Linking neons to mechanic job - Printable Version
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+--- Thread: Linking neons to mechanic job (
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Linking neons to mechanic job -
viddo - 14.01.2012
Ok so i found a cool neon filterscript that i liked and i wanted to link it to the mechanic job so only him can create it any ideas ??
Re: Linking neons to mechanic job -
iGetty - 14.01.2012
Well, what's your "Mechanic Job" Variable? Also; have you added the FilterScript into your GameMode? Like, implemented it?
If not, do that and then tell me the variable: EG:
pawn Код:
if(gPlayerData[playerid][Job] == 3) return SendClientMessage(playerid, GREY, "This is the Mechanic job.");
Thanks.
Re: Linking neons to mechanic job -
viddo - 15.01.2012
nope i didnt add the fs to the game mode.
Код:
if(JobDuty[playerid] == 1) { Mechanics -= 1; }
Код:
SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Car Mechanic, and get a 5 hour Contract.");
SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later.");
SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Car Mechanic, type /accept job.");
GettingJob[playerid] = 7;
TogglePlayerControllable(playerid,1);
}