dealercar[0] = CreateVehicle(494,-1989.09997559,274.50000000,35.09999847,266.00000000,-1,-1,15); //Hotring
dealercar[1] = CreateVehicle(415,-1989.90002441,268.79998779,35.00000000,266.00000000,-1,-1,15); //Cheetah
dealercar[2] = CreateVehicle(429,-1990.19995117,263.20001221,34.90000153,266.00000000,-1,-1,15); //Banshee
dealercar[3] = CreateVehicle(541,-1990.80004883,258.10000610,34.90000153,264.00000000,-1,-1,15); //Bullet
dealercar[4] = CreateVehicle(402,-1991.00000000,253.10000610,35.09999847,264.00000000,-1,-1,15); //Buffalo
dealercar[5] = CreateVehicle(477,-1992.59997559,241.69999695,35.00000000,266.00000000,-1,-1,15); //ZR-350
dealercar[6] = CreateVehicle(555,-1991.80004883,247.00000000,35.00000000,266.00000000,-1,-1,15); //Windsor
dealercar[7] = CreateVehicle(521,-1989.40002441,299.89999390,34.79999924,270.00000000,-1,-1,15); //FCR-900
dealercar[8] = CreateVehicle(522,-1989.40002441,302.39999390,34.79999924,270.00000000,-1,-1,15); //NRG-500
dealercar[9] = CreateVehicle(463,-1989.30004883,304.60000610,34.79999924,270.00000000,-1,-1,15); //Freeway
dealercar[10] = CreateVehicle(586,-1989.30004883,306.39999390,34.79999924,270.00000000,-1,-1,15); //Wayfarer
dealercar[11] = CreateVehicle(461,-1989.50000000,308.60000610,34.90000153,274.00000000,-1,-1,15); //PCJ-600
if(newstate == PLAYER_STATE_DRIVER)
{
new car = GetPlayerVehicleID(playerid);
if(car == dealercar[0] || car == dealercar[1] || car == dealercar[2] || car == dealercar[3] || car == dealercar[4] || car == dealercar[5] || car == dealercar[6] || car == dealercar[7] || car == dealercar[8] || car == dealercar[9] || car == dealercar[10] || car == dealercar[11])
{
TogglePlayerControllable(playerid,0);
SendClientMessage(playerid,-1,EMBED_CYAN"[DEALERSHIP]: "EMBED_WHITE"This vehicle is owned by the dealership.");
SendClientMessage(playerid,-1,EMBED_CYAN"[DEALERSHIP]: "EMBED_WHITE"If you wish to purchase this vehicle then use /buycar");
SendClientMessage(playerid,-1,EMBED_CYAN"[DEALERSHIP]: "EMBED_WHITE"If you wish not to purchase this vehicle, then /exitcar");
}
}
CMD:buycar(playerid,params[]) { new car = GetPlayerVehicleID(playerid); if(car == dealercar[0] || car == dealercar[1] || car == dealercar[2] || car == dealercar[3] || car == dealercar[4] || car == dealercar[5] || car == dealercar[6] || car == dealercar[7] || car == dealercar[8] || car == dealercar[9] || car == dealercar[10] || car == dealercar[11]) { PlayerInfo[playerid][Vehicle] = car; SendClientMessage(playerid,-1,EMBED_CYAN"[DEALERSHIP]: "EMBED_WHITE"You've purchased a vehicle."); } return 1; } CMD:exitcar(playerid,params[]) { RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid,1); SetTimer("Unfreeze",1500,0); return 1; } CMD:mycar(playerid,params[]) { new Floatp[3]; new vehicle = GetPlayerVehicleID(playerid); if(CARSPAWNED[playerid] == 0) { GetPlayerPos(playerid,pp[0],pp[1],pp[2]); CreateVehicle(PlayerInfo[playerid][Vehicle],pp[0],pp[1],pp[2],0,-1,-1,0); SendClientMessage(playerid,-1,EMBED_YELLOW"[VEHICLE]: "EMBED_WHITE"You've spawned your vehicle."); } else if(CARSPAWNED[playerid] == 1) { DestroyVehicle(vehicle); } return 1; } |