SA-MP Forums Archive
[AJUDA] Trancar comando apenas para adm 5 - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: Non-English (https://sampforum.blast.hk/forumdisplay.php?fid=9)
+--- Forum: Languages (https://sampforum.blast.hk/forumdisplay.php?fid=33)
+---- Forum: Português/Portuguese (https://sampforum.blast.hk/forumdisplay.php?fid=34)
+---- Thread: [AJUDA] Trancar comando apenas para adm 5 (/showthread.php?tid=309962)



[AJUDA] Trancar comando apenas para adm 5 - RNT - 09.01.2012

Тla eu baixei um FS de teles ele e muito bom e me ajuda muito em eventos nos server ! pq eu nao uso ****** , mais tem um pequeno pobleminha , ele e liberado para todos os playes , eu queria saber como eu deixo esses comandos de teleport sу para adm level 5 Obg ...
PHP код:
#include <a_samp>
new Menu:teleport;
new 
Menu:modif;
new 
Menu:drift;
new 
Menu:ah;
new 
Menu:diger;
new 
Menu:inter;
new 
Menu:dm;
new 
Menu:dm2;
new 
var0[25];
new 
var1[256];
public 
OnFilterScriptInit()
{
        print(
"\n--------------------------------------");
        print(
" TELES para adm ! ");
        print(
"--------------------------------------\n");
        
teleport CreateMenu("Teleports"1,20,120,150,40);
        
AddMenuItem(teleport0"Tunning");
        
AddMenuItem(teleport0"Drifts");
        
AddMenuItem(teleport0"Airports");
        
AddMenuItem(teleport0"Other");
        
AddMenuItem(teleport0"Interiors");
        
modif CreateMenu("Tunning"1,20,120,150,40);
        
AddMenuItem(modif0"Tunning 1");
        
AddMenuItem(modif0"Tunning 2");
        
AddMenuItem(modif0"Tunning 3");
        
AddMenuItem(modif0"Tunning 4");
        
AddMenuItem(modif0"~r~Menu");
        
drift CreateMenu("Drifts"1,20,120,150,40);
        
AddMenuItem(drift0"Drift 1");
        
AddMenuItem(drift0"Drift 2");
        
AddMenuItem(drift0"Drift 3");
        
AddMenuItem(drift0"Drift 4");
        
AddMenuItem(drift0"~r~Menu");
        
ah CreateMenu("Airports"1,20,120,150,40);
        
AddMenuItem(ah0"Airport 1");
        
AddMenuItem(ah0"Airport 2");
        
AddMenuItem(ah0"Airport 3");
        
AddMenuItem(ah0"~r~Menu");
        
diger CreateMenu("Other"1,20,120,150,40);
        
AddMenuItem(diger0"Army");
        
AddMenuItem(diger0"Army Boat");
        
AddMenuItem(diger0"4dragon");
        
AddMenuItem(diger0"Chilliad");
        
AddMenuItem(diger0"GroveStreet");
        
AddMenuItem(diger0"Park");
        
AddMenuItem(diger0"Sea");
        
AddMenuItem(diger0"Picknick");
        
AddMenuItem(diger0"~r~Menu");
        
inter CreateMenu("Interiors"1,20,120,150,40);
        
AddMenuItem(inter0"Liberty City");
        
AddMenuItem(inter0"Shamal");
        
AddMenuItem(inter0"Jizzy");
        
AddMenuItem(inter0"Andromeda");
        
AddMenuItem(inter0"Bloodbowl");
        
AddMenuItem(inter0"Burndes");
        
AddMenuItem(inter0"Bigsmoke");
        
AddMenuItem(inter0"Maddog Mainson");
        
AddMenuItem(inter0"~r~Menu");
        
dm CreateMenu("List 1"1,20,120,150,40);
        
AddMenuItem(dm0"DeathMatch 1 (Sawn-Off)");
        
AddMenuItem(dm0"DeathMatch 2 (MP5)");
        
AddMenuItem(dm0"DeathMatch 3 (Tec9)");
        
AddMenuItem(dm0"DeathMatch 4 (CShotgun)");
        
AddMenuItem(dm0"DeathMatch 5 (M4)");
        
AddMenuItem(dm0"DeathMatch 6 (MicroUzi)");
        
AddMenuItem(dm0"DeathMatch 7 (AK47)");
        
AddMenuItem(dm0"DeathMatch 8 (Boks)");
        
AddMenuItem(dm0"DeathMatch 9 (Rifle)");
        
AddMenuItem(dm0"~r~Menu");
        
dm2 CreateMenu("List 2"1,20,120,150,40);
        
AddMenuItem(dm20"DeathMatch 10 (Sawn-Off)");
        
AddMenuItem(dm20"DeathMatch 11 (M4)");
        
AddMenuItem(dm20"DeathMatch 12 (Shotgun)");
        
AddMenuItem(dm20"DeathMatch 13 (Eagle)");
        
AddMenuItem(dm20"DeathMatch 14 (AK47)");
        
AddMenuItem(dm20"DeathMatch 15 (Dildo)");
        
AddMenuItem(dm20"DeathMatch 16 (Sniper)");
        
AddMenuItem(dm20"~r~Menu");
        return 
1;
}
public 
OnPlayerCommandText(playeridcmdtext[])
{
        if (
strcmp("/teles"cmdtexttrue10) == 0)
        {
            
ShowMenuForPlayer(teleport,playerid);
            
TogglePlayerControllable(playerid,false);
            return 
1;
        }
        return 
0;
}
public 
OnPlayerSelectedMenuRow(playeridrow)
{
    new 
Menu:CurrentMenu GetPlayerMenu(playerid);
    if(
CurrentMenu == teleport)
        {
    switch(
row)
    {
        case 
0:
        {
            
ShowMenuForPlayer(modifplayerid);
        }
        case 
1:
        {
            
ShowMenuForPlayer(driftplayerid);
        }
        case 
2:
        {
            
ShowMenuForPlayer(ahplayerid);
        }
        case 
3:
        {
            
ShowMenuForPlayer(digerplayerid);
        }
        case 
4:
        {
            
ShowMenuForPlayer(interplayerid);
        }
        case 
5:
        {
            
ShowMenuForPlayer(dmplayerid);
        }
        case 
6:
        {
            
ShowMenuForPlayer(dm2playerid);
        }
    }
    }
    if(
CurrentMenu == modif)
        {
    switch(
row)
    {
        case 
0:
        {
           new 
araba;
         
araba=GetPlayerVehicleID(playerid);
           
SetPlayerPos(playerid2644.5220,-2004.0026,13.3828);
           
SetVehiclePos(araba2644.5220,-2004.0026,13.3828);
           
PutPlayerInVehicle(playerid,araba,0);
           
TogglePlayerControllable(playerid,1);
        }
        case 
1:
        {
           new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid, -1917.2754,287.0215,41.0469);
        
SetVehiclePos(araba, -1917.2754,287.0215,41.0469);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
2:
        {
           new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid, -2705.5503206.16214.1797);
        
SetVehiclePos(araba, -2705.5503206.16214.1797);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
3:
        {
        new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid2387.4126,1022.6620,10.8203);
        
SetVehiclePos(araba2387.4126,1022.6620,10.8203);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
4//main menu
        
{
            
ShowMenuForPlayer(teleportplayerid);
        }
    }
    }
    if(
CurrentMenu == drift)
        {
    switch(
row)
    {
        case 
0:
        {
        new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid, -274.9351,1535.3416,75.3594);
        
SetVehiclePos(araba, -274.9351,1535.3416,75.3594);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
1:
        {
        new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid2273.3972,1395.4358,42.8203);
        
SetVehiclePos(araba2273.3972,1395.4358,42.8203);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
2:
        {
        new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid1210.4374,-2037.3204,69.0078);
        
SetVehiclePos(araba1210.4374,-2037.3204,69.0078);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
3:
        {
        new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid, -2399.6096,-613.3132,132.3755);
        
SetVehiclePos(araba, -2399.6096,-613.3132,132.3755);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
4//main menu
        
{
            
ShowMenuForPlayer(teleportplayerid);
        }
    }
    }
    if(
CurrentMenu == ah)
        {
    switch(
row)
    {
        case 
0:
        {
        new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid, -1347.1360,-234.9015,14.1484);
        
SetVehiclePos(araba,  -1347.1360,-234.9015,14.1484);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
1:
        {
        new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid1317.7917,1260.0190,10.8203);
        
SetVehiclePos(araba1317.7917,1260.0190,10.8203);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
2:
        {
        new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid420.2640,2521.1553,16.4844);
        
SetVehiclePos(araba420.2640,2521.1553,16.4844);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
3//main menu
        
{
            
ShowMenuForPlayer(teleportplayerid);
        }
    }
    }
    if(
CurrentMenu == diger)
        {
    switch(
row)
    {
        case 
0:
        {
        new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid308.2827,1989.2064,17.6406);
        
SetVehiclePos(araba308.2827,1989.2064,17.6406);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
1:
        {
        new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid, -1385.3300,493.5960,27.6945);
        
SetVehiclePos(araba, -1385.3300,493.5960,27.6945);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
2:
        {
        new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid2028.55381008.354310.8203);
        
SetVehiclePos(araba2028.55381008.354310.8203);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
3:
        {
        new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid, -2319.8105,-1652.5789,483.7031);
        
SetVehiclePos(araba, -2319.8105,-1652.5789,483.7031);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
4:
        {
        new 
araba;
        
araba=GetPlayerVehicleID(playerid);
        
SetPlayerPos(playerid2493.9133, -1682.398613.3382);
        
SetVehiclePos(araba2493.9133, -1682.398613.3382);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
5:
        {
        new 
araba;
        
araba=GetPlayerVehicleID(playerid);
          
SetPlayerPos(playerid1880.9452,-1394.7611,13.1246);
        
SetVehiclePos(araba1880.9452,-1394.7611,13.1246);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
6:
        {
        new 
araba;
        
ResetPlayerWeapons(playerid);
        
SetPlayerPos(playerid,324.8073,-1773.4330,4.8532);
        
SetVehiclePos(araba324.8073,-1773.4330,4.8532);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
7:
        {
        new 
araba;
        
ResetPlayerWeapons(playerid);
        
SetPlayerPos(playerid,-456.9700,-2479.3562,116.3534);
        
SetVehiclePos(araba, -456.9700,-2479.3562,116.3534);
        
PutPlayerInVehicle(playerid,araba,0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
8//main menu
        
{
            
ShowMenuForPlayer(teleportplayerid);
        }
    }
    }
    if(
CurrentMenu == inter)
        {
    switch(
row)
    {
        case 
0:
        {
        
SetPlayerInterior(playerid1);
        
SetPlayerPos(playerid,-750.80,491.00,1371.70);
        
TogglePlayerControllable(playerid,1);
        }
        case 
1:
        {
        
SetPlayerInterior(playerid1);
        
SetPlayerPos(playerid,1.6127,34.7411,1199.0);
        
TogglePlayerControllable(playerid,1);
        }
        case 
2:
        {
        
SetPlayerInterior(playerid3);
        
SetPlayerPos(playerid,-2637.69,1404.24,906.46);
        
TogglePlayerControllable(playerid,1);
        }
        case 
3:
        {
        
SetPlayerInterior(playerid9);
        
SetPlayerPos(playerid,315.48,984.13,1959.11);
        
TogglePlayerControllable(playerid,1);
        }
        case 
4:
        {
        
SetPlayerInterior(playerid15);
        
SetPlayerPos(playerid,-1394.20,987.62,1023.96);
        
TogglePlayerControllable(playerid,1);
        }
        case 
5:
        {
        
SetPlayerInterior(playerid5);
        
SetPlayerPos(playerid,2338.32,-1180.61,1027.98);
        
TogglePlayerControllable(playerid,1);
        }
        case 
6:
        {
        
SetPlayerInterior(playerid2);
        
SetPlayerPos(playerid,2567.52,-1294.59,1063.25);
        
TogglePlayerControllable(playerid,1);
        }
        case 
7:
        {
        
SetPlayerInterior(playerid2);
        
SetPlayerPos(playerid,2567.52,-1294.59,1063.25);
        
TogglePlayerControllable(playerid,1);
        }
        case 
8:
        {
            
ShowMenuForPlayer(teleportplayerid);
        }
    }
    }
    if(
CurrentMenu == dm)
        {
    switch(
row)
    {
        case 
0:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid26999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid1127.9473, -1446.757415.7968);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 1 (SAWNOFF)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
1:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid29999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid2508.37862786.636910.8203);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 2 (MP5)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
2:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid32999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid1445.934, -1064.5279213.3827);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 3 (TEC9)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
3:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid27999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid, -924.254, -498.031126.7656);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 4(CombatShotgun)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
4:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid31999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid, -2129.3096, -444.273235.5344);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 5(M4)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
5:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid28999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid1315.9521, -987.8052148.6437);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 6(MicroUzi)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
6:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid30999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid214.58381875.321817.6406);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 7(AK47)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
7:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerInterior(playerid5);
        
SetPlayerPos(playerid761.607711.03991001.1638);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 8 (Boks)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
8:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid33999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid2276.28461070.207810.8203);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 9 (Rifle)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
9:
        {
        
ShowMenuForPlayer(teleportplayerid);
        }
    }
    }
    if(
CurrentMenu == dm2)
        {
    switch(
row)
    {
        case 
0:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid26999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid2256.15111081.482133.5284);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 10(SAWNOFF2)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
1:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid31999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid, -1470.9282382.742730.0858);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 11(M4)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
2:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid25999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid, -1596.9136149.0782, -10.8312);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 12(Shotgun)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
                }
        case 
3:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid24999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid260.59792898.85378.9909);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 13(DesertEagle)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
4:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid30999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid, -273.96982353.0808109.2238);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 14(AK47)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
5:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid91);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid, -924.05692675.658642.3703);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 15(Dildo)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
6:
        {
        
ResetPlayerWeapons(playerid);
        
SetPlayerInterior(playerid0);
        
GivePlayerWeapon(playerid34999);
        
SetPlayerHealth(playerid100.0);
        
SetPlayerPos(playerid, -1288.9788,2504.3210,86.9994);
        
GetPlayerName(playeridvar025);
        
format(var1256"*** %s has teleported to deathmatch 16(Sniper)."var0);
        
SendClientMessageToAll(0xFF9900AAvar1);
        
TogglePlayerControllable(playerid,1);
        }
        case 
7:
        {
            
ShowMenuForPlayer(teleportplayerid);
        }
    }
    }
    return 
1;




Re: [AJUDA] Trancar comando apenas para adm 5 - sGarfield - 09.01.2012

pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
        if (strcmp("/teles", cmdtext, true, 10) == 0 && IsPlayerAdmin(playerid))
        {
            ShowMenuForPlayer(teleport,playerid);
            TogglePlayerControllable(playerid,false);
            return 1;
        }
        return 0;
}



Respuesta: [AJUDA] Trancar comando apenas para adm 5 - Allanrokeiro - 09.01.2012

Nгo tenho uma bola de cristal para saber o seu sistema de administrador... Porйm existe o jeito como o Garfield fez, Por RCON, agora se quiser adaptar ao seu sistema de admin...


Re: [AJUDA] Trancar comando apenas para adm 5 - RNT - 09.01.2012

Ta bom Senhor Slipknot valew , sGarfield so basta eu substitiuir aquele codico ali e vai ta pronto ??


Re: [AJUDA] Trancar comando apenas para adm 5 - sGarfield - 10.01.2012

sim.