, 5);
if(sscanf(params, "ui", user, amount))
return SendClientMessage(playerid, COLOR_CMD, "Correct Usage: /Give Money [Player ID] [Amount]");
new
name[24],
uname[24]
;
GetPlayerNameEx(playerid, name, 24);
GetPlayerNameEx(user, uname, 24);
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
if(IsPlayerInRangeOfPoint(user, 5, Pos[0], Pos[1], Pos[2]))
{
if(GetPlayerCash(playerid) >= amount)
{
if(user == playerid)
return SendClientMessage(playerid, COLOR_ERROR, "< You cannot give yourself money!");
format(string, sizeof(string), "* %s hands %s some money.", name, uname);
ProxDetector(20.0, playerid, string, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION);
format(string, sizeof(string), "* You have given %s $%d.", uname, amount);
SendClientMessage(playerid, COLOR_SUCCESSFUL, string);
format(string, sizeof(string), "* %s has given you $%d.", name, amount);
SendClientMessage(user, COLOR_SUCCESSFUL, string);
GivePlayerCash(playerid, -amount);
GivePlayerCash(user, amount);
}
else return SendClientMessage(playerid, COLOR_ERROR, "< You do not have enough money!");
}
else return SendClientMessage(playerid, COLOR_ERROR, "< You're not close enough to that player!");
}
else if(strcmp(params, "weapon", true, 6) == 0) {
strdel(params, 0, 6);
new
name[24],
uname[24],
gunname[42]
;
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
if(sscanf(params, "us[32]", user, weaponname))
return SendClientMessage(playerid, COLOR_CMD, "Correct Usage: /Give Weapon [Player ID] [Weapon Name]");
if(GetWeaponModelIDFromName(weaponname) == GetPlayerWeapon(playerid))
{
/*if(user == playerid)
return SendClientMessage(playerid, COLOR_ERROR, "< You can't give something to yourself!");*/
if(IsPlayerInRangeOfPoint(user, 5, Pos[0], Pos[1], Pos[2]))
{
new Ammo;
if(expAmmo[playerid] == -1)
{
Ammo = GetPlayerAmmo(playerid);
}
else
{
Ammo = UserInfo[playerid][w_TempAmmo];
}
GivePlayerWeapon(user, GetWeaponModelIDFromName(weaponname), Ammo);
GivePlayerWeapon(playerid, GetWeaponModelIDFromName(weaponname), -Ammo);
GetWeaponName(GetWeaponModelIDFromName(weaponname), gunname, 42);
GetPlayerNameEx(playerid, name, 24);
GetPlayerNameEx(user, uname, 24);
format(string, sizeof(string), "* %s hands %s a %s.", name, uname, gunname);
ProxDetector(20.0, playerid, string, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION);
if(UserInfo[playerid][w_TempAmmo] != 0)
{
UserInfo[playerid][w_TempAmmo] = 0;
expAmmo[playerid] = -1;
}
}
else return SendClientMessage(playerid, COLOR_ERROR, "< You're not close enough to that player!");
}
else return SendClientMessage(playerid, COLOR_ERROR, "< You can't give someone a weapon you don't have!");
}
return 1;
}
Re: Help please....SSCANF issue. -
Abreezy - 23.01.2012
pawn Code:
if(sscanf(params, "d",cashamount)) return SendClientMessage(playerid, -1, "Usage: /housestore [amount]");
Re: Help please....SSCANF issue. -
Dokins - 23.01.2012
I've tried that before... it doesnt appear to work.
Re: Help please....SSCANF issue. -
Scenario - 23.01.2012
I'm surprised you aren't receiving any messages from sscanf in the server console. First of all, you have an optional specifier in the sscanf line (D), change it to a lower-case letter (d). There's no reason for the optional specifier because they can't do anything without it!
And also, your strcmp line doesn't need to have "== 0" at the end. Just doing this will be fine:
pawn Code:
if(strcmp(function, "money", true))
If you still have problems with sscanf, it may be a good idea to download update 2.5 (or whatever the latest version is) because it works for all versions of SA-MP and doesn't have bugs like the previously released version for 0.3d did!
Re: Help please....SSCANF issue. -
Dokins - 23.01.2012
I'm sure its an optional one because there are other parameters within the command that could be selected hence why I thought "D" was appropriate (optional integer) It basically returns the client message each time and I've tried an amount of changes to fix it.. I'll update the version.
Re: Help please....SSCANF issue. -
Scenario - 23.01.2012
From what I can tell, the only "functions" you have are weapons and money, both probably not needing any further parameters
Re: Help please....SSCANF issue. -
Babul - 24.01.2012
1) how can sscanf know where the string ends, and where your amount value is? you forgot to provide a default value for the optional integer aswell:
pawn Code:
if(sscanf(params, "s[16]D"
the optional parameter should look like
pawn Code:
if(sscanf(params, "s[16]D(0)"
...but this is supposed to fail aswell, due to the unknown string end. ("money 123" is stored in the same string atm, where the cashamount=0, not scanned at all)
pawn Code:
if(strcmp(function, "money", true) == 0)
function and params contain the same string, you need sscanf to stop at the " " space char - try to experiment with the search function (here with the space)
pawn Code:
if(sscanf(params, "s[5]' 'D(0)"
...maybe parsing the exact stringlenght [5] will work, but the ' ' search is a neat thing ^^
i didnt try (yet, as its default set to) to scan strings with the space delimeter:
pawn Code:
if(sscanf(params, "p< >s[16]D(0)"
Re: Help please....SSCANF issue. -
Dokins - 25.01.2012
Yeah, that still doesnt work.