Alright... So in my game mode when a cop makes /duty he goes off it and it changes his skin to normal but when he goes ON duty it changes him to cj skin, Any ideas? (I added that when a cop does /duty it changes his skin to the selected rank skin that i added )
Код:
if(strcmp(cmd, "/duty", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pWanted] == 1) return SendClientMessage(playerid, COLOR_GREY, "* Criminals can not go on duty!");
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || IsAFreecop(playerid))
{
if(PlayerInfo[playerid][pDBanned] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "* You are Banned from Cop Duty!");
return 1;
}
if (IsPlayerInRangeOfPoint(playerid, 6,255.3,77.4,1003.6) || IsPlayerInRangeOfPoint(playerid, 6,223.6328,186.8251,1003.0313) || IsPlayerInRangeOfPoint(playerid, 6, 233.4989,123.6518,1003.2188) || PlayerInfo[playerid][pLocal] != 255)
{
if(PlayerInfo[playerid][pDuty] == 0)
{
if(IsAFreecop(playerid))
{
format(string, sizeof(string), "* Voluntary Officer %s took a Badge and a Gun from his locker.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 41, 150);
SafeGivePlayerWeapon(playerid, 24, 70);
SafeGivePlayerWeapon(playerid, 3, 0);
SetPlayerColor(playerid,0xa9c4e400);
PlayerInfo[playerid][pDuty] = 1;
PlayerInfo[playerid][pChar] = 71;
new factionskin = PlayerInfo[playerid][pChar];
SetPlayerSkin(playerid, 280);
SaveGuns(playerid);
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Type /equip for equipments // Type /undercover to see UC Skins!");
SetPlayerSkin(playerid, 280);
SafeGivePlayerWeapon(playerid, 24, 300);
SafeGivePlayerWeapon(playerid, 31, 300);
SafeGivePlayerWeapon(playerid, 29, 300);
SafeGivePlayerWeapon(playerid, 41, 300);
SafeGivePlayerWeapon(playerid, 27, 100);
Well, once he heads on duty you set a player variable to 1 and once he heads off duty you set the player variable to 0 and set the CJ skin. If you scripted the script you posted already then you should also be able to script that.
He didn't make this. this is a straight copy from GodFather
Yep, GF. But, i fixed it myself sometime ago, by just deleting the skin saving thing, and adding there automaticly a skin added when doing /duty. (I used skin ID 280) You can do that for every rank different, however u want. :P