Attach object to vehicle :S -
[LHT]Bally - 08.01.2012
how would i attach a object to this vehicle say a siren ?
pawn Код:
LastVehicleID = Vehicle_AddStatic(VehiclePoliceLVPD, 2282.0, 2477.0, 11.0, 180, random(126), random(126), 600);
Re: Attach object to vehicle :S -
V_LOPE - 08.01.2012
I think this is good
https://sampforum.blast.hk/showthread.php?tid=206939
Re: Attach object to vehicle :S -
[LHT]Bally - 08.01.2012
i got this code for adding it somewhere but where do i add it all
pawn Код:
new light = CreateObject( 18646,0,0,0,0,0,0,80 ); // <iVO>
AttachObjectToVehicle( light, GetPlayerVehicleID(playerid), 0.300000, -0.100000, 0.699999, 0.000000, 0.000000, 0.000000 ); // <iVO>
Re: Attach object to vehicle :S -
[LHT]Bally - 08.01.2012
added it to my gamemode but it dont show up in game?
Re: Attach object to vehicle :S -
Hugo1984 - 08.01.2012
ummmm it should show up
Re: Attach object to vehicle :S -
[LHT]Bally - 09.01.2012
it does not tho
Re: Attach object to vehicle :S -
[LHT]Bally - 09.01.2012
i get this error when i put in Onfilterscriptinit
pawn Код:
C:\Documents and Settings\BaLLy\Desktop\The Original\filterscripts\VIP.pwn(192) : error 017: undefined symbol "playerid"
this is the error line
pawn Код:
AttachObjectToVehicle( light, GetPlayerVehicleID(playerid), 0.300000, -0.100000, 0.699999, 0.000000, 0.000000, 0.000000 ); // <iVO>
Re: Attach object to vehicle :S -
Outcast - 09.01.2012
pawn Код:
new light = CreateObject( 18646,0,0,0,0,0,0,80 ); // <iVO>
AttachObjectToVehicle( light, LastVehicleID, 0.300000, -0.100000, 0.699999, 0.000000, 0.000000, 0.000000 ); // <iVO
Re: Attach object to vehicle :S -
[LHT]Bally - 09.01.2012
should thatw ork in ongamemodeinit ?
Re: Attach object to vehicle :S -
Outcast - 09.01.2012
pawn Код:
OnGameModeInit()
{
new LastVehicleID1 = Vehicle_AddStatic(VehiclePoliceLVPD, 2282.0, 2477.0, 11.0, 180, random(126), random(126), 600);
new light1 = CreateObject( 18646,0,0,0,0,0,0,80 ); // <iVO>
AttachObjectToVehicle( light1, LastVehicleID1, 0.300000, -0.100000, 0.699999, 0.000000, 0.000000, 0.000000 ); // <iVO
}