Making savepos/loadpos (save when disconnect) - Printable Version
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+--- Thread: Making savepos/loadpos (save when disconnect) (
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Making savepos/loadpos (save when disconnect) -
TheLonelyMoo - 06.01.2012
i'm making a server. i want to know how to script save position on playerdisconnect and load it onplayerspawn
just like other RP.
Re: Making savepos/loadpos (save when disconnect) -
Konstantinos - 06.01.2012
Make a folder "Positions" inside the your_server/scriptfiles/
Of course without the ""
How to save them by using Dini.
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
new pName[24], PlayerFile[50];
new Float:PX, Float:PY, Float:PZ;
GetPlayerName(playerid, pName, sizeof(pName));
format(PlayerFile, sizeof(PlayerFile), "Positions/%s.ini", pName);
GetPlayerPos(playerid, PX, PY, PZ);
PlayerInfo[playerid][PlayerX] = PX;
PlayerInfo[playerid][PlayerY] = PY;
PlayerInfo[playerid][PlayerZ] = PZ;
dini_FloatSet(PlayerFile, "PlayerX", PlayerInfo[playerid][PlayerX]);
dini_FloatSet(PlayerFile, "PlayerY", PlayerInfo[playerid][PlayerY]);
dini_FloatSet(PlayerFile, "PlayerZ", PlayerInfo[playerid][PlayerZ]);
dini_IntSet(PlayerFile, "Spawn", 2);
return 1;
}
Re: Making savepos/loadpos (save when disconnect) -
TheLonelyMoo - 06.01.2012
thanks now the problem is how can i set it in OnPlayerspawn i try it before in my older RP Scripts and it spawns me in default location of my RP Server spawnpoint
Re: Making savepos/loadpos (save when disconnect) -
Konstantinos - 06.01.2012
I am not sure. I am not at my pc and I can't test it before post soemthing.
pawn Код:
public OnPlayerSpawn(playerid)
{
new pName[24], PlayerFile[50];
GetPlayerName(playerid, pName, sizeof(pName));
format(PlayerFile, sizeof(PlayerFile), "Positions/%s.ini", pName);
PlayerInfo[playerid][PlayerX] = dini_Float(PlayerFile, "PlayerX");
PlayerInfo[playerid][PlayerY] = dini_Float(PlayerFile, "PlayerY");
PlayerInfo[playerid][PlayerZ] = dini_Float(PlayerFile, "PlayerZ");
return SetPlayerPos(playerid, dini_Float(PlayerFile, "PlayerX"), dini_Float(PlayerFile, "PlayerY"), dini_Float(PlayerFile, "PlayerZ"));
}
Re: Making savepos/loadpos (save when disconnect) -
TheLonelyMoo - 06.01.2012
thanks but i made my own code onplayerspawn how ever thank you very much
Re: Making savepos/loadpos (save when disconnect) -
Konstantinos - 06.01.2012
Quote:
Originally Posted by TheLonelyMoo
thanks but i made my own code onplayerspawn how ever thank you very much
|
Okay! Good Luck and your Welcome!
Re : Making savepos/loadpos (save when disconnect) -
1proplayer1 - 12.10.2015
nice