zcmd(darstat, playerid, params[]) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJDS] > 6) { if(!sscanf(params, "uii", params[0],params[1],params[2])) { new string[32]; if(IsPlayerConnected(params[0])) { if(params[0] != INVALID_PLAYER_ID) { switch (params[1]) { case 1: { PlayerInfo[params[0]][pLevel] = params[2]; format(string, sizeof(string), "Nivel: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 2: { PlayerInfo[params[0]][pAccount] = params[2]; format(string, sizeof(string), "Cuenta bancaria: $%d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 3: { PlayerInfo[params[0]][pPnumber] = params[2]; format(string, sizeof(string), "Telйfono: #%d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 4: { PlayerInfo[params[0]][pExp] = params[2]; format(string, sizeof(string), "Puntos Respeto: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 5: { PlayerInfo[params[0]][pPhousekey] = params[2]; format(string, sizeof(string), "Casa: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 6: { PlayerInfo[params[0]][pPbiskey] = params[2]; format(string, sizeof(string), "Negocio facciуn: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 7: { PlayerInfo[params[0]][pHizo] = params[2]; format(string, sizeof(string), "Reset de cuenta al relogear."); Message(playerid, COLOR_GRAD2, string); } case 8: { PlayerInfo[params[0]][pPcarkey] = params[2]; format(string, sizeof(string), "Vehнculo: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 9: { PlayerInfo[params[0]][pDEagle] = params[2]; format(string, sizeof(string), "Deagle: %d", params[2]); Message(playerid, COLOR_GRAD2, string); SetPlayerStats(params[0]); } case 10: { PlayerInfo[params[0]][pShotgun] = params[2]; format(string, sizeof(string), "Shotgun: %d", params[2]); Message(playerid, COLOR_GRAD2, string); SetPlayerStats(params[0]); } case 11: { PlayerInfo[params[0]][pMP5] = params[2]; format(string, sizeof(string), "MP5: %d", params[2]); Message(playerid, COLOR_GRAD2, string); SetPlayerStats(params[0]); } case 12: { PlayerInfo[params[0]][pAK47] = params[2]; format(string, sizeof(string), "AK47: %d", params[2]); Message(playerid, COLOR_GRAD2, string); SetPlayerStats(params[0]); } case 13: { PlayerInfo[params[0]][pM4] = params[2]; format(string, sizeof(string), "M4: %d", params[2]); Message(playerid, COLOR_GRAD2, string); SetPlayerStats(params[0]); } case 14: { PlayerInfo[params[0]][pSniper] = params[2]; format(string, sizeof(string), "Sniper: %d", params[2]); Message(playerid, COLOR_GRAD2, string); SetPlayerStats(params[0]); } case 15: { PlayerDrunk[playerid] = params[2]; format(string, sizeof(string), "Drunk: %d", params[2]); Message(playerid, COLOR_GRAD2, string); SetPlayerStats(params[0]); } case 16: { PlayerInfo[playerid][pRent] = params[2]; format(string, sizeof(string), "Renta: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 17: { PlayerInfo[params[0]][pFStyle] = params[2]; format(string, sizeof(string), "Tipo Lucha: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 18: { PlayerInfo[params[0]][pMats] = params[2]; format(string, sizeof(string), "Materiales: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 19: { PlayerInfo[params[0]][pContract] = params[2]; format(string, sizeof(string), "Contrato: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 20: { PlayerInfo[params[0]][pDrugs] = params[2]; format(string, sizeof(string), "Drogas: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 21: { PlayerInfo[params[0]][pSpeed] = params[2]; format(string, sizeof(string), "Speed: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 22: { PlayerInfo[params[0]][pEctasy] = params[2]; format(string, sizeof(string), "Estasis: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 23: { PlayerInfo[params[0]][pRitalin] = params[2]; format(string, sizeof(string), "Ritalin: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 24: { PlayerInfo[params[0]][pHeroina] = params[2]; format(string, sizeof(string), "Heroina: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 25: { PlayerInfo[params[0]][pMarihuana] = params[2]; format(string, sizeof(string), "Marihuana: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 26: { PlayerInfo[params[0]][pAge] = params[2]; format(string, sizeof(string), "Edad: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 27: { PlayerInfo[params[0]][pWalk] = params[2]; format(string, sizeof(string), "Estilo andar: %d", params[2]); Message(playerid, COLOR_GRAD2, string); SetPlayerWalkingStyle(params[0], PlayerInfo[params[0]][pWalk]); } case 28: { PlayerInfo[params[0]][pJob] = params[2]; format(string, sizeof(string), "Trabajo: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 29: { PlayerInfo[params[0]][pCarPremium] = params[2]; format(string, sizeof(string), "AutoPremium: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 30: { PlayerInfo[params[0]][pPcarkey2] = params[2]; format(string, sizeof(string), "Vehнculo2: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } case 31: { PlayerInfo[params[0]][pGSocial] = params[2]; format(string, sizeof(string), "Grupo Social: %d", params[2]); Message(playerid, COLOR_GRAD2, string); } default: Message(playerid, COLOR_GRAD2, "Cуdigo invбlido!"); } } } else Message(playerid, COLOR_GRAD2, "ID Invбlida"); } else { Message(playerid, COLOR_GRAD1, "Utiliza: /setstat [playerid/PartOfName] [cуdigo] [x]"); Message(playerid, COLOR_GRAD4, "|1.Nivel - 2.Cuenta Bancaria - 3.Telйfomo - 4.PuntosRespeto "); Message(playerid, COLOR_GRAD4, "|5.Casa - 6.Empresa - 7.Negocio - 8.Vehнculo - 9.Deagle"); Message(playerid, COLOR_GRAD4, "|10.Shotgun - 11.MP5 - 12.ak47 - 13.M4 - 14.Sniper"); Message(playerid, COLOR_GRAD4, "|15.Drunk - 16.Rent - 17.Lucha - 18.Materiales - 19.Contrato"); Message(playerid, COLOR_GRAD4, "|20.Drogas - 21.Speed - 22.Extasis - 23.Ritalin - 24.Heroina - 25.Marihuana"); return Message(playerid, COLOR_GRAD4, "|26.Edad - 27.Estilo - 28.Trabajo - 29.AutoPremium - 30.Coche2"); } } else Message(playerid, COLOR_GRAD2, "No eres administrador"); } return 1; }
zcmd(congelar, playerid, params[]){ if(PlayerInfo[playerid][pJDS] < 1) return Message(playerid, COLOR_GRAD2, "ЎNo autorizado!"); if(!sscanf(params, "u", params[0])){ if(params[0] == INVALID_PLAYER_ID) return Message(playerid, COLOR_GRAD2, "Jugador no conectado."); new string[64]; TogglePlayerControllable(params[0], 0); Freezed[params[0]] = 1; format(string, sizeof(string), "%s ha congelado a %s",PlayerName(playerid), PlayerName(params[0])); Message(params[0], COLOR_RED2, string); return A_Info(string); } else Message(playerid, COLOR_GRAD2, "Utilize: /congelar <PlayerID>"); return 1; }
zcmd(re, playerid, params[]) { if(!IsPlayerConnected(playerid)) return Message(playerid, COLOR_GRAD2, "No estбs conectado"); if(JustReported[playerid] == 1) return Message(playerid, COLOR_GRAD2, "{D3D751}2 Minutos {FFFFFF}para enviar otro reporte!"); if(sscanf(params, "us[64]", params[0], params[1])) return Message(playerid, COLOR_GRAD2, "* Use: (/re)portar <playerid> <Razуn>"); if(IsPlayerConnected(params[0])) { new string[128]; format(string, sizeof(string), "{FA4E60}Reporte: [ID:%d]%s, Reporta a: [ID:%d]%s", playerid, PlayerName(playerid), params[0], PlayerName(params[0])); ABroadCast(-1, string, 1); format(string, sizeof(string), "{FA4E60}Razon: %s", params[1]); ABroadCast(-1, string, 1); SendClientMessage(playerid, 0x009D4FFF, "Tu reporte fue enviado con exito a los Administradores y sera procesado!"); JustReported[playerid] = 1; PlayerNeedsHelp[playerid] = 1; SetTimerEx("ReportReset", 120000, false, "i", playerid); } else Message(playerid, COLOR_GRAD2, " Ese jugador estб desconectado."); return 1; }
Yo ise uno de los stat pero solo dice tal admin le cambio los stat a tal jugador si lo quieres dime
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