Alright, the string compare works, and it reaches the second request for house ID and displays correctly, yes theses functions definitely work (MySQL) It just wont set the integers and I have NO idea why, it returns the proxdetector.
pawn Код:
CMD:hstoreweapon(playerid, params[])
{
if(LoggedIn[playerid] == 0) return SendClientMessage(playerid, COLOUR_GREY, "You must be logged in to use this command.");
if(HouseOwned[playerid] == 0) return SendClientMessage(playerid, COLOUR_GREY, "You don't have a house.");
new slot, houseid, weapon[32];
if(sscanf(params, "is[32]", slot ,weapon)) return SendClientMessage(playerid, COLOUR_GREY, "Usage: /hstoreweapon [slot] [weapon]");
if(HouseWS1[houseid] || HouseWS2[houseid] || HouseWS3[houseid] >= 1) return SendClientMessage(playerid, COLOUR_GREY, "That slot is already occupied.");
if(slot < 1 || slot > 3) return SendClientMessage(playerid, COLOUR_GREY, "Invalid slot (1-3).");
houseid = GetPlayerHouseID(playerid);
printf("SLOT: %i", slot);
new string[128];
if(IsPlayerInRangeOfPoint(playerid, 30.0, HouseIntX[houseid], HouseIntY[houseid], HouseIntZ[houseid]))
{
printf("House ID: %d", houseid);
if(HouseOwned[playerid] == houseid)
{
if(!(strcmp(weapon, "9mm", true)))
{
printf("Weapon : %s", weapon);
if(PlayerWeapons[playerid][2] == 22 && PlayerWeaponAmmo[playerid][2] >= 1)
{
SendClientMessage(playerid, COLOUR_GREY, "You have stored a 9mm in your house.");
if(slot == 1)
{
MySQL_SetInteger(HouseSQLID[houseid], "HouseWS1", PlayerWeapons[playerid][2],"houses");
printf("Houseid: %d", houseid);
MySQL_SetInteger(HouseSQLID[houseid], "HouseWA1", PlayerWeaponAmmo[playerid][2],"houses");
RemovePlayerWeapon(playerid, PlayerWeapons[playerid][2]);
}
if(slot == 2)
{
MySQL_SetInteger(HouseSQLID[houseid], "HouseWS2", PlayerWeapons[playerid][2],"houses");
printf("Houseid: %d", houseid);
MySQL_SetInteger(HouseSQLID[houseid], "HouseWA2", PlayerWeaponAmmo[playerid][2],"houses");
RemovePlayerWeapon(playerid, PlayerWeapons[playerid][2]);
}
if(slot == 3)
{
MySQL_SetInteger(HouseSQLID[houseid], "HouseWS3", PlayerWeapons[playerid][2],"houses");
printf("Houseid: %d", houseid);
MySQL_SetInteger(HouseSQLID[houseid], "HouseWA3", PlayerWeaponAmmo[playerid][2],"houses");
RemovePlayerWeapon(playerid, PlayerWeapons[playerid][2]);
}
format(string,sizeof(string), "* %s stores a 9mm in their house.", GetNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE);
}
}
}
}
return 1;
}