zcmd(darstat, playerid, params[])
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pJDS] > 6)
{
if(!sscanf(params, "uii", params[0],params[1],params[2]))
{
new string[32];
if(IsPlayerConnected(params[0]))
{
if(params[0] != INVALID_PLAYER_ID)
{
switch (params[1])
{
case 1:
{
PlayerInfo[params[0]][pLevel] = params[2];
format(string, sizeof(string), "Nivel: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 2:
{
PlayerInfo[params[0]][pAccount] = params[2];
format(string, sizeof(string), "Cuenta bancaria: $%d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 3:
{
PlayerInfo[params[0]][pPnumber] = params[2];
format(string, sizeof(string), "Telйfono: #%d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 4:
{
PlayerInfo[params[0]][pExp] = params[2];
format(string, sizeof(string), "Puntos Respeto: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 5:
{
PlayerInfo[params[0]][pPhousekey] = params[2];
format(string, sizeof(string), "Casa: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 6:
{
PlayerInfo[params[0]][pPbiskey] = params[2];
format(string, sizeof(string), "Negocio facciуn: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 7:
{
PlayerInfo[params[0]][pHizo] = params[2];
format(string, sizeof(string), "Reset de cuenta al relogear.");
Message(playerid, COLOR_GRAD2, string);
}
case 8:
{
PlayerInfo[params[0]][pPcarkey] = params[2];
format(string, sizeof(string), "Vehнculo: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 9:
{
PlayerInfo[params[0]][pDEagle] = params[2];
format(string, sizeof(string), "Deagle: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
SetPlayerStats(params[0]);
}
case 10:
{
PlayerInfo[params[0]][pShotgun] = params[2];
format(string, sizeof(string), "Shotgun: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
SetPlayerStats(params[0]);
}
case 11:
{
PlayerInfo[params[0]][pMP5] = params[2];
format(string, sizeof(string), "MP5: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
SetPlayerStats(params[0]);
}
case 12:
{
PlayerInfo[params[0]][pAK47] = params[2];
format(string, sizeof(string), "AK47: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
SetPlayerStats(params[0]);
}
case 13:
{
PlayerInfo[params[0]][pM4] = params[2];
format(string, sizeof(string), "M4: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
SetPlayerStats(params[0]);
}
case 14:
{
PlayerInfo[params[0]][pSniper] = params[2];
format(string, sizeof(string), "Sniper: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
SetPlayerStats(params[0]);
}
case 15:
{
PlayerDrunk[playerid] = params[2];
format(string, sizeof(string), "Drunk: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
SetPlayerStats(params[0]);
}
case 16:
{
PlayerInfo[playerid][pRent] = params[2];
format(string, sizeof(string), "Renta: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 17:
{
PlayerInfo[params[0]][pFStyle] = params[2];
format(string, sizeof(string), "Tipo Lucha: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 18:
{
PlayerInfo[params[0]][pMats] = params[2];
format(string, sizeof(string), "Materiales: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 19:
{
PlayerInfo[params[0]][pContract] = params[2];
format(string, sizeof(string), "Contrato: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 20:
{
PlayerInfo[params[0]][pDrugs] = params[2];
format(string, sizeof(string), "Drogas: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 21:
{
PlayerInfo[params[0]][pSpeed] = params[2];
format(string, sizeof(string), "Speed: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 22:
{
PlayerInfo[params[0]][pEctasy] = params[2];
format(string, sizeof(string), "Estasis: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 23:
{
PlayerInfo[params[0]][pRitalin] = params[2];
format(string, sizeof(string), "Ritalin: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 24:
{
PlayerInfo[params[0]][pHeroina] = params[2];
format(string, sizeof(string), "Heroina: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 25:
{
PlayerInfo[params[0]][pMarihuana] = params[2];
format(string, sizeof(string), "Marihuana: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 26:
{
PlayerInfo[params[0]][pAge] = params[2];
format(string, sizeof(string), "Edad: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 27:
{
PlayerInfo[params[0]][pWalk] = params[2];
format(string, sizeof(string), "Estilo andar: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
SetPlayerWalkingStyle(params[0], PlayerInfo[params[0]][pWalk]);
}
case 28:
{
PlayerInfo[params[0]][pJob] = params[2];
format(string, sizeof(string), "Trabajo: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 29:
{
PlayerInfo[params[0]][pCarPremium] = params[2];
format(string, sizeof(string), "AutoPremium: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 30:
{
PlayerInfo[params[0]][pPcarkey2] = params[2];
format(string, sizeof(string), "Vehнculo2: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
case 31:
{
PlayerInfo[params[0]][pGSocial] = params[2];
format(string, sizeof(string), "Grupo Social: %d", params[2]);
Message(playerid, COLOR_GRAD2, string);
}
default: Message(playerid, COLOR_GRAD2, "Cуdigo invбlido!");
}
}
}
else Message(playerid, COLOR_GRAD2, "ID Invбlida");
}
else
{
Message(playerid, COLOR_GRAD1, "Utiliza: /setstat [playerid/PartOfName] [cуdigo] [x]");
Message(playerid, COLOR_GRAD4, "|1.Nivel - 2.Cuenta Bancaria - 3.Telйfomo - 4.PuntosRespeto ");
Message(playerid, COLOR_GRAD4, "|5.Casa - 6.Empresa - 7.Negocio - 8.Vehнculo - 9.Deagle");
Message(playerid, COLOR_GRAD4, "|10.Shotgun - 11.MP5 - 12.ak47 - 13.M4 - 14.Sniper");
Message(playerid, COLOR_GRAD4, "|15.Drunk - 16.Rent - 17.Lucha - 18.Materiales - 19.Contrato");
Message(playerid, COLOR_GRAD4, "|20.Drogas - 21.Speed - 22.Extasis - 23.Ritalin - 24.Heroina - 25.Marihuana");
return Message(playerid, COLOR_GRAD4, "|26.Edad - 27.Estilo - 28.Trabajo - 29.AutoPremium - 30.Coche2");
}
} else Message(playerid, COLOR_GRAD2, "No eres administrador");
}
return 1;
}
zcmd(congelar, playerid, params[]){
if(PlayerInfo[playerid][pJDS] < 1) return Message(playerid, COLOR_GRAD2, "ЎNo autorizado!");
if(!sscanf(params, "u", params[0])){
if(params[0] == INVALID_PLAYER_ID) return Message(playerid, COLOR_GRAD2, "Jugador no conectado.");
new string[64];
TogglePlayerControllable(params[0], 0);
Freezed[params[0]] = 1;
format(string, sizeof(string), "%s ha congelado a %s",PlayerName(playerid), PlayerName(params[0]));
Message(params[0], COLOR_RED2, string);
return A_Info(string);
} else Message(playerid, COLOR_GRAD2, "Utilize: /congelar <PlayerID>");
return 1;
}
zcmd(re, playerid, params[])
{
if(!IsPlayerConnected(playerid)) return Message(playerid, COLOR_GRAD2, "No estбs conectado");
if(JustReported[playerid] == 1) return Message(playerid, COLOR_GRAD2, "{D3D751}2 Minutos {FFFFFF}para enviar otro reporte!");
if(sscanf(params, "us[64]", params[0], params[1])) return Message(playerid, COLOR_GRAD2, "* Use: (/re)portar <playerid> <Razуn>");
if(IsPlayerConnected(params[0]))
{
new string[128];
format(string, sizeof(string), "{FA4E60}Reporte: [ID:%d]%s, Reporta a: [ID:%d]%s", playerid, PlayerName(playerid), params[0], PlayerName(params[0]));
ABroadCast(-1, string, 1);
format(string, sizeof(string), "{FA4E60}Razon: %s", params[1]);
ABroadCast(-1, string, 1);
SendClientMessage(playerid, 0x009D4FFF, "Tu reporte fue enviado con exito a los Administradores y sera procesado!");
JustReported[playerid] = 1;
PlayerNeedsHelp[playerid] = 1;
SetTimerEx("ReportReset", 120000, false, "i", playerid);
} else Message(playerid, COLOR_GRAD2, " Ese jugador estб desconectado.");
return 1;
}
|
Yo ise uno de los stat pero solo dice tal admin le cambio los stat a tal jugador si lo quieres dime
|