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question. -
viddo - 21.01.2012
How do i add a mapped object in the game mode? like
2nd: how do i make a /opendoor or something for a specific gate ?
Edit: i managed to make the mapped object in my gamemode but for some reason when i add it it removes any other gate or door that i added why?
Re: question. -
Aprezt - 21.01.2012
Make object.
pawn Код:
CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance)
MoveObject
pawn Код:
MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed)
Re: question. -
viddo - 21.01.2012
Quote:
Originally Posted by Aprezt
pawn Код:
CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance)
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I know but where do i put it ? i mean after what ?
Re: question. -
pop.nicku - 21.01.2012
CreateObject in "OnGameModeInit()" function.
MoveObject where your "/opendoor" command is (usualy OnPlayerCommandText if you don't use dcmd,zcmd or something like that).