Static vehicles not affected by OnVehicleSpawn? - Printable Version
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Static vehicles not affected by OnVehicleSpawn? -
Scarred - 08.01.2012
I've got a bit of code on OnVehicleSpawn that is not working on vehicles I spawn using AddStaticVehicle, every other vehicle spawned (/spawnvehicle, CreateVehicle, ect) is working correctly and calls the callback, but AddStaticVehicle refuses to. Has anyone else noticed this?
pawn Код:
public OnVehicleSpawn(vehicleid)
{
SetVehicleParamsEx(vehicleid, 0, 0, 0, 0, 0, 0, 0);
return 1;
}
Re: Static vehicles not affected by OnVehicleSpawn? -
PowerPC603 - 08.01.2012
Why are you turning off the engine and lights when a vehicle respawns?
Respawning a vehicle does that by default.
Even a blown up vehicle is restored to it's original state as it was when it was created.
Re: Static vehicles not affected by OnVehicleSpawn? -
Scarred - 08.01.2012
Quote:
Originally Posted by PowerPC603
Why are you turning off the engine and lights when a vehicle respawns?
Respawning a vehicle does that by default.
Even a blown up vehicle is restored to it's original state as it was when it was created.
|
In my experience, that's not the case.
Re: Static vehicles not affected by OnVehicleSpawn? -
Vince - 08.01.2012
OnVehicleSpawn is actually a misleading name. It should be called OnVehicle
Respawn, as it is not called with the initial spawn.