Textdraw (information) doesn't appear. - Printable Version
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+--- Thread: Textdraw (information) doesn't appear. (
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Textdraw (information) doesn't appear. -
Typhome - 21.01.2012
// Problem fixed. (It was about zone script)
AW: Textdraw (information) doesn't appear. -
Drebin - 21.01.2012
pawn Код:
VHS[i] = TextDrawCreate(4.000000, 290.000000, String);
TextDrawBackgroundColor(VHS[i], 255);
TextDrawFont(VHS[i], 2);
TextDrawLetterSize(VHS[i], 0.350000, 1.200000);
TextDrawColor(VHS[i], -1);
TextDrawSetOutline(VHS[i], 0);
TextDrawSetProportional(VHS[i], 1);
TextDrawSetShadow(VHS[i], 1);
VHS2[i] = TextDrawCreate(4.000000, 269.000000, String2);
TextDrawBackgroundColor(VHS2[i], 255);
TextDrawFont(VHS2[i], 2);
TextDrawLetterSize(VHS2[i], 0.290000, 1.200000);
TextDrawColor(VHS2[i], -1);
TextDrawSetOutline(VHS2[i], 0);
TextDrawSetProportional(VHS2[i], 1);
TextDrawSetShadow(VHS2[i], 1);
VHS3[i] = TextDrawCreate(4.000000, 311.000000, String3);
TextDrawBackgroundColor(VHS3[i], 255);
TextDrawFont(VHS3[i], 2);
TextDrawLetterSize(VHS3[i], 0.290000, 1.300000);
TextDrawColor(VHS3[i], -1);
TextDrawSetOutline(VHS3[i], 0);
TextDrawSetProportional(VHS3[i], 1);
TextDrawSetShadow(VHS3[i], 1);
^ This has to be put into OnGameModeInit()
pawn Код:
format(String, sizeof(String), "Kiirus:~n~ %i KM/H", floatround(floatdiv(Speed, 1.009344), floatround_floor), floatround(Speed, floatround_floor));
format(String2, sizeof(String2), "Liiklusvahend:~n~ %s", List(GetVehicleModel(GetPlayerVehicleID(i))));
format(String3, sizeof(String3), "Asukoht:~n~ %s", zones[current_zone][zone_name];
Now you need to TextDrawSetString(); and then TextDrawShowForPlayer();
Re: Textdraw (information) doesn't appear. -
Typhome - 21.01.2012
// Problem fixed. (It was about zone script)
Re: Textdraw (information) doesn't appear. -
Typhome - 21.01.2012
// Problem fixed. (It was about zone script)