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I can't add gangzones/objects - Printable Version

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+--- Thread: I can't add gangzones/objects (/showthread.php?tid=311412)



I can't add gangzones/objects - smokeweed - 16.01.2012

When i try to add (Example: GangZoneCreate(142.577392, 1853.696411, 398.577392, 2101.696289) It says, GangZoneCreate is already defined. But i cant find it anywhere. Maybe the wrong public section? It also gives the error on a blanco page.

Thanks


AW: I can't add gangzones/objects - Drebin - 16.01.2012

Show us the code.


Re: I can't add gangzones/objects - smokeweed - 16.01.2012

Код:
C:\Users\Nick\Desktop\Call Of Duty - Engine SA-MP\gamemodes\Untitled.pwn(289) : error 021: symbol already defined: "CreateObject"
Код:
#include <a_samp>
#include <dini>
#include <dudb>
#include <gl_common>
#include <foreach>
#include <a_zones>

#define TEAM_USA 0
#define TEAM_EURO 1
#define TEAM_ARAB 2
#define TEAM_LATINO 3
#define TEAM_SOVIET 4
#define TEAM_AUS 5
#define TEAM_TALIBAN 6
#define COLOR_BLUE 0x0000FFFF
#define COLOR_RED 0xFF0000AA
#define DIALOG_CLASS 3487

new gTeam[MAX_PLAYERS];
//======================================================================================================================================================//
//                                                          Player spawn locaties                                                                       //
//======================================================================================================================================================//
public OnGameModeInit()
{
    AddPlayerClass(287,435.6286,2541.2283,19.2019,178.5884,0,0,0,0,0,0); // USA
    AddPlayerClass(285,435.6286,2541.2283,19.2019,178.5884,0,0,0,0,0,0); // EURO
    AddPlayerClass(285,435.6286,2541.2283,19.2019,178.5884,0,0,0,0,0,0); // arab
    AddPlayerClass(285,435.6286,2541.2283,19.2019,178.5884,0,0,0,0,0,0); // latino
    AddPlayerClass(285,435.6286,2541.2283,19.2019,178.5884,0,0,0,0,0,0); // soviet
    AddPlayerClass(285,435.6286,2541.2283,19.2019,178.5884,0,0,0,0,0,0); // aus
    AddPlayerClass(285,435.6286,2541.2283,19.2019,178.5884,0,0,0,0,0,0); // taliban

	SetGameModeText("COD-X TDM FUN v0.5");//you can choose the name you want!!
    return 1;
}


//======================================================================================================================================================//
//                                                                  Keuze menu teams                                                                    //
//======================================================================================================================================================//
SetPlayerTeamFromClass(playerid, classid)
{
		if(classid == 0)
    {
        gTeam[playerid] = TEAM_USA;
        GameTextForPlayer(playerid,"~g~United States Of America",1000,4);
    }
    	if(classid == 1)
    {
        gTeam[playerid] = TEAM_EURO;
        GameTextForPlayer(playerid,"~g~Eurozone",1000,4);
    }
    	if(classid == 2)
    {
        gTeam[playerid] = TEAM_ARAB;
        GameTextForPlayer(playerid,"~g~Arabian Invasion",1000,4);
    }
    	if(classid == 3)
    {
        gTeam[playerid] = TEAM_LATINO;
        GameTextForPlayer(playerid,"~g~Latino Guerrilla",1000,4);
    }
    	if(classid == 4)
    {
        gTeam[playerid] = TEAM_SOVIET;
        GameTextForPlayer(playerid,"~g~Soviet Union",1000,4);
    }
    	if(classid == 5)
    {
        gTeam[playerid] = TEAM_AUS;
        GameTextForPlayer(playerid,"~g~Australian Army",1000,4);
    }
    	if(classid == 6)
    {
        gTeam[playerid] = TEAM_TALIBAN;
        GameTextForPlayer(playerid,"~g~TALIBAN",1000,4);
    }
     	return 1;
}
//======================================================================================================================================================//
//                                                                  Player kleuren                                                                      //
//======================================================================================================================================================//
SetPlayerToTeamColour(playerid)
{
    if(gTeam[playerid] == TEAM_USA)
    {
        SetPlayerColor(playerid,COLOR_BLUE);
    }
    if(gTeam[playerid] == TEAM_EURO)
    {
        SetPlayerColor(playerid,COLOR_RED);
    }
  return 1;
}
//======================================================================================================================================================//
//                                                                  Team kiezer grafische aspecten                                                      //
//======================================================================================================================================================//
public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid,220.3261,1822.9734,7.5368);//The Place postion

    SetPlayerCameraLookAt(playerid,220.3261,1822.9734,7.5368);//Camera Look at the player

    SetPlayerCameraPos(playerid,226.7491,1823.0441,7.4141);//Camera Postiion

    SetPlayerFacingAngle(playerid, 270 );//The Facing Angle

    SetPlayerTeamFromClass(playerid, classid);//It set's the player to the choosing team


    return 1;
}
//======================================================================================================================================================//
//                                                                  Berichten wanneer player connect                                                    //
//======================================================================================================================================================//
public OnPlayerConnect(playerid)
{
	SendClientMessage(playerid,COLOR_BLUE,"Welcome to COD-X!");
	SendClientMessage(playerid,COLOR_BLUE,"Type /rules, to see the server rules");
   	return 1;
}

//======================================================================================================================================================//
//                                                         			class kiezen dialog                                                                 //
//======================================================================================================================================================//
public OnPlayerSpawn(playerid) {
    ShowPlayerDialog(playerid, DIALOG_CLASS, DIALOG_STYLE_LIST, "Choose your Class", "Class 1\nClass 2\nClass 3", "Choose", "");
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
    if(dialogid == DIALOG_CLASS) {
        if(!response) // if player presses ESC re-show the dialog
            return ShowPlayerDialog(playerid, DIALOG_CLASS, DIALOG_STYLE_LIST, "Choose your class", "Class 1\nClass 2\nClass 3", "Choose", "");
        switch(listitem) {
            case 0: { // CLASS 1
                // stuff for class 1 (such as weapons, abilities, etc.)
            }
            case 1: { // CLASS 2
                // stuff for class 2
            }
            case 2: { // CLASS 3
                // stuff for class 3
            }
            // etc
        }
    }
    return 0;
}

//======================================================================================================================================================//
//                                                         				Ranks                                                                           //
//======================================================================================================================================================//

CheckForLevelUpdate(playerid);
stock CheckForLevelUpdate(playerid)
{
    if ( GetPlayerScore(playerid) >= 5 ) {
        if( rank[playerid] < 1 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "*You are a Private!");
            rank[playerid] = 1;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 10000);
        }
    }

    if ( GetPlayerScore(playerid) >= 50 ) {
        if( rank[playerid] < 2 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "**You are a Corporal!");
            rank[playerid] = 2;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 20000);
        }
    }

    if ( GetPlayerScore(playerid) >= 100 ) {
        if( rank[playerid] < 3 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "***You are a Sergeant!");
            rank[playerid] = 3;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 30000);
        }
    }

    if ( GetPlayerScore(playerid) >= 250 ) {
        if( rank[playerid] < 4 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "****You are a Lieutenant!");
            rank[playerid] = 4;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 20000);
        }
    }

    if ( GetPlayerScore(playerid) >= 500 ) {
        if( rank[playerid] < 5 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "*****You are a Captain!");
            rank[playerid] = 5;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 25000);
        }
    }

    if ( GetPlayerScore(playerid) >= 750 ) {
        if( rank[playerid] < 6 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "******You are a Major!");
            SendClientMessage(playerid, COLOR_CON_GREEN,"Congratulations! You recieved all the badges!");
            SendClientMessage(playerid, COLOR_CON_GREEN,"You may still recieve ranks but you will not gain anymore badges.");
            rank[playerid] = 6;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 40000);
        }
    }

    if ( GetPlayerScore(playerid) >= 1000) {
        if( rank[playerid] < 7 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "*******You are a Colonel!");
            rank[playerid] = 7;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 45000);
        }
    }

    if ( GetPlayerScore(playerid) >= 1250 ) {
        if( rank[playerid] < 8 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "********You are a Lieutenant General!");
            rank[playerid] = 8;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 50000);
        }
    }

    if ( GetPlayerScore(playerid) >= 2000 ) {
        if( rank[playerid] < 9 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "You are a Major General!");
            rank[playerid] = 9;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 75000);
        }
    }

    if ( GetPlayerScore(playerid) >= 3000 ) {
        if( rank[playerid] < 10 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "You are a General!");
            rank[playerid] = 10;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 100000);
        }
    }

    if ( GetPlayerScore(playerid) >= 60000 ) {
        if( rank[playerid] < 11 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "You are the General of The Army!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "You recieved $300,000");
            SendClientMessage(playerid, COLOR_CON_GREEN, "Congratulations! You recieved the highest rank!");
            rank[playerid] = 11;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 300000);
        }
    }

    if( rank[playerid] > 11 ) rank[playerid] = 11;
    return 1;
}

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

CreateObject(9241, -300.830933, 1567.703491, 75.693230, 0.000000, 0.000000, 43.2812318442);



Re: I can't add gangzones/objects - smokeweed - 17.01.2012

Please reaction. I want to solve this, I can't add gangzones, objects, vehicles.

Sorry for double post.


AW: I can't add gangzones/objects - Drebin - 17.01.2012

pawn Код:
#include <a_samp>
#include <dini>
#include <dudb>
#include <gl_common>
#include <foreach>
#include <a_zones>

#define TEAM_USA 0
#define TEAM_EURO 1
#define TEAM_ARAB 2
#define TEAM_LATINO 3
#define TEAM_SOVIET 4
#define TEAM_AUS 5
#define TEAM_TALIBAN 6
#define COLOR_BLUE 0x0000FFFF
#define COLOR_RED 0xFF0000AA
#define DIALOG_CLASS 3487

new gTeam[MAX_PLAYERS];
//======================================================================================================================================================//
//                                                          Player spawn locaties                                                                       //
//======================================================================================================================================================//
public OnGameModeInit()
{
    AddPlayerClass(287,435.6286,2541.2283,19.2019,178.5884,0,0,0,0,0,0); // USA
    AddPlayerClass(285,435.6286,2541.2283,19.2019,178.5884,0,0,0,0,0,0); // EURO
    AddPlayerClass(285,435.6286,2541.2283,19.2019,178.5884,0,0,0,0,0,0); // arab
    AddPlayerClass(285,435.6286,2541.2283,19.2019,178.5884,0,0,0,0,0,0); // latino
    AddPlayerClass(285,435.6286,2541.2283,19.2019,178.5884,0,0,0,0,0,0); // soviet
    AddPlayerClass(285,435.6286,2541.2283,19.2019,178.5884,0,0,0,0,0,0); // aus
    AddPlayerClass(285,435.6286,2541.2283,19.2019,178.5884,0,0,0,0,0,0); // taliban
    SetGameModeText("COD-X TDM FUN v0.5");//you can choose the name you want!!
    CreateObject(9241, -300.830933, 1567.703491, 75.693230, 0.000000, 0.000000, 43.2812318442);
    return 1;
}


//======================================================================================================================================================//
//                                                                  Keuze menu teams                                                                    //
//======================================================================================================================================================//
SetPlayerTeamFromClass(playerid, classid)
{
        if(classid == 0)
    {
        gTeam[playerid] = TEAM_USA;
        GameTextForPlayer(playerid,"~g~United States Of America",1000,4);
    }
        if(classid == 1)
    {
        gTeam[playerid] = TEAM_EURO;
        GameTextForPlayer(playerid,"~g~Eurozone",1000,4);
    }
        if(classid == 2)
    {
        gTeam[playerid] = TEAM_ARAB;
        GameTextForPlayer(playerid,"~g~Arabian Invasion",1000,4);
    }
        if(classid == 3)
    {
        gTeam[playerid] = TEAM_LATINO;
        GameTextForPlayer(playerid,"~g~Latino Guerrilla",1000,4);
    }
        if(classid == 4)
    {
        gTeam[playerid] = TEAM_SOVIET;
        GameTextForPlayer(playerid,"~g~Soviet Union",1000,4);
    }
        if(classid == 5)
    {
        gTeam[playerid] = TEAM_AUS;
        GameTextForPlayer(playerid,"~g~Australian Army",1000,4);
    }
        if(classid == 6)
    {
        gTeam[playerid] = TEAM_TALIBAN;
        GameTextForPlayer(playerid,"~g~TALIBAN",1000,4);
    }
        return 1;
}
//======================================================================================================================================================//
//                                                                  Player kleuren                                                                      //
//======================================================================================================================================================//
SetPlayerToTeamColour(playerid)
{
    if(gTeam[playerid] == TEAM_USA)
    {
        SetPlayerColor(playerid,COLOR_BLUE);
    }
    if(gTeam[playerid] == TEAM_EURO)
    {
        SetPlayerColor(playerid,COLOR_RED);
    }
  return 1;
}
//======================================================================================================================================================//
//                                                                  Team kiezer grafische aspecten                                                      //
//======================================================================================================================================================//
public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid,220.3261,1822.9734,7.5368);//The Place postion

    SetPlayerCameraLookAt(playerid,220.3261,1822.9734,7.5368);//Camera Look at the player

    SetPlayerCameraPos(playerid,226.7491,1823.0441,7.4141);//Camera Postiion

    SetPlayerFacingAngle(playerid, 270 );//The Facing Angle

    SetPlayerTeamFromClass(playerid, classid);//It set's the player to the choosing team


    return 1;
}
//======================================================================================================================================================//
//                                                                  Berichten wanneer player connect                                                    //
//======================================================================================================================================================//
public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid,COLOR_BLUE,"Welcome to COD-X!");
    SendClientMessage(playerid,COLOR_BLUE,"Type /rules, to see the server rules");
    return 1;
}

//======================================================================================================================================================//
//                                                                  class kiezen dialog                                                                 //
//======================================================================================================================================================//
public OnPlayerSpawn(playerid) {
    ShowPlayerDialog(playerid, DIALOG_CLASS, DIALOG_STYLE_LIST, "Choose your Class", "Class 1\nClass 2\nClass 3", "Choose", "");
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
    if(dialogid == DIALOG_CLASS) {
        if(!response) // if player presses ESC re-show the dialog
            return ShowPlayerDialog(playerid, DIALOG_CLASS, DIALOG_STYLE_LIST, "Choose your class", "Class 1\nClass 2\nClass 3", "Choose", "");
        switch(listitem) {
            case 0: { // CLASS 1
                // stuff for class 1 (such as weapons, abilities, etc.)
            }
            case 1: { // CLASS 2
                // stuff for class 2
            }
            case 2: { // CLASS 3
                // stuff for class 3
            }
            // etc
        }
    }
    return 0;
}

//======================================================================================================================================================//
//                                                                      Ranks                                                                           //
//======================================================================================================================================================//

CheckForLevelUpdate(playerid);
stock CheckForLevelUpdate(playerid)
{
    if ( GetPlayerScore(playerid) >= 5 ) {
        if( rank[playerid] < 1 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "*You are a Private!");
            rank[playerid] = 1;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 10000);
        }
    }

    if ( GetPlayerScore(playerid) >= 50 ) {
        if( rank[playerid] < 2 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "**You are a Corporal!");
            rank[playerid] = 2;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 20000);
        }
    }

    if ( GetPlayerScore(playerid) >= 100 ) {
        if( rank[playerid] < 3 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "***You are a Sergeant!");
            rank[playerid] = 3;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 30000);
        }
    }

    if ( GetPlayerScore(playerid) >= 250 ) {
        if( rank[playerid] < 4 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "****You are a Lieutenant!");
            rank[playerid] = 4;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 20000);
        }
    }

    if ( GetPlayerScore(playerid) >= 500 ) {
        if( rank[playerid] < 5 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "*****You are a Captain!");
            rank[playerid] = 5;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 25000);
        }
    }

    if ( GetPlayerScore(playerid) >= 750 ) {
        if( rank[playerid] < 6 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "******You are a Major!");
            SendClientMessage(playerid, COLOR_CON_GREEN,"Congratulations! You recieved all the badges!");
            SendClientMessage(playerid, COLOR_CON_GREEN,"You may still recieve ranks but you will not gain anymore badges.");
            rank[playerid] = 6;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 40000);
        }
    }

    if ( GetPlayerScore(playerid) >= 1000) {
        if( rank[playerid] < 7 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "*******You are a Colonel!");
            rank[playerid] = 7;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 45000);
        }
    }

    if ( GetPlayerScore(playerid) >= 1250 ) {
        if( rank[playerid] < 8 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "********You are a Lieutenant General!");
            rank[playerid] = 8;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 50000);
        }
    }

    if ( GetPlayerScore(playerid) >= 2000 ) {
        if( rank[playerid] < 9 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "You are a Major General!");
            rank[playerid] = 9;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 75000);
        }
    }

    if ( GetPlayerScore(playerid) >= 3000 ) {
        if( rank[playerid] < 10 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "You are a General!");
            rank[playerid] = 10;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 100000);
        }
    }

    if ( GetPlayerScore(playerid) >= 60000 ) {
        if( rank[playerid] < 11 ) {
            PlayerPlaySound(playerid, 1150, 0, 0, 0);
            SendClientMessage(playerid, COLOR_CON_GREEN,"You Got Promoted!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "You are the General of The Army!");
            SendClientMessage(playerid, COLOR_CON_GREEN, "You recieved $300,000");
            SendClientMessage(playerid, COLOR_CON_GREEN, "Congratulations! You recieved the highest rank!");
            rank[playerid] = 11;
            SetPlayerWantedLevel(playerid, rank[playerid]);
            GivePlayerMoney(playerid, 300000);
        }
    }

    if( rank[playerid] > 11 ) rank[playerid] = 11;
    return 1;
}

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////



Re: I can't add gangzones/objects - smokeweed - 17.01.2012

Ofcourse.. You are the hero!